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Old January 29, 2004, 12:07   #121
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Quote:
Originally posted by Cort Haus
In fact, we're still waiting for "GoW's half of Bob" to become manifest
Yes...we are...
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Old January 29, 2004, 12:40   #122
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That was the bit Lego overlooked - we don't have a 2 civ Bb, just ND with GoW as their semi-autonomous attack dogs

Back on another subject, I was one of the few in GS who thought that our actions with cities on Bob was sailing close to the wind re the NAP with GoW, particularly since the agreement ahd been done in the 'spirit of the agreement' sense. I did briefly consider leaving GS because of it, but decided not to because the other GS members were quite sincere in their view of the subject: if the attitude has been "yes, it's breaking the spirit of the NAP, but since GoW have screwed every single deal we've ever had with them in some way, they deserve it" then I would have left.

Ultimately, as (I think) Nathan said, you can draw the line more or less anywhere on the continuum from 'not attacking friendly units directly' through to 'not doing anything to hurt the NAP partener in any way' (such as building a university in one of our cities, boosting our science and indirectly hurting GoW's chances of winning the game... ). For me, accepting the cities and denying GoW RoP was just on the wrong side of the line, for many others it was close to but not over the line. No-one seriously expected GoW to see it as anything other than an act of agression though.

And despite Legoland explaining some of their thinking, it still doesn't make sense to me. In their position I would have waited to see how things were developing. If RP / GS started doing well, then help GoW / ND (which we'd pretty much assumed would be the case if we started winning). ND / GoW started winning, step in and help RP. RP had more territory, so help them maintain that, assuming GS would get some RP territory. The end result is then all 4 civs are pretty much equal, and have been investing heavily in military. Only one of them has a GA left, and none of them come close to matching Lego in terms of production. Their odds of a succesful invasion of Lego are small - no-one would be able to commit enough troops to do the job without running the risk of being backstabbed by at least one ally - and it is in everyone's favour to be the one doing the backstabbing. Lego are in no way threatened until there are only 2 civs left worth bothering with. With Estonia having no saltpetre and likely no rubber either (unless we are very lucky), there are now only 2 significant civs left outside of Lego - congratulations to Lego: you've manufactured the one situation that was dangerous to you IMHO.
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Old January 29, 2004, 12:51   #123
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So, um...

At what point did this thread turn from friendly sharing of information to critiquing other team's actions and rather transparant propoganda anyway?

Hey, RP, can you explain why you ultimately decided to stick around? Really.

Why do you want to stay? I don't think I could, frankly.

In all honesty, I feel becoming a minor player is a fate worse than death. Don't understand it at all. If you all remember back I was the only one not on GS saying the same thing back during Vox as well, so I haven't changed and it's nothing personal against RP, just something I don't understand too well.
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Old January 29, 2004, 13:05   #124
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Quote:
Originally posted by vulture
And despite Legoland explaining some of their thinking, it still doesn't make sense to me. In their position I would have waited to see how things were developing.
Hm, the problem was we were not really round the corner - for anyone. Considering how quickly the war between GS and Vox was over, waiting for who'd start to lose might have ended up with us taking sides only when the war would already be decided.

Keep in mind that even acting with no delay, LEF was still ~2 turns late. True, we might have speeded them up a bit by establishing an RoP a bit earlier... but we did not have the knights built in the first place. Gunpowder was researched fast because of it was a joint project (and frankly, it was not our plan to research gunpowder until it was decided to take sides).

I may only restate what I said in my first post in this thread - we chose a solution we felt allowed us to stay in control of what was happening, at least to a certain degree. Sitting the war out would mean we'd be hoping the war would go "well" for us (whatever that would be at the time) and that if it did not, that we would be able to make a difference then by entering it on the losing side...

Whether we manufactured our own fall or not... that remains to be seen... I do not think the geopolitics are as simple and straightforward as some seem to believe now.
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Old January 29, 2004, 13:54   #125
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Quote:
Originally posted by UnOrthOdOx
Hey, RP, can you explain why you ultimately decided to stick around? Really.
They are ROLEPLAY, they can still be the "kingmakers."

At least that is my assessment.
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Old January 29, 2004, 13:57   #126
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I don't buy that either, they claim most their membership has lost interest.
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Old January 29, 2004, 14:36   #127
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Quote:
Originally posted by vondrack

Whether we manufactured our own fall or not... that remains to be seen... I do not think the geopolitics are as simple and straightforward as some seem to believe now.
Perhaps things are not straightforward. Opinions are divided as to the strength of Legos's current position, even from people from the same team.

