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Old January 17, 2004, 18:55   #1
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teleport and charm
Mendax have found some hidden abilities of the editor, for instance the possiblility of making units teleportable to other units within a range, or to a city with a specific improvement.

There is also a charm flag for bombard units and a charm barrier for improvements, which I have no idea on how it works.
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Old January 17, 2004, 19:10   #2
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intriguing, can you post a link, would love to check it out.
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Old January 17, 2004, 19:15   #3
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http://forums.civfanatics.com/showth...threadid=75688
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Old January 17, 2004, 19:27   #4
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Isn't this equivalent to transport between two airport-equipped cities?
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Old January 17, 2004, 20:00   #5
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Could charm mean a return to a Civ2 style "bribe unit" command?

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Old January 17, 2004, 20:16   #6
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charm has something to do with bombarding cities. (Might actually be soemthing that your bombardment increases chances of conversion sor someting like that)
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Old January 17, 2004, 20:17   #7
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Quote:
Originally posted by Purple
Isn't this equivalent to transport between two airport-equipped cities?
Nah, you can teleport to a unit, and that unit loses one HP. Teleportig to cities can be done, but I don't know of range for that and so on.

And you don't have to stand on a telepad to teleport as far as my test shows.
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Old January 17, 2004, 20:18   #8
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And a link for the Poly thread posted later
http://apolyton.net/forums/showthrea...72#post2645024
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Old January 18, 2004, 02:37   #9
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Quote:
Originally posted by Gramphos

Nah, you can teleport to a unit, and that unit loses one HP. Teleportig to cities can be done, but I don't know of range for that and so on.
Telefrags? Since when did Quake come to Civ3?
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Old January 18, 2004, 05:06   #10
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Quote:
Originally posted by MrWhereItsAt
Telefrags? Since when did Quake come to Civ3?


Just make sure you don't have any units in the spot where a conquered civ respawns
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Old January 18, 2004, 05:32   #11
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Quote:
Originally posted by MrWhereItsAt
Telefrags? Since when did Quake come to Civ3?
Well, the HP is listed as space availible when you try to teleport to a spot with more than one of your telepads on, so it's more a way to indicate how many times the telepad can be used without rest.
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Old January 18, 2004, 05:50   #12
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Charm, as in propaganda shells?
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Old January 18, 2004, 06:10   #13
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I don't know. would have to play with it to be sure.
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Old January 18, 2004, 15:05   #14
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i was playing around with teleporting to teleporters, but how do you order it?

i tried to give infantry teleporter, and tanks teleporting, but i cant figure out how to make them jump to eachother.

is the movement expended? if it is, i WANT THIS NOW.
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Old January 18, 2004, 15:22   #15
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movement is used for teleport. However, I've only tested one movementpoint units.
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Old January 18, 2004, 15:47   #16
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I'll do some images of teleporting:

Rules: warriors are telepads (range 5) and teleportable to warriors, archers are teleportable to warriors

Image1: The teleport control
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Old January 18, 2004, 15:47   #17
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Image 2: Target selection
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Old January 18, 2004, 15:51   #18
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Image3: Warrior teleported Telepad Warrior damaged
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Old January 18, 2004, 15:52   #19
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Image 4: Target selection with multiple units.
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Old January 18, 2004, 15:54   #20
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Image 5: Target selected and damaged. Archer teleported
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Old January 18, 2004, 15:54   #21
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Image 6: Target selection #2 one damaged target
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Old January 18, 2004, 15:55   #22
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Image 7: All units at tile after teleport to same target
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Old January 18, 2004, 16:08   #23
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thanks gramphos!

hm, interesting possibilities, for example if you give negative hitpoint-bonuses to special telepad-units, you can limit their usability to 1 for regular units and 2 for veteran. if you don't give them fighting capability (like catapults), they won't go elite...

i see a small wonder spawning telepad units. and heavy, very powerful (siege) weapons which are immobile but teleportable.

great for modders, but why would firaxis want this in the game? :hmm:
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