View Poll Results: Will you be playing the AU mod version of AU501?
Yes! 22 55.00%
No... 14 35.00%
I'm not playing AU501. 4 10.00%
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Old January 24, 2004, 21:35   #31
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Ok, something is fishy... I couldn't get any files out of either zip file with winzip, but my copy of WinRAR opened the files and got the contents out just fine
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Old January 24, 2004, 22:03   #32
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It is because you are on XP. DL Winzip and you will be fine.
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Old January 24, 2004, 23:16   #33
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Quote:
Originally posted by donZappo
Gonna leave us hanging, Catt? Did you get any SGLs from goody hut techs?
Sorry, forgot to mention the test results at the end of the post as I had intended! No, no SGLs from tech huts -- my test came after Drachen posted his / her results and then lockstep used my test scenario to double-check my results, too. All available in the SGLs and Me thread in the Strat forum.

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EDIT: Just downloaded; will begin playing stock rules tomorrow (though pressed for time in RL just now). END EDIT
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Old January 25, 2004, 01:07   #34
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Important: Due to the potential differences between Curragh explorations in the early-game, if you do not want to read big spoilers avoid the first two DAR threads until you've reached end of the third (that is, you've contacted all civs). Some of you are luckier than others...(and the seas are less suicidal in the stock version!).


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Old January 25, 2004, 02:41   #35
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Am I correct that there are a total of ten civs in the game (us and nine AIs)? (It's kind of important to know so we'll know when to post to DAR 3.)
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Old January 25, 2004, 02:45   #36
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Yes, there are nine AI civs. I actually posted that in the DAR3 thread, but I guess that's a catch-22 of sorts.


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Old January 25, 2004, 05:16   #37
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Dominae, is the Black Death in this game your doing? I've never seen it before, playing regular games.
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Old January 25, 2004, 10:26   #38
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Quote:
Originally posted by nbarclay
Dominae, is the Black Death in this game your doing? I've never seen it before, playing regular games.
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Old January 25, 2004, 12:36   #39
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Is that a "yes" or a "no" or a slightly guilty-looking "Who, Me?"
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Old January 25, 2004, 12:37   #40
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The last one.
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Old January 25, 2004, 13:30   #41
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It is not std in epics, so he is guilty.
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Old January 25, 2004, 14:42   #42
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Oh man... When I was playing in the Beta test, there was the longest series of beta patches where plague was standard in epic games.... so let me just say from experience that I HATE PLAGUE!!!!

That said, it does add some interesting strategic elements to the middle ages part of the game and an occassional nasty surprise in the Industrial or even Modern age.

Because of the strategy I've planned out for the early Middle Age, I'm going to hate Dominae if he included Plague, but I suppose I'll find a way to cope.
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Old January 25, 2004, 15:52   #43
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I had Black Death hit one of my cities, but I think it just cost me one pop point, and it didn't spread to any of my other cities. I have no idea whether that's typical of the current implementation or whether I got lucky (to the extent that anyone who has some of his people die of Black Death can be called lucky ).

I hope people don't mind my discussing this here rather than in one of the DAR threads, but since plague isn't part of normal epic games, it seems reasonable to discuss it here as a warning to other players.
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Old January 25, 2004, 18:05   #44
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I can't download the course. The link takes me to a blank webpage.

I disabled adblocking on Norton Internet Security 2004 and was able to download

Last edited by Jawa Jocky; January 25, 2004 at 18:15.
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Old January 25, 2004, 18:14   #45
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hello all I cant seem to unzip the file once i have down loaded it.......... any tips running XP & havent had any problems unzipping other stuff ( Desert Combat, Conquest patch)............. read the previuous posters fer solution thx anyway
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Old January 25, 2004, 18:45   #46
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XP seems to have trouble with zip files that use WinZip or some of the other apps. DL the trial version of Winzip and it will be fine.
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Old January 25, 2004, 23:26   #47
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I've been having the same problem unzipping the files. I have XP, and have downloaded the winzip, but I can't even get THAT to work. I get the message that winzip81.exe is not a valid Win32 application.
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Old January 26, 2004, 00:34   #48
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winzip8.1 worked great........i had forgot about winzip.....did a system recovery a few weeks ago forgot to install it...............thx fer the solution.........great AU 501 so far.......
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Old January 26, 2004, 02:00   #49
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I'd recommend UltimateZip, it handles Civ 3 saves the best of any of the compression utilities I've been able to get my hands on.
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Old January 26, 2004, 12:13   #50
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Underway, eh. I intend to play stock rules, Emperor. But I'm wiped from this weekend (traveling to/from NC to visit with relatives), so I may not start until tomorrow night.

