January 22, 2004, 16:01
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#1
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Settler
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Michigan
Posts: 13
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Upgrading
Ok I have finally beat the Fall of Rome conquest and now am trying the middle ages conquest. One problem I noticed right away is that for some unknown reason I cannot upgrade the Horsemen to knights. What I do know is that I can build new ones and I do have a barrack in the city that I am trying to upgrade in. Is there something else I need to do so I can upgrade the horsemen.
Desperately in need of help!
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January 22, 2004, 16:16
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#2
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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The scenario may restrict upgrading. Otherwise you need to have enough money, a barracks, the tech and movement points left.
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January 22, 2004, 17:18
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#3
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Prince
Local Time: 10:35
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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I haven't tried that Scenario yet so don't know the specifics. Do you have the required Resources?
Also, are your Horsemen in a town w/ a Barracks? You can't upgrade units 'in the field'.
(Plus what vmxa1 said.)
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 22, 2004, 23:32
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#4
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Settler
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Michigan
Posts: 13
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Quote:
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Originally posted by steven8r
I haven't tried that Scenario yet so don't know the specifics. Do you have the required Resources?
Also, are your Horsemen in a town w/ a Barracks? You can't upgrade units 'in the field'.
(Plus what vmxa1 said.)
Steven
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I guess you didn't read what I typed other wise you would have noticed that I did have them in a town and it did have a barracks in it. Also since I am capable to build a knight then I should be able to upgrade. These were not the answers I was looking for because I allready stated that I checked them allready. It turns out that the other guy who responded was on the right track about money. I forgot all about the upgrade cost and didn't relize that it needed a 120 gold to upgrade to a knight. So problem solved and I am now happy.
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January 23, 2004, 15:04
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#5
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Prince
Local Time: 10:35
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Sorry, I thought I had edited my post to include the part about the new units being available in the Build List. Either I suffered a computer lag while posting, or else a brain lag--thinking that I had posted something.
Yep, vmxa1 has been around awhile and I don't know if he knows all, but at times it sure seems like it.
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 23, 2004, 16:23
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#6
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yeah C3C raised the price on upgrades and that caught me the first time. I could see why I could not upgrade my unit. After a few turns I had enough cash and lo and behold.
The reason I know those mistakes is I have made them all. No movement and could no upgrade got me once or twice.
There was a bug that allowed the mass upgrade to get around that.
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January 23, 2004, 16:33
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#7
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Prince
Local Time: 10:35
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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vmxa1, I believe that that bug is still around. I've been able to move a unit into a city--using-up all his mvmt, but been able to activate another unit and Shift+U to get the one w/o mvmt left. I think I've done this in C3C. Haven't tried since the last beta patch though.
Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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January 23, 2004, 18:24
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#8
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Emperor
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Re: Upgrading
Most likely without having played middle ages are possibility that in that scerenio Horsemen don't upgrade to Knights or else you don't have enough cash.
For any conquest, look up each unit's stats and upgrade path. They may very a lot from standard. Same applies to city improvements, govts, and techs.
Quote:
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Originally posted by JohnDoe3815
Ok I have finally beat the Fall of Rome conquest and now am trying the middle ages conquest. One problem I noticed right away is that for some unknown reason I cannot upgrade the Horsemen to knights. What I do know is that I can build new ones and I do have a barrack in the city that I am trying to upgrade in. Is there something else I need to do so I can upgrade the horsemen.
Desperately in need of help!
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__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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January 23, 2004, 18:49
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#9
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by steven8r
vmxa1, I believe that that bug is still around. I've been able to move a unit into a city--using-up all his mvmt, but been able to activate another unit and Shift+U to get the one w/o mvmt left. I think I've done this in C3C. Haven't tried since the last beta patch though.
Steven
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I'm not surprised as it has come and gone a few times. It an exploit, so I don't use, thats why I am not up to date on its status.
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January 24, 2004, 02:01
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#10
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Emperor
Local Time: 11:35
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I'm not convinced it is a bug or an exploit. SMAC/X has the identical thing going with regard to individual versus mass upgrades, so it's been around for years.
I think of it as a reward for being able to save enough cash for a mass upgrade in the first place.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
Last edited by The Mad Monk; January 24, 2004 at 04:04.
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January 24, 2004, 02:08
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#11
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Well since they went to the trouble of patching it out once, they must have felt it did not belong, but it is no big deal. I only once had a real use for it. Way back in CivIII, if I had no upgrade a unit that way it would have made a difference.
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January 24, 2004, 06:36
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#12
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Deity
Local Time: 04:35
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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I'd imagine if you were dealing with more than a dozen units it would be rather tedious trying to upgrade all of them one at a time - thats why the 'upgrade all' is there, really.
This is one piece of micromanagement that I would draw the line at, so if it ain't fixed then it's too tedious in most circumstances to worry about playing completely by the intended rules.
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