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Old February 4, 2004, 12:15   #121
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Ehmm... yeah... RL events screwed up my memory, so I completely forgot about it (This is why I suggested having a free-play mode instead)
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Old February 4, 2004, 18:54   #122
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Well, is there still interest in continuing this?
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Old February 4, 2004, 19:05   #123
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Yeah!
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Old February 5, 2004, 07:52   #124
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Yeah... if someone wants to play 7 years instead of 5, just let him... and even let him play 2+ 'turns' in a row... I don't like being forced to play something in times were I'm not interested in playing... during the last week I haven't really had much interest in playing SimCity, but my interest will return soon
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Old February 5, 2004, 18:11   #125
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Another vote for free play.
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Old February 7, 2004, 20:10   #126
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Well, I went 'just a tad' over... I have a beautyful 2nd-stage small airport and a university ($101,000! ). All my power has been converted to solar.

Let's see if this new upload thingamabober works... http://apolyton.net/upload/files/Mat...eoMatthous.zip
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Old February 7, 2004, 20:19   #127
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Oh, and by a tad over I mean 2028
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Old February 7, 2004, 23:50   #128
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damn was going to go see then relaised you playing the expansion pack Rush hour... i only got the orignal SC4.. will need to find the expansion pack now
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Old February 8, 2004, 00:08   #129
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The newest version of Jonnyopolis can be found at:
http://home.comcast.net/~jonny11788/Jonnyopolis.sc4
(NOT at ADG's FTP.)

I think I played until about '27, or somewhere around there. There was extreme growth, going from around 25000 residents to 65000 residents. High-rise apartments are being built (although many are unsightly, huge tenements) and the farmland is also being turned into more developed land. Commerce is also booming. The railroad has plenty of riders, and the regional economy would certainly benefit if Grimdale, Novaya Tassagrad, and/or Vovanburg built rails in their cities to connect to ours.
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Old February 8, 2004, 01:07   #130
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Quote:
Originally posted by Comrade Tassadar
Well, it's only $10(with mail in rebate), so....

not sure what the mail in rebate is .....

i jsut pissed off my local shop wasnt selling the delux version which included the Rush hour exopansion for no extra cost....
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Old February 8, 2004, 01:21   #131
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The $10 rebate is a trick, very few people have gotten them (according to reading from last month at simtropolis- mine has been "in the mail" since dec. 26).
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Old February 8, 2004, 01:36   #132
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I take it y'all would highly recommend Rush Hour? Any reservations or complaints?
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Old February 8, 2004, 01:46   #133
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No big complaints, suprisingly. It's a great all-around expansion.
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Old February 8, 2004, 01:54   #134
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just been reaqding bout it online, seems to be a very gppd expansion...

will take me sometime to get to terms with sc 4 havent played sicne sc2000 never got round top buying sc3000

can some one explain to me how the regions work, if you play multiple citys, how does time pass in the adjoining cities...
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Old February 8, 2004, 02:20   #135
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Regions are a great addition, IMHO. Here's how they work:

You start playing in one city. As is normal in Sim City games, you create road/rail/highway etc. connections to your neighbord. In SC4, they mean something. Traffic and jobs will pass from one city to another.

When you create a second city, the connections made to it from the other city will appear on the borders. Time will not have changed- if you played 10 years in one city the others will still be at 0 years. What changes is, well, just about everything else. The most obvious factors are RCI demand and cash. RCI is affected by neighboring city population. A high residental area will raise demand for industry and commercial in adjoining cities, same for commercial etc. Neighbor deals mean something too- if you are buying power from one city, it must have connected power lines and enough plants to support the demand. Your income (or cost) will change as the base price changes- ex. higher $/kwh plants means you will be paying more (or getting more income).

Traffic is also a calculated factor now. Hitting alt-? and clicking on nearly any structure will show you how people travel. Alt-clicking on roads will show where the traffic is going to and from. You will also see the types (car, bus etc.).

I hope you can read this- I'm too tired to proofread now. For good information/region tutorials and great mods, check out www.simtropolis.com.
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Old February 8, 2004, 07:19   #136
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The only big complain I have about this expansion is the error you get when starting the game after installing it. Lots of people have had huge "text missing" problems (I was among them)... not everybody had this problem, but I've heard of a lot who had. There is only one solution to this problem, which is to use a no-cd patch.
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Old February 8, 2004, 11:33   #137
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Quote:
Originally posted by MattH
The $10 rebate is a trick, very few people have gotten them (according to reading from last month at simtropolis- mine has been "in the mail" since dec. 26).
I got my $10 rebate, although it did take a while to get here (it took a little more than a month, IIRC).
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Old February 9, 2004, 07:09   #138
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thanks for the info mastt

been playing today andhave just one city going well , so going to try switching to 2nd cifty now to utilise those connecvtions
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Old February 9, 2004, 19:02   #139
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PLAY YOU MONKEYS PLAY!!!!
I want to do my next turn!
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Old February 9, 2004, 19:05   #140
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Just do your next turn... seems like "Free Play" was voted 'for' this time


I'm busy conquering the world in RoN at the moment... haven't played that for ages*




*ok, ages might be too much, but compared to how many months since the release
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Old February 9, 2004, 19:33   #141
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Quote:
Originally posted by ADG
*ok, ages might be too much, but compared to how many months since the release
It was just June, wasn't it? Seems like an eternity with all the new stuff that has come out.
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Old February 9, 2004, 19:37   #142
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Yeah, but comparing to it's lifetime on about 8 months, not having played this game for 4 months is much...
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Old February 9, 2004, 22:25   #143
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Quote:
Originally posted by ADG
Just do your next turn... seems like "Free Play" was voted 'for' this time


I'm busy conquering the world in RoN at the moment... haven't played that for ages*




*ok, ages might be too much, but compared to how many months since the release
It's interesting that you should say that; I seem to be experiencing a "RoN Revival" as well, after about 3 months of not playing it.
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Old February 10, 2004, 06:34   #144
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It's all timed for the release of the addon... in a few months (Maybe earlier) we get tired of it again, but gets interested again when the addon will be released...
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Old February 11, 2004, 14:25   #145
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thanks for the simtopia website link, gave me many good ideas for better city development
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Old February 12, 2004, 21:49   #146
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anyone home?
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Old February 13, 2004, 02:10   #147
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still waiting for my local game store to get the expansion pack in
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Old February 13, 2004, 18:47   #148
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Media Play is where I got it.
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Old February 14, 2004, 08:48   #149
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hmm they promised me two weeks.....

cant beleive people still selling the original version and not the deluxe version which comes with the expansion pack as well...
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Old February 14, 2004, 18:11   #150
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I've played Jonnyopolis now until year 40.

Download from: http://home.comcast.net/~jonny11788/Jonnyopolis.sc4

The growth continues to boom. Farms have been destroyed to make way for urban growth, and Jonnyopolis is now close to reaching maximum capacity. Traffic is becoming ever more of a problem; roads have been turned to avenues, the rail system has been expanded, a bus line has been implemented, but the problems remain. But it must be a good city nontheless, otherwise there wouldn't be 102,000 people living there. In the future, we are planning to expand the bus system citywide, build an airport in the cleared area on the east side, expand the education system to more than just elementary schools, build a highway, and possibly later on build a subway system.

Downtown in the day:




And at night:
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