Reply
 
Thread Tools
Old January 16, 2004, 22:36   #1
steoc4
Settler
 
steoc4's Avatar
 
Local Time: 16:17
Local Date: November 2, 2010
Join Date: May 2003
Posts: 22
Can Someone Explain Corruption Without the Maths?
Ok I've been reading the patch info and the various debates about corruption and alexman's 'everything you need to know' thread and it's just giving me a headache!
Can someone please explain in terms of standard gameplay where exactly is the best place to put a forbidden palace? People were talking about having two cores and such, but I just expand whatever way the land takes me, and into the territory of whoever I end up at war with. Maybe I should plan the way I expand more, but I think I should be placing my forbidden palace to fit my nation, not shaping my nation to fit the forbidden palace.
steoc4 is offline   Reply With Quote
Old January 16, 2004, 23:14   #2
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Here is my take and could easily be wrong. Essentially in CivIII and PTW you had corruption based on distance and OCN. This allowed cities to be ranked by distances. When you build the FP it acted as a palace for ranking cities from its location.

So if you had the FP, you could have two cores of cities with good or low levels of corruption as impacted by distance. The OCN would have to not be exceeded to get max benefits. Those far away and once you got more tha the OCN allowed got more less total corruption.

C3C made an attemp to correct this as apparently it was not intended that you have a second core of very low corruption cities. RCP placement became an art form to subvert corruption.

This ended up being a cure that was akin to tossing out the baby with the bath water and attempts are being made to modify the corruption (patches 1.12/13 & 15).

Now if I have things correct (more or less) up to this point, let me toss out what I think is the current plan.

With 1.15 you will get a boost to the OCN from an FP. This of course is good for corruption with larger empires. The FP will provide a reduction of corruption for the second core of cities, but not to the level that it use to or as the palace does.

So in short you would benefit form an FP some where in the middle of what would otherwise be good cities, but not so far from the capitol that the distance will over come the FP effects.

IOW you do not want to drop an FP on the otherside of the map as you used be able to and expect big results.
vmxa1 is offline   Reply With Quote
Old January 16, 2004, 23:44   #3
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Forbidden Palace made easy
This is how things stand with the 1.15 patch (1.15 was the last number I'll use in this post, I promise! )

Your cities get two kinds of corruption: corruption due to distance from your closest Palace, and corruption due to number of cities.

The farther away you build your cities from your Palace, the more corruption they have. Also, the more cities placed between a city and your capital, the more corruption that city has.

So what does the Forbidden Palace do?

First of all, it acts like a Palace for distance corruption. Cities close to the Palace, or close to the Forbidden Palace, have low corruption due to distance.

However, the Forbidden Palace does NOT count as a Palace when you are counting the number of cities between your Palace and a given city. Instead, it affects corruption due to number of cities in a different way: it decreases the corruption due to number of cities by a fixed percentage throughout your empire, no matter where you build it.

So where do you build the Forbidden Palace?

First of all, no matter where you build it, your empire will always be better off. However, maximizing the efficiency of your empire with the FP is a different story.

The exact location does not matter, as long as you don't have too many cities between your Palace and your Forbidden Palace. You want to place it close enough to your Palace that there are not too many cities between it and the Palace, and far enough so that you get two low-corruption areas. Placing the Forbidden Palace in a neighboring former AI capital will often work relatively well. But even placing it on a different continent will be fine, as long as you don't have many cities in your home continent. Remember, all cities near the Forbidden Palace have low corruption due to distance. As long as they don't have too much corruption due to number of cities, they should have relatively low corruption, although not as low as the cities around the Palace, of course.

Hope this helps.
alexman is offline   Reply With Quote
Old January 16, 2004, 23:45   #4
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Pretty good, vxma1.

There is also another approach:

Put your FP in a good central position to your mid-game core cities (different than early game); you'll get the OCN boost immediately. Bolster the core cities with various corruption/happiness building. Build a new Palace, perhaps via GL, in a new and forward position.

And also:

Consider that you may want to relo your Palace, instead, to that central position for a mid-game core... what does that mean for the placement of the FP?

Forget the math! "FP ASAP, but Palace better than FP." Solve that logical equation.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old January 17, 2004, 00:50   #5
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Thanks I felt relief after seeing alexmans post. It seems I was not too far off. Anything I know about it I learned for the corruption master. I figued he did not want to make me look to bad as we have been teamates twice now.
vmxa1 is offline   Reply With Quote
Old January 17, 2004, 08:25   #6
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 04:17
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
I would like to add that if you have your Palace on a smallish landmass (as you will find in Archipelago-based maps), and have filled the space up, you can build your Forbidden Palace on any new landmass you like and it will be as good as anywhere else. This is because if you have filled up one island with your Palace in it, then putting a new central area around your FP halfway around the world is as good as putting it on a new island a smaller distance away from your home island. The reason for all this is that the number of your Palace-centric cities is FIXED once you have filled it up.

There are the essential three things (as outlined very well by alexman above) that affect corruption for your FP-centric cities: the Optimal City Number (corruption from this starts to really kick in if you build too many cities, so try not to); the number of cities closer to the Palace or "rank" corruption (which is now dependent only on where you put the cities around the FP), and the distance to your FP (distances will be small between your FP-centric cities and the FP city). Thus if all your FP cities are far from the Palace cities, it does not matter how far from your Palace cities they are - the rank corruption will be the same.

I hope I have not CONFUSED things for you.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline   Reply With Quote
Old January 17, 2004, 13:14   #7
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 18:17
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Doesn't having a city on the trade network reduce the distance corruption for that city?
__________________
ACS - Technical Director
Gramphos is offline   Reply With Quote
Old January 17, 2004, 13:47   #8
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Yes.
alexman is offline   Reply With Quote
Old January 20, 2004, 13:30   #9
chequita guevara
ACDG The Human HiveDiplomacyApolytoners Hall of Fame
Emperor
 
chequita guevara's Avatar
 
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Jun 2000
Location: Fort LOLderdale, FL Communist Party of Apolyton
Posts: 9,091
What is the trade network?
__________________
Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
chequita guevara is offline   Reply With Quote
Old January 20, 2004, 14:17   #10
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 18:17
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Edit: DP
__________________
ACS - Technical Director
Gramphos is offline   Reply With Quote
Old January 20, 2004, 14:18   #11
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 18:17
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
If the city is connected to your capital by road harbors or airports it is on the trade network, otherwise it is not
__________________
ACS - Technical Director
Gramphos is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:17.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team