January 19, 2004, 22:17
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#1
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Settler
Local Time: 16:24
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 17
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Debug Mode
I read in the help files of the Conquests Editor that you can play the Scenarios in Debug Mode or something? I can't seem to figure out how to active this, though. Can someone please walk me through the process?
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January 19, 2004, 22:19
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#2
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Settler
Local Time: 16:24
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 17
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Nevermind, I figured it out.
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January 19, 2004, 22:28
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#3
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Settler
Local Time: 16:24
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Join Date: Jan 2004
Posts: 17
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Actually, I have it enabled; as per the editor, but cannot figure out why the cheats described in the help file won't work.
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January 19, 2004, 22:48
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#4
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Settler
Local Time: 16:24
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Join Date: Jan 2004
Posts: 17
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Apparently, after setting the debug mode to on in my own scenario, it worked. For some reason, it won't in the Conquests like Mesopotamia and such.
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January 20, 2004, 02:02
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#5
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Emperor
Local Time: 09:24
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Join Date: Sep 2001
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Posts: 4,168
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Good monologue, Shane!
From what I have read, the "Conquests" are not really editable. When you play a Conquest you can only get the original, unmodified file. The Hall of Fame therefore refers to the unaltered scenarios.
Do a Save As to a different name with your modifications and it should work out better. Try it with a simple change first, since I do not know what ramifications there are with changed file names and the referenced folder art, etc.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 20, 2004, 06:06
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#6
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Deity
Local Time: 04:24
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by Jaybe
Do a Save As to a different name with your modifications and it should work out better.
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Are you sure 'Save As' will work? I thought you needed to Export the scenario data to a new file completely rather than resaving it, which is akin to just renaming the scenario.
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January 20, 2004, 15:44
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#7
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Emperor
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Quote:
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Are you sure 'Save As' will work?
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Absolutely NOT sure.
I have never been aware of "Export" in the file menu.
I have always used Save As to create new epic-game mods.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 20, 2004, 16:39
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#8
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Prince
Local Time: 09:24
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Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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You can use “Save As” after modifying a Conquest. It does not seem to affect the Conquest in any adverse way.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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January 20, 2004, 21:43
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#9
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Emperor
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Quote:
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Originally posted by MrWhereItsAt
Are you sure 'Save As' will work? I thought you needed to Export the scenario data to a new file completely rather than resaving it, which is akin to just renaming the scenario.
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Now I understand why I was not aware of an "Export" feature -- there ISN'T one! 
There IS an "Import" in the file menu, but not an "Export". It changes the file to .bic format.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 21, 2004, 02:17
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#10
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Deity
Local Time: 04:24
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Join Date: Nov 2001
Location: That's DR WhereItsAt...
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That would be what I meant then.
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February 11, 2004, 10:46
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#11
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Prince
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Can someone tell me how to start a game in debug mode? Thanks.
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February 11, 2004, 12:42
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#12
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Deity
Local Time: 12:24
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Location: Oviedo, Fl
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You have to use the editor. Gen a map and select Scenario Properties. There is a check box for debug on that screen.
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February 12, 2004, 04:35
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#13
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Emperor
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Excuse my ignorance, but what does debug mode actually do?
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February 12, 2004, 12:16
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#14
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Prince
Local Time: 09:24
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Posts: 900
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It removes the fog of war and it allows you to see all AI unit movement.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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February 12, 2004, 12:52
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#15
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Deity
Local Time: 12:24
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Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It is very painful on high levels. They have so many units out looking for barbs, it will drive you nuts.
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February 12, 2004, 14:31
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#16
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Prince
Local Time: 12:24
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Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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There have been some creative uses of debug mode to determine things like how AI attitude is affected by player actions. Has anyone used debug to uncover similar information?
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February 12, 2004, 19:44
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#17
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Emperor
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I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).
Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ... 
I had not realized just HOW bad it was.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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February 12, 2004, 21:30
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#18
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Warlord
Local Time: 16:24
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 139
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I've tried to use it to see if the AI behaves like I think it does. Unfortunately watching the AI aimlessly wander about with about a million warriors puts me to sleep. Fast.
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February 13, 2004, 09:43
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#19
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Prince
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Quote:
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Originally posted by Jaybe
I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).
Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ... 
I had not realized just HOW bad it was.
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Please explain what you found out that was bad, Jaybe..
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February 13, 2004, 13:13
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#20
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Emperor
Local Time: 09:24
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Quote:
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Originally posted by bfg9000
Please explain what you found out that was bad, Jaybe..
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I was just over-exposed to seemingly stupid moves. The most glaring was that once the initial SODs were used up, offensive units with no defensive counterparts in the stack.
I believe there should be a minimum of 1/4-1/3 defensive units (depending on the size of the stack).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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