View Poll Results: What do you think about the background story?
Keep it up in the next game. 17 89.47%
Cut the crap! Just post the name of the victim and get on with it! 1 5.26%
I don't care what you do. As lond as you update the votes on time. 1 5.26%
If you could stick a banana in that story somwhere, I'd like it! 0 0%
Voters: 19. You may not vote on this poll

 
 
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Old January 24, 2004, 00:11   #1
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Well, the last game finished rather quickly, and I didn't get enough time to enjoy being a GM. So, you get stuck with me for another round.

A couple things I wanted to clear up while we are at it, though.

First, what did people think about the background story? Should I put in the time for the next game to come up with something, or did it not add too much? Put the response to that into the poll please.

Secondly. I declare a new set of rules for the next game. The changes aren't great, but I'd like to run them by folks before we get going:

1. No more two-round rule! Having people vote for someone they don't think is the Mafia just to make a tie is artificial and not much fun, IMO.

2. When there is a tie, I will kill both contenders. Be they innocent, or the Mafia, I don't care. All the tied folks will die. (The reason, again, is I greatly dislike the recent tend of people going: "Ooh, let's make a tie, so that we could figure out who the Mafia is by seeing who is let to live!" )

It seems, however, that we might have a problem here that all the games would be too short. Indeed, both of these rules were made to make the games last longer. Any suggestions on what alternatives we could implement? (Well, I was thinking about one before: anybody who mentions the word "tie" in the thread dies immediately, regardless of the reasons for mentioning that word, but then I thought it might be a little too much. )
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Old January 24, 2004, 00:14   #2
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Okay, now on to the roster:
  1. - Zopperoni
  2. - GhengisFarb
  3. - rah
  4. - MattH
  5. - Jon Miller
  6. - Guynemer
  7. - HongHu
  8. - Comrade Tassadar
  9. - Hercules
  10. - Pave
  11. - ADG
  12. - alva
  13. - Kassiopeia
  14. - Spiffor
  15. - Jamski
  16. - Nikolai
  17. - Osweld
  18. - Jonny
  19. - Vlad Antlerkov
  20. - Drogue
  21. - Skanky Burns
  22. -
Sign up now! The spots go quickly.
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Old January 24, 2004, 00:25   #3
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If you implement rule 1, then there is no incentive for people to attempt to create ties. Thus no real need for rule 2.
While I would prefer a tie to be settled by the roll of a dice (so to speak), its likely that rules for handling this situation will be largely acedemic. I doubt ties will feature much.

Regardless, I'm in this game.
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Old January 24, 2004, 00:25   #4
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Can I sign up twice? Maybe that way one of me will survive until the we get the Mafia.
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Old January 24, 2004, 00:27   #5
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Oh, and the background story is great.
I like how the existing "roles" people played (me being a bartender, Rah the innkeeper, etc) were preserved in the expanded version. They were well-written too, always a good thing. Keep it up.
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Old January 24, 2004, 00:28   #6
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I loved the backstory.

However, if you must give clues, try to err on the side of obscure. Having the first victim get his head bashed in with a hammer is a bit of a tipoff towards the village blacksmith. (I was a dead man either way, but just for the sake of keeping the game going this time.)
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Old January 24, 2004, 00:32   #7
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Oh, and I completely agree with the elimination of the two round rule.

However, I don't think ties should result in both people getting axed; people will still try to manipulate the ties in order to double the chance that the Mafia is killed.

I think it would be interesting to have a secret PM ballot. People could still post in the thread and say "I vote for such-and-such because blah blah blah," but in reality their real PM vote went to so-and-so. Obviously, you would only present the final vote tally, and not enumerate each individual vote.
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Old January 24, 2004, 00:37   #8
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Yeah... Sorry, Guynemer... I kinda realized I may have not thought the kills through well enough... Problem was: when I wrote the first kill, I was thinking rather about a carpenter's hammer.

Something like this:



I hadn't even thought about the possibility of people associating it with the blacksmith.... I'll try to be more careful next time.
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Old January 24, 2004, 00:39   #9
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Bah, don't sweat it. Like I told you in the PM even before the game started, I figured I was a dead man.
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Old January 24, 2004, 00:47   #10
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I'll sign.
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Old January 24, 2004, 02:02   #11
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Old January 24, 2004, 06:15   #12
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Old January 24, 2004, 06:16   #13
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Old January 24, 2004, 06:21   #14
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And a full support for the backgound story and for the elimination of the two-round rule.
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Old January 24, 2004, 07:10   #15
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Background story

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Old January 24, 2004, 07:28   #16
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What ADG said
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Old January 24, 2004, 07:34   #17
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Oh, I'm definitely in.

Backstory and nuking the two round rule
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Old January 24, 2004, 07:38   #18
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4 spots left... They go very quickly.
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Old January 24, 2004, 07:43   #19
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8 hours since this thread was started, and almost already filled
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Old January 24, 2004, 08:28   #20
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The background story is great

And the rules are fine by me.
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Old January 24, 2004, 10:14   #21
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The background stroy is great

And the rules are very fine.

Sign me up!
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Old January 24, 2004, 10:16   #22
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Sign me in too! We can take more people if there's a chance that more than one gets killed off at a time.

Me toooo!

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Old January 24, 2004, 12:44   #23
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I really anjoyed the background story! I agree with the rule changes too, and to make a longer game; if we are around 16-18 or more, have two Mafias.

Oh, and sign me in!
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Old January 24, 2004, 12:51   #24
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Yeah I like the idea of two Mafias, but don't tell them who they are, then one of em might accidently kill the other off.
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Old January 24, 2004, 13:01   #25
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Any support for real balloting by PM, but campaigning here in the thread?
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Old January 24, 2004, 13:08   #26
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Old January 24, 2004, 13:14   #27
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Quote:
Originally posted by GhengisFarb
Yeah I like the idea of two Mafias, but don't tell them who they are, then one of em might accidently kill the other off.
That might be difficult. If they don't know who the other is, there will be two killings each night. Then we need more people, or the game will be over very soon. I think it is better that they know each other and must agree on who to kill. BTW, it's nothing against sacrificing one of the Mafias, if they want so, but it is risky. I'm sure there will be situations that can be smart though.
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Old January 24, 2004, 13:16   #28
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They could alternate kills. The GM might have to remind one of the Mafiosi that it's "his turn".
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Old January 24, 2004, 13:17   #29
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1 main mafia (the man) who orders the killings and who knows who the other mafia is and 1 helper (who takes over if the main mafia gets killed)

-
I already sugested secret voting, didn't get enough support back then.

EDIT: added some missing words
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Old January 24, 2004, 13:50   #30
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Quote:
Originally posted by Nikolai
Then we need more people, or the game will be over very soon.
I don't think more people will be a problem, besides theres always a chance they will kill each other off.

If we need more people we could say the dead people are replaced by a relative, like Skanky would be replaced by Skanky Jr. Then they have to kill us off twice.
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