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Old January 21, 2004, 02:40   #1
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MOO2: Leader abilities with an *?
I recently re-discovered the wonders of Master of Orion 2 and I have a question that I haven't been able to find the answer to (I can't seem to find the answer in the manual, but I may be missing something):

Some leader abilities are sometimes marked with an asterisk (*). What does the asterisk indicate?

Also (and of minor importance), are new leaders introduced in the v1.31 patch?
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Old January 21, 2004, 05:15   #2
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The '*' means that the skill is 50% better than usual, for example if it goes up 10% per level of the leader, with '*' it will go up with 15% per level.

And there are no new leaders after the patch.
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Old January 21, 2004, 05:17   #3
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The leaders with random skills may get Megawealth* that gives 15BC per turn :-) This skill is not available in any other way.
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Old January 21, 2004, 05:30   #4
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Random skills? Which ones have random skills?
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Old January 21, 2004, 05:43   #5
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Thanks bakalov!

(Hmm, still wondering where to find this kind of additional information!?!)
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Old January 21, 2004, 08:56   #6
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Mad Monk - for example Brainiac and Mystic X have random skills, but there may be others too.
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Old January 21, 2004, 09:00   #7
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Rubin, I'm glad to help ...
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Old January 21, 2004, 13:18   #8
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Experience Level Leader Officer
Level 1 Administrator Commander
Level 2 Commissioner Captain
Level 3 Director Commodore
Level 4 Magistrate Rear Admiral
Level 5 Governor Admiral

Their skills are listed hopefully at their base experience level. Some Leaders and Officers only appear as certain experience levels.

Leaders

Director Ailis, the Gifted (100 BC now, 2 BC maintenance)
Environmentalist -20%
Medicine +30%
Spiritual Leader +10%

Director Androgena (~300 BC now, 1 BC maintenance)
Farming Leader +10%
Financial Leader +10%
Labour Leader +10%
Medicine +10%

Director Black Razor, the Enforcer (190 BC now, 4 BC maintenance)
Assassin +6%
Spy Master +6%
Farming Leader +20%
Labor Leader +20%
Financial Leader +20%


Director Brainac, Version 1 (880 BC now, no maintenance) may have random skills and levels
Labor Leader +20%
Spiritual Leader +15%
Megawealth +10BC per turn
Spy Master +6%
Telepath +6%

Director Brainac, Version 2 (320 BC now, 4 BC maintenance)
Labour Leader +30%
Medicine +30%
Spiritual Leader +10%
Researcher +10RP per turn
Spy Master +4%

Director Brainac, Version 3 (320 BC now, 3 BC maintence)
Instructor +2 exp. per turn
Spiritual Leader +10%
Commando +4
Tactics +6
Telepath +4%

Director Cassandra, the Elerian Mystic (240 BC now, 1 BC maintenance)
Environmentalist -20%
Spiritual Leader +10%
Diplomat +20
Telepath +6%
Tech Knowledge: Telepathic Training

Director Chug, the Planetologist (200 BC now, 1 BC maintence)
Enviromentalist -20%
Farming Leader +20%
Rearcher +10RP per turn
Tech Knowledge: Terraforming

Magistrate Claw, the Klackon Taskmaster (750 BC now, 3 BC maintenance)
Farming Leader +45%
Labour Leader +45%
Operations +9

Administrator Crassis, the Labor Leader (30 BC now, 1 BC maintenance)
Labor Leader +10%

Administrator Draxx, the Spy Master (100 BC now, 1 BC maintenance)
Assassin 3%
Spy Master +3%

Magistrate Electra, the High Priestess (~600 BC now, ~4 BC maintenance)
Environmentalist -20%
Farming Leader +20%
Spiritual Leader +10%
Telepath +5%

Commissioner Emo, the Science Leader (30 BC now, 1 BC maintenance)
Science Leader +10%

Magistrate Felina, the Naturalist (~400 BC now, 1 BC maintenance)
Environmentalist -45%
Farming Leader +45%

Administrator Galis, the Financial Leader (30 BC now, 1 BC maintence)
Financial Leader +10%

Director Galin, the Rogue Trader (320 BC now, no maintenance)
Financial Leader +20%
Megawealth +10BC per turn
Trader +30%

Administrator Garron, the Ambassador (80 BC now, no maintenance)
Diplomat +15
Famous -60 BC
Megawealth +10BC per turn

Magistrate Grogg, the Gnolam Capitalist (~1000 BC now, no maintenance)
Financial Leader +45%
Labour Leader +30%
Megawealth +10BC per turn

Administrator Houri, the Environmentalist (40 BC now, 1 BC maintenance)
Environmentalist -15%

Director Khunagg, the Ruthless (180 BC now, 2 BC maintenance)
Farming Leader +20%
Labour Leader +20%
Tactics +4
Commando +4