For all we know Legoland may be a doughnut with a big hole in the middle!
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Old January 29, 2004, 15:07   #128
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Quote:
Originally posted by UnOrthOdOx
Hey, RP, can you explain why you ultimately decided to stick around? Really.

Why do you want to stay? I don't think I could, frankly.

In all honesty, I feel becoming a minor player is a fate worse than death. Don't understand it at all. If you all remember back I was the only one not on GS saying the same thing back during Vox as well, so I haven't changed and it's nothing personal against RP, just something I don't understand too well.
I think I can answer that from a Voxian perspective. Those of us that are left are still having some fun.

After the relocation to our Voxtavia rock we put our efforts into getting the most out of it that we could. HarryH started the ministry of the interior planning for a while and then it went to me back in September or so. For me personally I've been enjoying seeing what can be done to "start over". It's not something that you really experience in an SP game. You either win or you're done.
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Old January 29, 2004, 15:16   #129
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Quote:
So, um...

At what point did this thread turn from friendly sharing of information to critiquing other team's actions and rather transparant propoganda anyway?
I don't see that occurring. There is discussion of Lego's choices, yeah, but I can honestly say it's simple curiousity, since nearly all of us were surprised by what they did. I think we have a better understanding of why now, though some of us remain a bit puzzled.

There is no propoganda here, just personal opinions. That happens when you analyze something. There is no thread in the GS forum coordinating our responses or anything like that. In fact, when I first started posting in this thread, I did so entirely on impulse - responding to Aggie's original post, in the spirit of that post. There were suggestions by some in GS that we shouldn't say anything, because it would degenerate into another problem for us. I hope that isn't the case.

That being said, I think we've hashed out the Legoland angle enough. Let's drop it.

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Old January 29, 2004, 15:21   #130
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For all we know Legoland may be a doughnut with a big hole in the middle!
Yeah, for all you guys know, we could have a huge inland sea in the middle of all those tiles you've been so diligently calculating
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Old January 29, 2004, 15:23   #131
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For all we know Legoland may be a doughnut with a big hole in the middle!
That won't happen again, that I can promise! (and H_E knows what I'm talking about )
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Old January 29, 2004, 15:26   #132
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Quote:
Originally posted by Cort Haus

For all we know Legoland may be a doughnut with a big hole in the middle!
That would be so funny. Actually I agree that things are not as straightforward as they might appear. I've noted earlier that many issue that came up in negotiations have not been mentioned. This implies that though the pot has cooled down this game is still at least on simmer. I think of it as a volcano that is dormant, not extinct.

Right now there are 4 teams with a chance to win outright and 2 others who could be kingmakers. Interactions between teams will be the deciding factors more than tile count or even raw production. To be honest I have no idea how these interactions will play out in the future. Its possible that old alliances will be changed or even reversed and old friends will be on opposite sides of conflicts.

Now lets gets back to what happened, not what will happen.

I have 3 questions for RP.

1. Why did you not try to counterattack Salamnaca the turn we took it, simple math says that we could have had no more than 2/3 Riders there?

2. What was the purpose of you large move of troops later on toward "The Alamo"? Was it to tie our forces into a defense of this town or was it a true offesnive threat.

3. Did we get a GL in Pamploma forest when you destroyed our forces there, is that the reason you use pike or did you simply want to make a point that you still bite. This was in my opinion a move a agonized over at the time(and to some degree still regret), but in the end decided I would rather have you attacking than fortified in Pamploma.

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Old January 29, 2004, 15:52   #133
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Quote:
Originally posted by Tiberius
That won't happen again, that I can promise! (and H_E knows what I'm talking about )


And anyone who read that particular thread.
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Old January 29, 2004, 16:08   #134
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Reading that thread caused me pain. It was brilliantly done, but sickening nonetheless.

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Old January 29, 2004, 17:25   #135
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Could someone link to the said thread?
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Old January 29, 2004, 17:28   #136
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On the Utility and Use of Marines

It starts near the end of page 4.
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Old January 29, 2004, 17:39   #137
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Thanks but I only see three pages, how many posts per page are you set on?

EDIT: Nevermind, found it. I feel your pain.

