February 26, 2004, 23:32
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#61
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Prince
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 404
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Quote:
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Originally posted by Puma
I wish there was more info on the factors affecting espionage missions.
Could it be that communist spies have a higher success rate than spies in other government types? Could it also be that espionage missions become less likely to succeeed if the target civ also has its own intelligency agency?
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If you look in the editor you will see that communist spies are veteran and IIRC all other spies are regular. This leads to communist spies having a higher mission success rate. Other than that I’m just not sure how much work has been done in this area as my thread searches have led to few results.
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The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
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March 2, 2004, 10:30
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#62
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Prince
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Quote:
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Originally posted by PGM
What do you mean? They can only investigate the capital, and that's only at the brief moment they're planted, right? Or is there another way of using the Ambassadors that I'm not aware of?
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I am confused about this as well. 'asleep' suggested this was a problem because all cities had not been revealed yet. Well, I am able to see all cities of the espionage target and I still have this problem.
I am playing 1.12. I am only allowed to plant the spy in the enemy capital. This makes the 'propaganda' spy option useless because you can only apply propaganda to the city where your spy is planted. However, you cannot make the capital revolt. This has to be a bug of some kind.
Does 'Steal Plans' last for only one turn? If it does then I can't see where it would be more cost effective than investigating individual cities....
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March 2, 2004, 17:15
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#63
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Chieftain
Local Time: 17:02
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 45
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Quote:
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Originally posted by bfg9000
I am confused about this as well. 'asleep' suggested this was a problem because all cities had not been revealed yet. Well, I am able to see all cities of the espionage target and I still have this problem.
I am playing 1.12. I am only allowed to plant the spy in the enemy capital. This makes the 'propaganda' spy option useless because you can only apply propaganda to the city where your spy is planted. However, you cannot make the capital revolt. This has to be a bug of some kind.
Does 'Steal Plans' last for only one turn? If it does then I can't see where it would be more cost effective than investigating individual cities....
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I am playing Civ 3 v 1.07 and i can only plant a spy in the capital of a civ but it can investigate any city i can see and initiate propaganda on any city i see.
im not sure how long steal plans lasts but it is for more than one turn
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March 2, 2004, 17:19
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#64
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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At least get the 1.29f patch it is free.
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March 3, 2004, 10:15
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#65
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Warlord
Local Time: 18:02
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 217
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Re: Espionage--worthless?
Quote:
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Originally posted by Guynemer
Just out of curiosity--how much use have more experienced played made of the espionage system. It just seems too expensive and random to have any significant place in a viable strategy. Just planting a spy alone is a dicey situation.
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Espionage can WIN THE GAME!
If a rival has nearly finished their spaceship and their capital is untouchable - a little sabotage production on the city making the spaceship part can gain you the time to finish your own spaceship.
OK, it doesn't happen EVERY game - but espionage is a large part of my game.
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Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
"The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84
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March 3, 2004, 13:25
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#66
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I used to see it as essentialy worthless. I now have run into a few games that I was able to use stealing techs to stay alive.
So it is situationally valuable.
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March 3, 2004, 19:19
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#67
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Emperor
Local Time: 19:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Well, it is pretty much worthless in early game when buying techs is cheap.
But in industrial and modern era when you play higher difficulties (and don't catch up in tech), it's cheaper to steal it safely then to buy it.
That't probably because formula for caluclating cost is pretty weird. It doesn't depent from tech value, just from number of tech your opponent currently posses.
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March 3, 2004, 21:59
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#68
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Emperor
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Remember that the Gold spent to steal a tech disappears completely from the game, while the Gold spend to buy a tech goes to another civ. Sometimes you want the other civs to receive and use your Gold, most of the times not. So this is definitely an advantage to Espionage.
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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March 4, 2004, 00:42
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#69
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is a good point that is often over looked.
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March 4, 2004, 00:44
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#70
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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forumla for research cost :
Research Cost = [MM * [10*COST * (1 - N/[CL*1.75])]/(CF * 10)] - Research done so far
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March 5, 2004, 20:23
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#71
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Settler
Local Time: 17:02
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 7
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I only use it to see how many troops they have, to check out where there troops are and investigate their cities. The rest really have never worked that well for me.
Quote:
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Originally posted by Alex
I miss how you could frame other nations (er, factions) for your own espionage actions in SMAC...
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Yeah I loved doing that.