Commissioner Kimbuzzi, the Farming Leader (30 BC now, 1 BC maintenance)
Farming Leader +20%

Director Kirsus, the Psilon Scientist (200 BC now, 2 BC maintence)
Science Leader +30%
Researcher +15RP per turn

Administrator Lydon, the Noble (80 BC now, no maintenance)
Diplomat +10
Famous -60 BC leader and officer hiring costs
Megawealth +10BC per turn

Governor Malovane, the Battle Lord (1650 BC now, 5 BC maintenance)
Instructor +7 exp. per turn
Labour Leader +75%
Spiritual Leader +37%
Commando +15

Magistrate Matrix, the Cyber Mage (600 BC now, 6 BC maintenance)
Science Leader +45%
Spiritual Leader +22%
Assassin 6%
Telepath +9%

Magistrate Megatron, the ??? (nnn BC now, 9 BC maintenance)
Science Leader +45%
Farming Leader +45%
Labor Leader +45%

Magistrate Mentox, the Legendary Scientist (170 BC now, 3 BC maintenance)
* comes with knowledge of research lab and auto labs
Science Leader +45%
Researcher +45%
Famous

Commissioner Necron, the Dark Lord (1200 BC now, 11 BC maintenance)
Financial Leader +60%
Labour Leader +60%
Science Leader +60%
Spiritual Leader +30%
Telepath +12%

Magistrate Nimrazz, the Master Tactician (~300 BC now, 1 BC maintenance)
Instructor +3 exp. per turn
Tactics +9
Commando +9
Operations +9

Magistrate Orphus, the Peacemaker (510 BC now, 6 BC maintenance)
Instructor +3 exp. per turn
Medicine +45%
Spiritual Leader +22%
Diplomat +45
Famous -180 BC leader and officer hiring costs

Commissioner Ralleia, the Siren (120 BC now, 1 BC maintenance)
Farming Leader +40%
Labour Leader +40%
Science Leader +40%
Spiritual Leader +20%

Director Rash-Iki, the Warlord (110 BC now, 2 BC maintenance)
Tactics +4
Labor Leader +30%
Instructor +3%
Commando +4

Commissioner Tanus, the Revolutionary (760 BC now, 3 BC maintenance)
Farming Leader +40%
Labour Leader +40%
Science Leader +40%
Spiritual Leader +20%
Tech Knowledge: Advanced Government (Galactic Unification, Federation, etc.)

Magistrate Torg, the Overlord (570 BC now, 4 BC maintenance)
Farming Leader +45%
Financial Leader +45%
Labour Leader +45%
Commando +6

Administrator Urro, the Ikarian Doctor (60 BC now, 1 BC maintenance)
Medicine +15%
Researcher +5RP per turn

Director Vallin, the Rogue Trader (140 BC now, no maintenance)
Megawealth 10BC
Financial Leader +20%
Trader +30%

Magistrate Vott, the Technomancer (380 BC now, no maintenance)
Science Leader +45%
Financial Leader +20%
Researcher +22%
Megawealth 10 BC

Administrator Yoda, the Elder Sensei (60 BC now, 1 BC maintenance)
Instructor +1
Famous -90BC

Commissioner Xantus, the Supreme Leader (1410 BC now, 9 BC maintenance)
Environmentalist -60%
Financial Leader +60%
Labour Leader +60%
Science Leader +60%
Spiritual Leader +30%

Not sure Zog, th Gnolam Capitalist (180 BC now, no maintenance)
Financial Leader +nn%
Labor Leader +nn%
Megawealth 10BC
(Zog is listed in my guide, but does not show up in Coroion)

Officers

Commander Altos, the Alkari Pilot (120 BC now, 2 BC maintenance)
Fighter Pilot +5 +5 per level
Helmsman +7 +8 per level
Navigator +1 +0.5 per level

Commander Aquasarrious, the Trilarian Navigator (90 BC now, 1 BC maintence)
Helmsman +5
Navigator +1
Weaponry +5
(Really Long Name +5)

Captain Caern, the Tulosian Mercenary (240 BC now, 2 BC maintenance)
Helmsman +10
Navigator +1
Ordnance +10
Security +4
Weaponry +10

Commander Cyr, the Fighter Ace (50 BC now, 1 BC maintenance)
Fighter Pilot +5

Rear Admiral Dalan, the Legendary Captain (nnn BC now, 9BC maintenance)
Megawealth 10 BC
Weaponry +30
Fighter Pilot +30
Helmsmen +30
Famous -360 BC

Rear Admiral Dantos, the Bandit Lord (nnn BC now, no maintenance)
Ordnance +30
Weaponry +30
Fighter Pilot +30
Helmsmen +20
Famous -360 BC