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Old January 29, 2004, 18:04   #138
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Maybe I am out of line here, but let me pose one possiblility for any team to go on.

They could feel that they have an obligation to the game and to their comrades.

Not to mention what Rhothaerill said, they could be starting to have fun and feel it is a learning experience.

Of course I can think of a few others and don't really know the answer.
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Old January 29, 2004, 18:32   #139
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It would be nice to hear RP's answer though...

Given that the threats we received from them consisted of them saying they would not become like Vox.
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Old January 29, 2004, 19:37   #140
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Quote:
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It would be nice to hear RP's answer though...

Given that the threats we received from them consisted of them saying they would not become like Vox.
That's true. They did say no matter what the outcome, no matter what they may later say, they would only have one goal for the rest of the game and that goal would be to see GoW destroyed.
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Old January 29, 2004, 20:00   #141
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Quote:
Originally posted by UnOrthOdOx
Hey, RP, can you explain why you ultimately decided to stick around? Really.

Why do you want to stay? I don't think I could, frankly.

In all honesty, I feel becoming a minor player is a fate worse than death. Don't understand it at all. If you all remember back I was the only one not on GS saying the same thing back during Vox as well, so I haven't changed and it's nothing personal against RP, just something I don't understand too well.
There's a lot I'm just not going to talk about, but I will say the following:

Any civiliation in the game who wishes to have RP Team's help in deciding the outcome of the game (to our limited ability of being able to impact it), you are free to contact us about such possibilities. We are even willing to work with those teams we have fought in the past.

In essence, RP Team wishes to play the role of a friendly spoiler. The question at this point is not so much what purpose is there in RP Team staying around for its own benefit, as our own benefit no longer matters. The question is what benefit we could be to other teams still on the board and how that might make the game slightly more interesting.
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Old January 29, 2004, 20:08   #142
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So, in other words, Vox? How much you willing to pay to buy back your homeland?
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Old January 29, 2004, 20:20   #143
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Quote:
Originally posted by Aggie
That would be so funny. Actually I agree that things are not as straightforward as they might appear.

I've noted earlier that many issue that came up in negotiations have not been mentioned. This implies that though the pot has cooled down this game is still at least on simmer. I think of it as a volcano that is dormant, not extinct.
Very much so. There's a good deal of the Bobian War diplomacy that I haven't talked about and a good bit I'm sure others have not talked about. The ND/GoW/Lego situation, in particular, is not quite what has been discussed here, as with the role of RP or even the role of Vox.

It's still a very interesting world out there.

Quote:
Right now there are 4 teams with a chance to win outright and 2 others who could be kingmakers. Interactions between teams will be the deciding factors more than tile count or even raw production. To be honest I have no idea how these interactions will play out in the future. Its possible that old alliances will be changed or even reversed and old friends will be on opposite sides of conflicts.
This, if anything, is the role that Vox and RP have left to play. Personally, my job in this game at this point is sitting around waiting for you guys to realize that we could be conducive to your aims and consulting us about how we could be involved in them (yes, that's an open invitation to send Togas and I PM's ).

Quote:
Now lets gets back to what happened, not what will happen.

I have 3 questions for RP.

1. Why did you not try to counterattack Salamnaca the turn we took it, simple math says that we could have had no more than 2/3 Riders there?
As I recall, we were concerned about ND's force of Ansar warriors we were sure was just out of sight. The concern was that if we took Salamanca with part of our force, whatever we sent would get cut off and killed by ND on their turn. Sure, we'd have "reclaimed" Salamanca for a turn, but each individual unit holed up behind walls and catapult protection in Palmplona (as a total tally of units) made attack of that city more prohibitive. Every unit sent out might be easier to kill on a per-unit basis on better terrain, sure, but would also make the TOTAL assault force needed to defeat Pamplona smaller.

Quote:
2. What was the purpose of you large move of troops later on toward "The Alamo"? Was it to tie our forces into a defense of this town or was it a true offesnive threat.
When forces from within Pamplana finally DID head out into the field near Salamanca (by then called "The Alamo"), it was under orders from BigFree. That was the turn that GoW insisted on replaying because of some bug. What happened with that turn was that BigFree sent out a good portion of our army, against what Togas had written in the orders thread to do, and it REALLY pissed me off... When we got the turn back to be replayed, I insisted on following Togas' original orders to keep the troops INSIDE the city (rather than when he'd acquiesed to BigFree's moves when we'd been sitting on the save for more than 24 hours the first time and just sent what BigFree had done without changing it), but was overruled by Trip, who told me we had to do the same thing as before.