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March 6, 2004, 03:31
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#72
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King
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Sep 2002
Location: State of Insanity (aka Texas)
Posts: 2,242
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Steal Plans only works for a turn, but if that's the turn before you invade, it's invaluable. Also good for finding where any clusters of AI might be coming at -you-. Or where that lone freaking galley is hiding...
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But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
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March 6, 2004, 13:17
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#73
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I used it to find out where the nukes were located to preemptively strike them.
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March 7, 2004, 23:53
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#74
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Chieftain
Local Time: 17:02
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
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Quote:
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Originally posted by vmxa1
At least get the 1.29f patch it is free.
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sorry for Out of the thread. I still keep 1.07f which have some buggy that I enjoy a lot (especially if I play in standard map).
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March 8, 2004, 01:29
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#75
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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cool
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March 8, 2004, 15:12
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#76
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Prince
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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(Showing just how much I've used espionage...)
Can you steal a tech when at war with a civ? Nations certainly try in real life, and sometimes they succeed.
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"...your Caravel has killed a Spanish Man-o-War."
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March 9, 2004, 05:34
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#77
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Chieftain
Local Time: 17:02
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
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Yes you can. Sometimes, I stole the plants when I was at war (very usefull for naval war)
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March 9, 2004, 13:01
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#78
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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You just can't planet spies or build embassies if at war with that civ.
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March 10, 2004, 07:57
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#79
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King
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by vmxa1
forumla for research cost :
Research Cost = [MM * [10*COST * (1 - N/[CL*1.75])]/(CF * 10)] - Research done so far
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eh?
RC=(MM(((10(Cost)(((1-n) 1.75CL)/10 CF)))-research already done
No wonder I can't understand a damn thing on this board, its all greek if an explanation is not given for the terms.
What is MM?
Cost (ok I got that one  )
n?
CL (cost Level?)
CF (cost factor?)
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* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 10, 2004, 13:29
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#80
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It has been post a few times and I was just being lazy.
MM = map modifier(tech rate on world sizes tab in the editor)
Tiny 160
Small 200
Standard 240
Large 320
Huge 400
CF = AI cost factor(as on the difficulty tab in the editor)
For the purposes of the research cost formula, CF has a maximum value of 10.
Chieftain 10
Warlord 10
Regent 10
Monarch 9
Emperor 8
Deity 6
COST = technology cost as on the civilization advances tab in the editor.
N = number of civs on the diplomacy screen that have discovered the tech.
CL = number of civs left in the game
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March 10, 2004, 13:35
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#81
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Deity
Local Time: 03:02
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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stealing plans is probably all i use spys for , propoganda is too expensive and has never worked for me.
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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March 11, 2004, 09:27
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#82
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King
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Vmxa:
Thanks for the explanation of terms.
With all of these formulas on the boards I tend to get a bit confused (It's been a while since I went to Ohio State and math was not my major)
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 11, 2004, 12:53
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#83
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Should have gone to U of M.
Glad they we of interest.
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March 11, 2004, 23:09
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#84
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Chieftain
Local Time: 17:02
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
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I went to U of M long time ago, but still, my current brain doesnt want to calculate those formulas . Also, math was not my major either.
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March 12, 2004, 22:08
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#85
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King
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by binyo66
I went to U of M long time ago, but still, my current brain doesnt want to calculate those formulas . Also, math was not my major either.
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I feel for ya.....Out of respect I won't post our version of 'Victors Valiant"
GO BUCKS
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 12, 2004, 22:17
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#86
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Emperor
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
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LOL, I still have "Victor's Valiant" stuck in my head from an Orlando piano bar on New Year's Eve of 2000. Seems like I remember an OSU guy built like a backup linebacker that was down there just to harass Wolverine fans.
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
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March 13, 2004, 07:43
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#87
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Warlord
Local Time: 18:02
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 144
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somehow i never get MGL i get SGL very easily but never a MGL even when my elite spearman attacks in his own a babarian tribe which has like 9 units.
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F 14 tomcat fanatic
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March 13, 2004, 09:46
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#88
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King
Local Time: 19:02
Local Date: November 2, 2010
Join Date: Apr 2001
Location: John the Mad
Posts: 2,282
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i dont think you can get MGL by attacking barbs. you have to kill other civs. i think...
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Diplogamer formerly known as LzPrst
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March 13, 2004, 13:57
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#89
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Deity
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yes you cannot get a MGL from barbs.
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March 14, 2004, 09:16
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#90
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Warlord
Local Time: 18:02
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 144
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ahhh thanks for the info
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F 14 tomcat fanatic
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