Captain Diablo, the Cyber Marauder (160 BC now, 2 BC maintenance)
Ordnance +10
Weaponry +10
Assassin 4%
Commando +4
Spy Master +4%

Captain Grak, the Bulrathi Commando (160 BC now, 1 BC maintenance)
Security +4
Famous -120 BC
Ordnance +4
Commando +6

Commander Gizmo, the Gadgeteer (50 BC now, 1 BC maintence)
Engineer 2%
Researcher +5RP per turn

Commander Grumm, the Armsman (40 BC now, 1 BC maintenance)
Security +2
Commando +2

Commander Hawk, the Astrogator (80 BC now, 1 BC maintenance)
Helmsman +5
Navigator +1

Captain Jarrad, the Explorer (200 BC now, 1 BC maintenance)
Helmsman +10 +5 per level
Navigator +1 +1 per level
Weaponry +10 +5 per level
Diplomat +20% +5% per level

Commodore Karg, the Pirate Captain (780 BC now, 6 BC maintenance)
Galactic Lore +22
Helmsman +22
Navigator +3
Ordnance +22
Weaponry +22

Captain Kher, the Smuggler (200 BC now, 2 BC maintenance)
Helmsman +10 +5 per level
Navigator +1 +1 per level
Weaponry +10 +5 per level
Trader +20% +5% per level

Commodore Kronos, the Ancient Spacefarer (390 BC now, 4 BC per turn)
Galactic Lore +22
Helmsman +15
Navigator +3

Captain Kytryl, the Privateer (300 BC now, 3 BC maintenance)
Helmsman +15 +5 per level
Navigator +2 +1 per level
Weaponry +10 +5 per level
Trader +20% +5% per level
Famous -120 BC

Admiral Loknar, the Last Orion (Gain from beating the Orion Guardian, no maintence)
Fighter Pilot +37
Galactic Lore +37
Helmsman +37
Ordnance +37
Weaponry +37

Captain Mukirr, the Mrrshan Warrior (180 BC now, 1 BC maintence)
Weaponry +15
Commando +4

Commodore Mystic X, the Unknown (510 BC now, n maintenance)
Navigator +2
Ordnance +22
Weaponry +22
Assassin 6%
Diplomat +45 (note these are what I got the last time)

Captain Nhagg, the Armsmaster (~100 BC now, 1 BC maintenance)
Ordnance +15
Weaponry +10
Commando +6

Captain Nile, the Forsaken Warrior (160 BC now, 2 BC maintenance)
Security +6
Weaponry +15
Commando +6

Commander Ruola, the Weapons Officer (30 BC now, 1 BC maintenance)
Weaponry +5 +5 per level

Commodore Skaine, the Legendary Pilot (660 BC now, 5 BC maintenance)
Fighter Pilot +22
Helmsman +22
Navigator +2
Weaponry +15
Famous -270 BC leader and officer hiring costs

Admiral Slag, the Armsdealer (1540 BC now, no maintenance)
Helmsman +25
Navigator +2
Weaponry +25
Megawealth +10BC per turn
Trader +75%

Captain Slith, the Rebel Pilot (~100 BC now, 1 BC maintenance)
Helmsman +10
Navigator +1
Ordnance +10
Weaponry +10

Captain Sparky, the Meklar Cybernaut (140 BC now, 2 BC maintenance)
Engineer 6%
Ordnance +10
Tech Knowledge: Advanced Damage Control

Admiral Tellik, the Legendary Engineer (1500 BC now, 8 BC maintenance)
Engineer 15%
Ordnance +37
Famous -480 BC leader and officer hiring costs
Operations +15
Researcher +37

Commodore Tulock, the Bounty Hunter (600 BC now, 5 BC maintenance)
Helmsman +22
Navigator +2
Weaponry +22
Assassin 6%
Commando +6

Captain Tyranous, the Sakkra Armsman (80 BC now, 1 BC maintenance)
Security +4
Weaponry +10
Commando +4

Commander V'Larr, the Idependant Trader? (240 BC now, no maintence)
Helsman +5 +5 per level
Navigator +1 +0.5 per level
Weaponry +5 +5 per level
Megawealth +10BC per turn

Overlord Xyphys, the Antarian Warrior, the Leader of the Antarans (he's the leader of the Antaran Star Fortress) nnn BC now, 14 maintenance
Fighter Pilot +37
Helmsmen +37
Ordnance +37
Weapon +37
Security +15
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Old January 21, 2004, 13:20   #9
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For what it is worth the list as an rtf(can be read by notepad).
Attached Files:
File Type: rtf leader.rtf (15.4 KB, 6 views)
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Old January 21, 2004, 17:39   #10
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Just a few additions to make to your excellent list bud:


- Kimbuzzi starts at 10%
- Zog starts with 10% (but usually 20%) for both
- Megatron comes with the techs of all three types of androids

Stuff you already knew, but just things I picked out by having a quick look at your list.