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Old January 26, 2004, 12:41   #51
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Quote:
Originally posted by mucker
I've been having the same problem unzipping the files. I have XP, and have downloaded the winzip, but I can't even get THAT to work. I get the message that winzip81.exe is not a valid Win32 application.
Winzip32.exe is what I have.
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Old January 26, 2004, 13:40   #52
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I had to download WinZip too. I never had trouble with XP and zipped files until now? Oh well, the Winzip 8.1 trial version did the job on my system.
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Old January 26, 2004, 14:36   #53
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It looks like the movement penalty for galleys in ocean tiles in the AU Mod is also hitting caravels and galleons. I haven't played far enough yet to see whether it's affecting more modern ships too or not.
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Old January 26, 2004, 14:46   #54
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I wonder why winzip didn't work for me? Probably some quirky thing I did to my XP. Oh well, UltimateZip worked a treat, so it doesn't really matter. Time to see if I can play a regent level game. Should be fun, since I'm only winning at Chieftain level.
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Old January 26, 2004, 14:52   #55
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Quote:
Originally posted by nbarclay
It looks like the movement penalty for galleys in ocean tiles in the AU Mod is also hitting caravels and galleons. I haven't played far enough yet to see whether it's affecting more modern ships too or not.
Sorry about that. It's also the case for Frigates. All other ships are OK.

The AU 1.02 version is fine, but I missed those three ships in 1.01b. Sorry again.

Last edited by alexman; January 26, 2004 at 15:18.
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Old January 27, 2004, 01:56   #56
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A good place to ask this, maybe. I lost a temple in a city that had been shelled intensively by Man-O-Wars. I did not notice it at the time, but now I notice that the temple is missing I went back through saves and sure enough, it is between saves where the English are mad at me and taking it out on a Sumerian city under my protection.

The question is, is this *new* with 1.15, or did you guys do something that has naval bombardment destroying city improvements?
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Old January 27, 2004, 07:30   #57
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Naval bombardment, like ground bombardment, is able to destroy city improvements in C3C. Just as long as there are no units that can suffer damage in the city.

Units are tageted first, but when they are all at 1HP, bombardment works as in PTW against population and improvements.
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Old January 27, 2004, 19:01   #58
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Aaargh! The AAR threads are growing longer and longer and I haven't started yet! Looks like a good number of players participating

I'm going to try and start tonight.

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Old January 27, 2004, 19:29   #59
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Quote:
Originally posted by Catt
Aaargh! The AAR threads are growing longer and longer and I haven't started yet! Looks like a good number of players participating

I'm going to try and start tonight.

Catt
It's a good thing! It's great to see a lot of players playing this game and having fun. I hope if there is anyone who is playing it, but doesn't want to post a DAR, they will post anyway. Even if you're losing, post what you've done and how you've gone about it. Someone can help you. That's what AU is for (besides having fun with a comparative game ).
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Old January 27, 2004, 23:55   #60
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Quote:
Originally posted by alexman
Naval bombardment, like ground bombardment, is able to destroy city improvements in C3C. Just as long as there are no units that can suffer damage in the city.

Units are tageted first, but when they are all at 1HP, bombardment works as in PTW against population and improvements.
I did not know that. I was going on reports from others that led me to believe that as not the case. I have never seen stacks of AI ships such that I could not respond either, and I never bombard beyond the last useful shot (for wounding) myself.

This is a wicked scenario from some PsOV.

When do we move on, Dom? Steam Power was such a long while ago.
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