January 17, 2004, 18:55
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#1
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teleport and charm
Mendax have found some hidden abilities of the editor, for instance the possiblility of making units teleportable to other units within a range, or to a city with a specific improvement.
There is also a charm flag for bombard units and a charm barrier for improvements, which I have no idea on how it works.
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January 17, 2004, 19:10
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#2
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intriguing, can you post a link, would love to check it out.
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January 17, 2004, 19:15
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#3
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January 17, 2004, 19:27
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#4
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Prince
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Isn't this equivalent to transport between two airport-equipped cities?
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January 17, 2004, 20:00
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#5
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 Could charm mean a return to a Civ2 style "bribe unit" command?
jon.
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January 17, 2004, 20:16
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#6
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charm has something to do with bombarding cities. (Might actually be soemthing that your bombardment increases chances of conversion sor someting like that)
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January 17, 2004, 20:17
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#7
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Quote:
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Originally posted by Purple
Isn't this equivalent to transport between two airport-equipped cities?
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Nah, you can teleport to a unit, and that unit loses one HP. Teleportig to cities can be done, but I don't know of range for that and so on.
And you don't have to stand on a telepad to teleport as far as my test shows.
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January 17, 2004, 20:18
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#8
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January 18, 2004, 02:37
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#9
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Deity
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Quote:
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Originally posted by Gramphos
Nah, you can teleport to a unit, and that unit loses one HP. Teleportig to cities can be done, but I don't know of range for that and so on.
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Telefrags?  Since when did Quake come to Civ3?
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January 18, 2004, 05:06
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#10
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Prince
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I AM.CHRISTIAN
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January 18, 2004, 05:32
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#11
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Quote:
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Originally posted by MrWhereItsAt
Telefrags? Since when did Quake come to Civ3?
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Well, the HP is listed as space availible when you try to teleport to a spot with more than one of your telepads on, so it's more a way to indicate how many times the telepad can be used without rest.
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January 18, 2004, 05:50
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#12
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Charm, as in propaganda shells?
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January 18, 2004, 06:10
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#13
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I don't know. would have to play with it to be sure.
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January 18, 2004, 15:05
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#14
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i was playing around with teleporting to teleporters, but how do you order it?
i tried to give infantry teleporter, and tanks teleporting, but i cant figure out how to make them jump to eachother.
is the movement expended? if it is, i WANT THIS NOW.
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January 18, 2004, 15:22
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#15
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movement is used for teleport. However, I've only tested one movementpoint units.
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January 18, 2004, 15:47
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#16
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I'll do some images of teleporting:
Rules: warriors are telepads (range 5) and teleportable to warriors, archers are teleportable to warriors
Image1: The teleport control
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January 18, 2004, 15:47
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#17
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Image 2: Target selection
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January 18, 2004, 15:51
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#18
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Image3: Warrior teleported Telepad Warrior damaged
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January 18, 2004, 15:52
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#19
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Image 4: Target selection with multiple units.
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January 18, 2004, 15:54
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#20
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Image 5: Target selected and damaged. Archer teleported
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January 18, 2004, 15:54
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#21
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Image 6: Target selection #2 one damaged target
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January 18, 2004, 15:55
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#22
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Image 7: All units at tile after teleport to same target
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January 18, 2004, 16:08
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#23
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thanks gramphos!
hm, interesting possibilities, for example if you give negative hitpoint-bonuses to special telepad-units, you can limit their usability to 1 for regular units and 2 for veteran. if you don't give them fighting capability (like catapults), they won't go elite...
i see a small wonder spawning telepad units. and heavy, very powerful (siege) weapons which are immobile but teleportable.
great for modders, but why would firaxis want this in the game? :hmm:
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