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Old February 5, 2004, 17:04   #31
Arrian
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1/16 chance of getting MGLs if attacking, 1/32 if defending. Regardless of whether you're militaristic or not.

It drops to 1/12 and 1/24 once you have the Heroic Epic.

Militaristic grants you a promotion bonus, but does not change the MGL generation rate.

-Arrian
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Old February 5, 2004, 17:55   #32
vmxa1
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I find that in PTW if I was a non-Mil civ, I would just not do well with leaders. It could be I would be less inclined to war, not sure.

In C3C it seems not tobe so hard. But the odds are as Arrian says and you can do much worse. I currently made 11 on off and 1 on def (lost it) and I just got to Middle ages. But I am fighting every turn, except two since I met my neighbor.
Some turns have seen as many as 35 units in my land. So I would say I am doing at least 6 combats a turn and often more like 15.

It is slowing down as I am close to eliminating them, but I still killed 11 units last turn.

No individual combat right now just cats pounding and armies squashing. No loses in a long time under this setup.
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Old February 8, 2004, 04:44   #33
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The best army is one consisting of Crusaders.
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Old February 8, 2004, 13:38   #34
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No 1 move armies after you get horses. I guess I should say 2 moves, once they become armies, but with 2 move units they can cover a lot of ground and free pillage.

That is why I am not fond of Crusaders for armies.
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Old February 8, 2004, 13:46   #35
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Quote:
Originally posted by vmxa1
The rules I mentioned are for epic games only. Scenarios can be customized to who knows what.

AFAIK you are correct it is 3% for non scientific civs and IIRC it is 5 or 6% for scientific ones. IOW it is not common to get one.
I got at least 2 SGLs in one Epic game, as I was 11-13 techs ahead of all other civs, they just streched my lead even further.
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