January 22, 2004, 23:43
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#1
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Emperor
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Firaxis: It's Not Fair!
You set it up so that I can no longer attack other civs' cities with my hidden nationality land units. I don't really mind that, but you didn't give the AI the same limitation. That gives it a big advantage over me when using those units, and one that I'm not crazy about. If you're going to limit my options that way, the AI should have to play by the same rules.
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January 22, 2004, 23:45
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#2
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Deity
Local Time: 12:36
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Huh?
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January 23, 2004, 00:04
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#3
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Deity
Local Time: 10:36
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So the AI can attack you without triggering war, but you trigger war if you attack them?
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January 23, 2004, 00:08
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#4
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Deity
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Willem, are you playing a scenario or an epic game?
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January 23, 2004, 00:30
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#5
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Emperor
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the only hidden nationality unit i know of is the privateer. also ive never seen the computer build one.
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Last edited by AAHZ; January 23, 2004 at 00:53.
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January 23, 2004, 01:04
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#6
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Prince
Local Time: 16:36
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if you want the AI to build privateers, then up the attack strength to 4 and the open sees will become dangerous - trust me. You won't make the mistake twice of letting your transport vessel go unprotected.
Just make sure you let the privateer be upgradeable to destroyers (its expensive so don't worry), or else the AI won't stop building them.
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on subject, i think he is talking about edited units where he has attached the hidden nationality flag.
Funny thing is, sometimes i can attack a city with a hidden nationality unit, but sometimes i can't. And i can't figure out why. Improvements don't seem to do anything 'special' and are not extraordinary.
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January 23, 2004, 02:20
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#7
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Deity
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Sure sounds like it is not a std game.
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January 23, 2004, 04:20
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#8
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Emperor
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I haven't experienced anything like that. What are the "hidden nationality land units" you are using?
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January 23, 2004, 08:54
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#9
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Warlord
Local Time: 16:36
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Please investigate further on that because the official patch will be closed within days,therefore if the Editor or the game itself have any flaws,we have to spot them out now,before it's too late to fix them
Thanks
Boomer
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January 23, 2004, 11:44
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#10
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Prince
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IIRC, the Ninjas in the Sengoku Conquest have hidden nationality. This may be what is meant.
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January 23, 2004, 14:09
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#11
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Emperor
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Quote:
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Originally posted by notyoueither
So the AI can attack you without triggering war, but you trigger war if you attack them?
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No, I don't trigger a war with them, I just can't attack a city. If I try, nothing happens, no combat no nothing. But in my last game, the AI destroyed one of my cities and razed it.
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January 23, 2004, 14:12
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#12
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Emperor
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Quote:
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Originally posted by Wittlich
Willem, are you playing a scenario or an epic game?
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I'm obviously playing a mod since there are no hidden nationality land units in the normal game. There shoud be though, they make things interesting.
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January 23, 2004, 14:13
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#13
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Emperor
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Quote:
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Originally posted by TheArsenal
IIRC, the Ninjas in the Sengoku Conquest have hidden nationality. This may be what is meant.
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No these are units I created myself, with the Hidden Nationality flag attached.
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January 23, 2004, 15:19
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#14
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Prince
Local Time: 16:36
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There are a lot of intriging moddng ideas in this thread.
Thanks guys.
However, personnally I generally like the idea of allowing the AI a few cheats.
Yet, I hope you will not throw the bathtub at me for this.
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January 23, 2004, 15:24
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#15
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Deity
Local Time: 12:36
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Quote:
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Originally posted by Willem
No, I don't trigger a war with them, I just can't attack a city. If I try, nothing happens, no combat no nothing. But in my last game, the AI destroyed one of my cities and razed it.
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When they attacked with the Hidden Nationality unit were there any defenders in the city?
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 24, 2004, 14:35
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#16
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Emperor
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I don't mind the AI having a few cheats, but this one is pretty drastic. It can take over a city in peacetime and there'd be nothing I can do about it short of declaring war and taking it back.
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January 24, 2004, 14:38
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#17
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Emperor
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Quote:
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Originally posted by skywalker
When they attacked with the Hidden Nationality unit were there any defenders in the city?
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One time there was and fortunately I had the city fairly well defended so it wasn't able to take it. The last time it happened there wasn't. It was a fairly new city that had come out of a goody hut and I didn't have time to build a defender when the hidden nationality unit suddenly appeared out of nowhere. I hadn't even made official contact with the civ yet.
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January 24, 2004, 15:03
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#18
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Deity
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I figured out what it is! In some of the Conquests, there are Wonders, SW's, and/or improvements that make it so that you can't attack the city with Hidden Nationality units. One example is the Inquisition (a renamed Forbidden Palace) in the Middle Ages Conquest.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 25, 2004, 18:59
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#19
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Emperor
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Quote:
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Originally posted by skywalker
I figured out what it is! In some of the Conquests, there are Wonders, SW's, and/or improvements that make it so that you can't attack the city with Hidden Nationality units. One example is the Inquisition (a renamed Forbidden Palace) in the Middle Ages Conquest.
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No, that's not the reason. When I first discovered that I couldn't attack, I was going after a city that had just been built. There weas nothing in it except for a Spearman.
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January 25, 2004, 20:49
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#20
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BreakAway Games
Local Time: 16:36
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You can't attack cities with hidden nationality units if you aren't at war with that civ. The AI has exactly the same rule in regard to this, they don't get any advantage over you.
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January 25, 2004, 22:28
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#21
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Deity
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Thanks for the clarification Merepatra.
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____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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January 26, 2004, 08:46
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#22
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Prince
Local Time: 11:36
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Quote:
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Originally posted by Merepatra
You can't attack cities with hidden nationality units if you aren't at war with that civ. The AI has exactly the same rule in regard to this, they don't get any advantage over you.
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What version are you talking about here? In the beta for the DYP successor (RAR) there are hidden nat. land units, and I have seen cities attacked by them (both empty and non-empty) when I was not at war with anyone. This was under 1.15. I haven't attacked an AI city with them (since they are fairly weak compared to regular defenders, and the AI doesn't seem to leave cities undefended very often.)
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January 26, 2004, 13:24
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#23
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Emperor
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Quote:
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Originally posted by Merepatra
You can't attack cities with hidden nationality units if you aren't at war with that civ. The AI has exactly the same rule in regard to this, they don't get any advantage over you.
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That's not true. The last time the AI attacked my city, I hadn't even made official contact with them. Another time we had been at war a short while before but we had already made peace when it attacked with it's Hidden Nationality units.
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