January 17, 2004, 20:50
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#1
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Deity
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4th MP tournament (or should that be 2nd?)
Who is interested? I would like to see if we can get one going to start the weekend of Jan 31-Feb 1 (officially Feb 1).
Registration would be open until Jan 30th or 31st, so we could see if we can get the 8, 16, or 32 people that would be preferred.
Rounds would be allowed up to 2 weeks most likely, to ensure that players have ample time to get games finished.
The players would be grouped into two. Known and experienced players would fill up the chart from the top down. New or lesser known players would fill up the seeds from the bottom up. This way the games should hit fewer snags of people being uncommitted. Known players who do not rate too high on reliablility would be in the second group, if any spot were available at all.
The goal is to have tourneys start, and finish, on time. All of this is subject to debate and possibly better ideas, of course.
Some discussion has been going on here.
Tournament rules:
1) Rounds last 14(?) days: Round I ends on Feb 15, 2004, 00:00 Apolyton Time(AT), later rounds as posted.
2) The two opponents must arrange and complete their game within this time period. The arrangment must be announced on this thread. Methods for determining winners from incomplete games are being considered. Final decesions would be made by the administrator (who wants it?).
3) No extentions will be granted without a valid death certificate for the player. Not trying to offend here, but either we are going to complete these things or the whole idea will die. Extentions have killed the second and third tourneys.
Game rules:
1) Games will be set on Tiny Pangea maps with 2 AI's.
2) Tournament Type must be selected on all occasions.
3) Default settings will be Simultaneous mode with a Slow Turn Clock
4) Game results should be posted here by both players, as well as mailed to the administrator
5) A minimum of 30 turns of "initial peace" (during which the opponents dont attack each other) must be observed by the opponents
6) In case of a dispute, saved games must be provided
7) If the two opponents of a game can reach an agreement on different settings and promise not to complain about the outcome they are free to do so
8) Games of a round will be played with a standard patch version which will be announced prior to the beginning of that round. Currently we would be using 1.12 for round 1 (that might change if localisations are finished soon).
9) There is no Rule #9
10) Have fun!
Please state your interest in playing, and your comments if you have them.
Signed Up:
Gramphos
Fried-Psitalon
Snotty
nye
sabrewolf
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Last edited by notyoueither; February 1, 2004 at 18:42.
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January 17, 2004, 20:54
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#2
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Technical Director
Local Time: 18:19
Local Date: November 2, 2010
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Location: Chalmers, Sweden
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I might be interested, but I'm not very well trained due to very little playing time, so I expect to die on turn 31  (Well, than it can only become better than expected right)
But before I decide I need to know about how long time in real time a game of this time uses to take.
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January 17, 2004, 20:56
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#3
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Deity
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As little as 2 hours for a short one with close starts. As many as 6 or 10 hours if you back off and build, build, build.
Some of the more experienced MPers will correct me if I am wrong.
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January 17, 2004, 20:59
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#4
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Deity
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Oh, could people also post their time zones and which hours of the week days AND weekends you are usually available?
We can try to avoid having really bad schedule clashes in early rounds.
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January 17, 2004, 21:01
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#5
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Technical Director
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Well, book me up for a spot. Hopefully I'll still be able to do the Mechanics. (It's said to be the hardest cource of my year, some people have to do the exam six times before the get a 3 (which is the minimum accepted grade))
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January 17, 2004, 21:03
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#6
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Technical Director
Local Time: 18:19
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Let me see. Timezone: CET (GMT+1)
Available (no schudle) Fridays-Sundays (for the next 6 weeks at least)
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January 17, 2004, 21:05
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#7
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Deity
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Yipes, that sounds tough, Gramphos.
Thanks for the TZ and availability info.
[Editied in patch versions to first post.]
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January 17, 2004, 21:16
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#8
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Technical Director
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I guess I'll have to depatch it from 1.15 by the time this starts then.
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January 17, 2004, 22:17
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#9
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Deity
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You can maintain multiple patches by copying the main directory and the text sub-directory. Maybe best to watch before and after each patch for other changed files though.