BTW, my all time favourite Leader is Cyr!!!! Damn that guy so much talent... He always shows up in my games. I think he's stalking me.
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Old January 21, 2004, 17:48   #11
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I had no idea some of them randomized -- how does the randomization show up in Corion?
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Old January 21, 2004, 17:53   #12
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Thanks I updated it. Also added Megatrons title The Ancient Relic.

Anyone know how much he cost to hire? The amount changes depending on when they show up IIRC and maybe level.

Now and then I think to make a correction, but it is fairly close.
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Old January 21, 2004, 19:01   #13
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zog's financial skill starts at 15% () - because it's his specialty (=asterisk *)
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Old January 21, 2004, 21:08   #14
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Changed.
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Old January 22, 2004, 06:06   #15
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Hiring costs depend on leader's level, normal/repulsive/charizmatic racial trait, and what other "famous" leaders do you have at the moment.
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Old January 22, 2004, 12:22   #16
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I was hoping someone got him as the first one, but I will take any hire that anyone has for now. Just add back in any famous discount.
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Old January 22, 2004, 14:07   #17
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Are the probabilities affected by anything (other than repulsive, of course.) I recall seeing some faces often and others VERY rarely. -- But then I typically play with the same or similar options and the same outward face (Elerain.)
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Old January 22, 2004, 16:03   #18
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Repulsive/Charismatic traits nd having any Leaders that are Famous. Those are the ones I know of. The first few leaders are normally the low level ones. I suspect that the standing in the game may have an impact. Do you get nominated or not, that sort of thing.
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Old January 22, 2004, 17:28   #19
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There are generally 5 "waves", hence probably why there are five leader levels (or vice versa).

Each leader has a MINIMUM spec. That is, some leaders will never appear at the start, because simply their attributes are never that low.

The leaders who show up at the beginning are all the leaders who start from the lowest %s (5/5*/7/7*/10/10*)


Examples: Kimbuzzi, Cyr, etc


After a certain amount of turns, the second wave comes which includes the first wave PLUS the leaders whose minimum spec is (10-20), I'm trying to keep it brief, so don't NITPICK on those numbers.

Examples: Kimbuzzi as 20%, Cyr as 10% etc Razor and Brainiac at their minimum etc

and this goes on...


Just like each leader has a minimum, they also have a maximum. Not all the farming leaders for examples would reach the same farming bonus... even when the increments are the same.


I remember there were websites with the COMPLETE setup for all the leaders, but these days very few MOO pages are around and even fewer are active.
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Old January 23, 2004, 10:58   #20
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The level differenciation makes sense & I was aware of that; I was thinking whether or not race selection could affect leader choices.
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Old January 23, 2004, 11:12   #21
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It feels like race selection affects it. When I am unification, I always seem to get morale leaders. When I am telepathic I get commando leaders. When I am tolerant I get environmental leaders... It just might be my imagination though!
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Old January 23, 2004, 11:42   #22
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I know the feeling.
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Old January 23, 2004, 13:06   #23
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Garth: in my case it doesn't matter what race, colour or government I pick, Cyr is always faithfully knocking on my doorstep...
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Old January 23, 2004, 15:04   #24
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He only gets offered in about half of my games
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Old January 24, 2004, 02:05   #25
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Quote:
Originally posted by vmxa1
Repulsive/Charismatic traits nd having any Leaders that are Famous. Those are the ones I know of. The first few leaders are normally the low level ones. I suspect that the standing in the game may have an impact. Do you get nominated or not, that sort of thing.
Hmmm...I hadn't thought about standing. Are you suggesting that being ahead in the game encourages better leaders, or do you belive it discourages them?
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Last edited by The Mad Monk; January 24, 2004 at 02:13.
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Old January 24, 2004, 03:21   #26
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Encourages them. They are attract to success, that is why the Famous trait helps. This is also why playing as a Repulsive and not having a leader you start seeing them once you move up on the graph.
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Old January 26, 2004, 04:59   #27
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I don't think that success has influence over leaders. It is the game time progress that gives the better leaders. Repulsive starts with the worst possibilities (like Cyr or Kimbuzzi), Normal may get good leaders from the beginning, and probably charismatic has a bonus (haven't played that much so I can't really say).
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Old February 1, 2004, 07:03   #28
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Excellent list, V, but you are missing the Klackon Taskmaster
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Old February 1, 2004, 13:36   #29
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Claw is in my list on my HD is it missing from the one I posted?
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Old February 1, 2004, 13:37   #30
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Nope he is there, you scared me.
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