January 22, 2004, 15:29
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#1
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Settler
Local Time: 16:35
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 4
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Culture Flip
I've noticed something in my latest game (non beta patched)...I just cultured flipped two Chinese cities (around 600 AD or so) and when they were under my control, there were no city improvements, except a barracks. These were not insignificant cities, but core ones close to the capital. Is this just a fluke or do improvements disappear after a flip? I've never noticed this before, so I think it's a fluke. Anyone ever notice this happening to them? FYI, I'm playing Regent as Japan vs Mongols, China, Korea, and India. Small pangea map.
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January 22, 2004, 15:33
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#2
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Emperor
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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well, the city loses all cultural improvements, temple, cathedral, library, so that might explain what you're seeing.
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January 22, 2004, 15:36
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#3
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Emperor
Local Time: 09:35
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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When a city flips, any and all improvements that produced culture are lost (great wonders remain, but produce no culture).
If you expecting a marketplace, etc., they were probably sold due to cash deficits. Especially if the Chinese were having a bad war (or government).
Get the 1.15 beta patch.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 22, 2004, 15:41
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#4
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Settler
Local Time: 16:35
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 4
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Interesting. But I don't see the logic.
"Hey, we like your culture, so we want to join your empire. However, when we do, were going to destroy our temples, cathedrals, and libraries, so we're angry now that we joined your empire."
It might be better to have the flipped city's culture points start at zero, then after a period of "adjustment" start to generate new culture rather then blitzing out all the culture generating improvements.
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January 22, 2004, 16:19
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#5
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It may not make sense, but that is how it works.
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January 22, 2004, 17:16
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#6
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Prince
Local Time: 10:35
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Since they hated their Culture so badly, they destroyed all their worthless 'Cultural Improvements' knowing that when you took over, you'd replace them with 'good' ones.
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 23, 2004, 01:01
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#7
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Warlord
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The Nation's Capital
Posts: 102
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Quote:
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Originally posted by mirthfulone
Interesting. But I don't see the logic.
"Hey, we like your culture, so we want to join your empire. However, when we do, were going to destroy our temples, cathedrals, and libraries, so we're angry now that we joined your empire."
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If the disappearance of temples causes you frustration, don't even ask about what happens to your defending MechInfs when your town flips.
Good approach to Civ:
(1) understand what the game mechanics do;
(2) accept that that's the way it works;
(3) find the best way to use and exploit the game mechanics to your advantage.
Best of luck - bvc
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January 23, 2004, 04:33
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#8
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Deity
Local Time: 04:35
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by steven8r
Since they hated their Culture so badly, they destroyed all their worthless 'Cultural Improvements' knowing that when you took over, you'd replace them with 'good' ones. 
Steven
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And if you'd like a gameplay reason, it would be just a little unfair to have your new city start to add to your culture immediately with its own culture improvements, thus unnecessarily further consolidating your lead. The rich getting richer, so to speak.
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January 23, 2004, 08:30
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#9
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Settler
Local Time: 16:35
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 4
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Dude, I feel your pain...I had a city flip with a stack of armor in it before...ouch
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January 23, 2004, 18:12
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#10
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Emperor
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Where is Coracle when you need him??!!
[Rant]
G*ddamn Firaxis!! Even when the culture flip is in MY direction, I get screwed!!
[/Rant]
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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January 27, 2004, 06:38
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#11
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Emperor
Local Time: 17:35
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Now that you mention it, I haven't seen him around in a while.
CF were such a big pain in the arse to me that I took the time needed to learn how to cope with it. It worked, haven't seen it for a veeerrry long time.
__________________
Don't eat the yellow snow.
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January 27, 2004, 18:39
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#12
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Emperor
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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I've had 3 cities flip to me in my current game.
All were cities founded by Americans that got taken over by other AIs.
2 of their positions in my judgement were horrid so I rushed several workers from both of them before abandoing and used these workers mostly for Radar Towers but also a couple of outposts on Mountains near my cultural boundary.
The third and last to convert (so far) was in a semi-useful position and I've kept it and rushed an improvement every two turns. It's now working all tiles, and now has every cultural building like the rest of my empire. I'm hoping that it converts another formerly American city.
I also figure I have a shot at flipping the formerly American city in the two tile island off my coast.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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January 27, 2004, 19:39
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#13
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I just finished a game on a large map (won't be doing another large for a long time) with 0 flips for me or against me. I had the largest culture.
Even two cities that were cut off by my empire never flipped and I had a the FP close by.
Another strange thing was the Inca's stayed in Demo during the war even while losing about a dozen cities and scores of units.
It lasted about 22-25 turns. The cities were 12 or larger, the cut off cities was a 6 and 8 size.
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