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January 18, 2004, 00:30
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#10
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Deity
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For whoever cares, it looks like there were some changes to scenario biq files and some files in the Conquests subdirectory (the one where the historical scenario specifics are stored) with 1.15
If you wish, you could back up the Conquests\Conquests directory and the Conquests\Scenarios directory.
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January 18, 2004, 01:48
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#11
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Official Civilization IV Strategy Guide Co-Author
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I'd be interested.
I'm available weeknights from 8-11 EST (excluding Thursdays) and weekends by appointment but usually free.
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January 18, 2004, 05:29
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#12
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Technical Director
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Quote:
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Originally posted by notyoueither
You can maintain multiple patches by copying the main directory and the text sub-directory. Maybe best to watch before and after each patch for other changed files though.
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I know how to do that.
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January 18, 2004, 05:40
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#13
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King
Local Time: 17:19
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Thanks for taking the lead nye.
I can play Tuesday nights 1pm-8pm finish. Most of my weekends can be free from Friday 1pm to Sunday 7pm. All times are EST as I think it would be easier for each person to convert their time into a standard form. I am GMT. I don't have any major plans that eclipse whole weeks for the next couple of months.
I've been having a lot of fun playing on the ladder, but I don't meet enough 'poly people on there. Hopefully this will be a good chance to face off against those names I have come to admire. And I need some more heads for my trophy cabinet
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January 18, 2004, 05:42
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#14
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King
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Quote:
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Originally posted by Gramphos
I know how to do that.
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When I read that I thought it was like teaching your grandmother to suck eggs
At least this way everyone can know how to dual install, if they didn't before
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January 19, 2004, 13:21
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#15
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Technical Director
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Quote:
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Originally posted by Snotty
When I read that I thought it was like teaching your grandmother to suck eggs 
At least this way everyone can know how to dual install, if they didn't before
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Well thing's is that I've been having dual installs since ther very first Civ3 patch, due to compability tests with C3MT, however, since I bought a new computer I didn't bother to reinstall every single patch that has ever been released, so I don't have the multibple installations anymore, buty I still know I can make them. It's just more work.
And BTW the ROW 1.15 BET has been posted now, so 1.15 shouldn't be a problem for localized versions either.
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January 19, 2004, 19:38
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#16
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Deity
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Oh good. 1.15 it shall be then.
3 so far, plus me makes 4. That would be a quick tourney.
Also, please state if there would be any problem with using 1.15
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Last edited by notyoueither; January 19, 2004 at 22:30.
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January 20, 2004, 05:00
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#17
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Deity
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Sorry nye, I need to finnish #2 before I can jump in this one.
/me goes looking for Taian....
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January 22, 2004, 23:52
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#18
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Deity
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Well, with interest this high, perhaps we can do a round robin. If we have less than 8, that is what we might consider doing. There is some time to go though.
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January 28, 2004, 03:10
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#19
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Deity
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Well, a round robin is looking better.
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January 30, 2004, 20:11
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#20
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Emperor
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i'd love to join, but i'm on vacation until 11th of february.
so it'll a be a last minute game for my oponent.
hope that's fine...
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January 31, 2004, 06:16
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#21
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Deity
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Right. It looks like 5 of us are interested. I propose we play a round robin of 4 games each over the next 4 weeks. The player with the best winning percentage wins. If there is a tie, then the players play off. If three tie, then there is a round robin of 3 to produce the winner. Then reduce to 2 if necessary and repeat until one final champion is decided.
Any game left unstarted or unfinished after 4 weeks is a loss for both players. Any game unfinished after 2 weeks for the second round is similarly a loss for both. And so on.
What say ye?
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January 31, 2004, 08:21
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#22
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Official Civilization IV Strategy Guide Co-Author
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I say.. "ARRRRR."
Or aye, whichever you prefer.
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February 1, 2004, 18:54
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#23
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Deity
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Proposed rules for this small gathering.
1) The first round will be played as a round robin. Each Player will play every other player once.
2) Win-loss ratio will determine the ranking at the end of the round.
3) All round robin games will be completed by Mar 14.
4) Round robin games not completed by Mar 14 will be a loss for both players.
5) The top two players from the round robin will play off to decide the victor.