Ultimately, because GoW pounced on the retreat of part of that force back to Pamplona, I was able to kill a number of GoW Riders when I played the next turn and BigFree can claim credit for that setup. That said, I would have VERY VERY VERY STRONGLY preferred that we had kept all of those pikemen and medieval infantry INSIDE PAMPLONA, making the eventual force GoW and/or ND would need to take the city significantly larger. We must have lost some 8-10 units in that operation just take down a few GoW riders. Sending out pikemen into the mountains off the road network where they couldn't get back to Pamplona in one turn was idiotic, in my opinion.

BigFree's rationale, as I recall, was that it was supposed to be a manuever to encourage GoW to keep more riders in the south, making the GS invasion of the northeast more likely to do some damage. I remember that GS was skeptical that this would work that way and I remember that I was highly against moving 1-move units off the roadnetwork out of Pamplona REGARDLESS of what it might gain elsewhere.

Quote:
3. Did we get a GL in Pamploma forest when you destroyed our forces there, is that the reason you use pike or did you simply want to make a point that you still bite. This was in my opinion a move a agonized over at the time(and to some degree still regret), but in the end decided I would rather have you attacking than fortified in Pamploma.
No, you did not get a GL. I think I've explained that one above. BigFree moved our troops out of his own accord, Togas just accepted what BigFree had done and sent it on without changing it because we'd sat on the save for more than 24 hours (Togas had been on vacation or something and came back angry because no-one had actually SENT the turn out).

When I discovered what had been done, I was incensed! Togas and I had just discussed the very turn before how unwise we thought it was to move so many 1-move units off the road network and I'd managed to convince him we shouldn't do it. That was in Togas' orders.

So when we got the turn back AGAIN after you guys wanted a replay to avoid some bug, I wanted to keep our troops home. It was Trip that wouldn't let me do it.
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Old January 29, 2004, 20:28   #144
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Thanks for the insight, Arnie. Now could you please take a break from you Pulitzer writing posts and play the Balderdash save?
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Old January 29, 2004, 20:54   #145
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Personally, my job in this game at this point is sitting around waiting for you guys to realize that we could be conducive to your aims and consulting us about how we could be involved in them (yes, that's an open invitation to send Togas and I PM's ).
May I just quickly remind the formum that Bob + Stormia does not hit domination?
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Old January 29, 2004, 21:27   #146
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Originally posted by Cort Haus


May I just quickly remind the formum that Bob + Stormia does not hit domination?
How about Lego + Stormia?
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Old January 29, 2004, 21:30   #147
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Yeah, for all you guys know, we could have a huge inland sea in the middle of all those tiles you've been so diligently calculating
Not unless there is another landmass out there of close to equal size as the hole. It's also very unlikely to get a landmass of that shape and size given the continents setting (I don't think I've ever seen one).

Outside that, number of land tiles is rather consistant to map settings. There could be some small lakes, but nothing large enough for sea (and thus affecting domination limit).
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Old January 30, 2004, 01:45   #148
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Originally posted by Arnelos
When forces from within Pamplana finally DID head out into the field near Salamanca (by then called "The Alamo"), it was under orders from BigFree. That was the turn that GoW insisted on replaying because of some bug. What happened with that turn was that BigFree sent out a good portion of our army, against what Togas had written in the orders thread to do, and it REALLY pissed me off... When we got the turn back to be replayed, I insisted on following Togas' original orders to keep the troops INSIDE the city (rather than when he'd acquiesed to BigFree's moves when we'd been sitting on the save for more than 24 hours the first time and just sent what BigFree had done without changing it), but was overruled by Trip, who told me we had to do the same thing as before.
Its good to hear that Trip interferes with more teams than just GoW.

I recall there was a little tactic that GoW considered doing that would of utterly destroyed GS forces on Bob. Trip stuck his nose in, and although he did not ban it outright, he made his opinion known, which swayed a few GoW votes against using it.

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Old January 30, 2004, 02:01   #149
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That sounds like an interesting tactic. Would it involve Gramphos' tool?
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Old January 30, 2004, 02:30   #150
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Actually it involved getting double-duty out of Workers to conveniently get 20 Riders past the GS army, destroying everything behind it.

Needless to say, I did not look favorably on such a maneuver.
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