January 18, 2004, 01:15
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#1
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Deity
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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World Seed
Anyone know if there is a way to determine the world seed of a sav? Looking in the INI shows 0.
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January 18, 2004, 02:34
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#2
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Deity
Local Time: 04:20
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Are you sure? Try loading the save, doing something then exiting the game and looking at the .ini. The last time I tried this the seed changed depending on the save I loaded and it was easy to read the value out from the .ini.
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January 18, 2004, 02:57
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#3
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Deity
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yup. I just quit the game and before and after the Conquest.ini has worldseed=0 and Worldname=0.
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January 18, 2004, 12:16
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#4
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Warlord
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Northern Virginia
Posts: 273
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Did you try the "Replay Last World" option on the main screen? I think the seed is written in the upper right hand corner.
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January 18, 2004, 12:51
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#5
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King
Local Time: 11:20
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 1,657
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I am sure that firaxis built in some sort of key combination to display this on the map. Jerks probably won't disclose it though.
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January 18, 2004, 13:06
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#6
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Deity
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I did some messing around and using the play last, but it did not seem to get the same map. Not a good trial, just a few runs. I think the problem with the first game I tried it it may not have had any patches and therefor not support World Seed.
I was able to get a valid seed in the ini from some other game. It keeps wanting to use one from a test run from a new game.
Maybe you cannot start with a save past 4000bc?
I will have to fool around to see.
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January 18, 2004, 13:28
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#7
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Emperor
Local Time: 10:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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I just took a look at the save files, and the seed is stored in them:
00h: WRLD (first one)
AEh: Seed (4 bytes)
You need the same settings to get the same map though. The settings also look to be stored in the WRLD section, but figuring out which matches which will take a bit more time.
WRLD (third one)
04h: Length (4 bytes)
08h: Climate (0 = Arid, 1 = Normal, 2 = Wet)
0Ch: Climate (mirror)
10h: Barbarians (FFFF = No, 0 = Sedentary, 1 = Roaming, 2 = Restless, 3 = Raging)
14h: Barbarians (mirror)
18h: Landform (0 = Archipelago, 1 = Continents, 2 = Pangaea)
1Ch: Landform (mirror)
20h: Water Level (0 = 80%, 1 = 70%, 2 = 60%)
24h: Water Level (mirror)
28h: Temperature (0 = Warm, 1 = Temperate, 2 = Cool)
2Ch: Temperature (mirror)
30h: Age (0 = 3 Billion, 1 = 4, 2 = 5)
34h: Age (mirror)
38h: World Size (0 Tiny, 4 Huge)
---------------
For techbota's game the seed is 2714492 settings are:
1 (Normal)
0 (Sedentary)
1 (Continents)
2 (60%)
1 (Temperate)
1 (4 Billion)
4 (Huge)
This gives the right map in the editor, but the starting locations are off?
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"tout comprendre, c'est tout pardonner"
Last edited by Aeson; January 18, 2004 at 13:52.
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February 2, 2004, 03:57
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#8
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Deity
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Some how I missed this post the first time, thanks.
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February 2, 2004, 19:05
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#9
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Prince
Local Time: 11:20
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
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Quote:
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Originally posted by Aeson
This gives the right map in the editor, but the starting locations are off?
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You also need the same civs, in the same slot, as the previous game. Or so I've been led to believe.
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I AM.CHRISTIAN
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February 2, 2004, 19:47
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#10
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Emperor
Local Time: 10:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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Sounds right, though it may work (same starting locations, but not necessarilythe same civs) by just getting the seafaring trait distributed right.
__________________
"tout comprendre, c'est tout pardonner"
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February 3, 2004, 21:22
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#11
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Warlord
Local Time: 11:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: NJ, USA
Posts: 141
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I used "Play Last World" option, didn't change any world options (size/water/land mass) and there was a world seed # in upper right corner. I chose a different civ than I did the first time but ended up in the same starting location as the first game (I guess the location was flagged as player 1 rather than to a specific civ).
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February 4, 2004, 11:29
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#12
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Warlord
Local Time: 16:20
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 139
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Argos: Yeah, it's if you play the patched version and switch to a seafaring civ that starting positions might end up being redone.
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February 5, 2004, 21:34
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#13
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Warlord
Local Time: 11:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: NJ, USA
Posts: 141
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Ah, interesting. The first civ I had was Portugal, which I believe is seafaring, and the second one I chose was the Vikings, also seafaring.
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