6) If there is a tie in win-loss records for 1st and or 2nd places so that there are more than 2 players qualified to play off, then the bottom 2 or more players will play off against each other to determine who advances.
Game rules remain the same, except that we will be using version 1.15.
Edited round robin ending date to Mar 14.
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Last edited by notyoueither; February 4, 2004 at 21:49.
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February 1, 2004, 18:56
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#24
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Deity
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Should we tack on 2 extra weeks for the round robin to accomodate sabrewolf?
Edit: Come to think about it, 4 games in 4 weeks might be pushing it a bit for some of the rest of us, especially considering we were allowing 2 weeks per game with the other organisation.
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Last edited by notyoueither; February 1, 2004 at 19:15.
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February 1, 2004, 20:28
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#25
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King
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I think 4 weeks might be a little tight. I can mostly play on weekends, and that would mean every saturday night tied up for a month.
It should be easier to meet up with an open format like this.
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February 2, 2004, 01:25
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#26
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Technical Director
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I think that 4 weeks is tight. Especially since the 4th week will be exam week, meaning that I'll not play on the weekend before that, but maybe sometimes in the end of the week once my exams are done.
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February 2, 2004, 08:19
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#27
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Official Civilization IV Strategy Guide Co-Author
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Either scheduling option is acceptable to me.
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February 4, 2004, 22:02
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#28
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Deity
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OK. Let's get this show on the road.
Tournament rules:
1) The first round will be played as a round robin. Each Player will play every other player once.
2) Win-loss ratio will determine the ranking at the end of the round.
3) All round robin games will be completed by Mar 14.
4) Round robin games not completed by Mar 14 will be a loss for both players.
5) The top two players from the round robin will play off to decide the victor.
6) If there is a tie in win-loss records for 1st and or 2nd places so that there are more than 2 players qualified to play off, then the bottom 2 or more players will play off against each other to determine who advances.
Game rules:
1) Games will be set on Tiny Pangea maps with 2 AI's.
2) Tournament Type must be selected on all occasions.
3) Default settings will be Simultaneous mode with a Slow Turn Clock
4) Game results should be posted here by both players, as well as mailed to the administrator
5) A minimum of 30 turns of "initial peace" (during which the opponents don't attack each other) must be observed by the opponents
6) In case of a dispute, saved games must be provided
7) If the two opponents of a game can reach an agreement on different settings and promise not to complain about the outcome they are free to do so
8) Games of the round robin will be played with v1.15
9) There is no Rule #9
10) Have fun!
I have not heard back from sabrewolf. He can catch up. Although, I would like to stipulate that his games will only count if all four are completed. This gives him a fair chance to participate without potentially skewing results due to incompletes.
Code:
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--Round Robin Results
-Fried-Psitalon 3-0
vs Gramphos won
vs notyoueither won
vs Snotty
vs sabrewolf* won
-Gramphos 0-2
vs Fried-Psitalon lost
vs notyoueither
vs Snotty
vs sabrewolf* lost
-notyoueither 0-1
vs Fried-Psitalon lost
vs Gramphos
vs Snotty
vs sabrewolf*
-Snotty
vs Fried-Psitalon
vs Gramphos
vs notyoueither
vs sabrewolf*
-sabrewolf* 1-1
vs Fried-Psitalon lost
vs Gramphos won
vs notyoueither
vs Snotty |
Please post in this thread re plans for when matches are set to take place.
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Last edited by notyoueither; February 24, 2004 at 22:21.
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February 4, 2004, 22:10
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#29
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Deity
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I will hold back from planning matches for myself for a bit. I will try my best to hook up with any player who is having a hard time getting a match.
It would be good if we are all playing at least one match this weekend (except for sabrewolf, of course).
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February 4, 2004, 22:42
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#30
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Official Civilization IV Strategy Guide Co-Author
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Erm, well, I'm open pretty much any time... EXCEPT this weekend (Ladder is running their Clan Championships), on normal EST - 9-to-5 schmoe hours.
The only condition I'm likely to be cranky about is AP (on); anything else I'm quite flexible with. AIs or no AIs or what have you.
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