January 27, 2004, 21:54
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#1
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King
Local Time: 19:10
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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GIF Xtractor beta 3
Does anyone know were I can get this utility? The link at CivFan is dead.
(Didn't know were else to post this. Does poly have a thread for fast, simple questions like this? )
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January 27, 2004, 22:58
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#2
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Local Time: 13:10
Local Date: November 2, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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January 29, 2004, 12:32
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#3
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Emperor
Local Time: 19:10
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
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March 17, 2004, 20:26
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#4
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Chieftain
Local Time: 18:10
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Trondheim
Posts: 38
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Yes it's dead, and will probably stay that way for ever... I don't keep a website for GifX anymore. Haven't touched it for years. However, it can be found in the civ2 files database here at Apolyton, in the "special" category (and on a number of other civ2 sites).
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March 18, 2004, 11:01
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#5
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Emperor
Local Time: 19:10
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
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Good to see you again (here to stay, or just passing through?)... And no sweat, it's also on my website.
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March 18, 2004, 11:08
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#6
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Chieftain
Local Time: 18:10
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Trondheim
Posts: 38
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Just passing through I'm afraid... I'm not into civ2 anymore.
Nice to see that someone still uses the program, though
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March 18, 2004, 19:33
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#7
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Emperor
Local Time: 19:10
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
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Quote:
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Originally posted by Rune
I'm not into civ2 anymore.
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I know the problem. (haven't actually played civ in ages myself, to be honest)
Quote:
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Nice to see that someone still uses the program, though
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Yep (sort of)... So, if we never see you again, thanks!
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March 18, 2004, 22:30
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#8
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Chieftain
Local Time: 18:10
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Trondheim
Posts: 38
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I'll probably drop by from time to time...
Who knows, maybe I'll even release the beta 4 version I have lying around somewhere one day
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March 18, 2004, 23:30
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#9
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King
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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With programs like yours, designers can really tailor Civ2 to individual scenarios. Really sets the ambience. Many thanks for the effort.
But this is a dangerous forum for programmers with a proven track record. Merc's 'todo' list is lengthy. But we're very patient, undemanding, appreciative users who always read the documentation and provide clearly described feedback.
So, now that you're dangling bait, what's in the 'new' beta.
@Merc, are you ever going to reply to the PM I sent twenty minutes ago.
Last edited by Boco; March 19, 2004 at 00:11.
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March 19, 2004, 08:47
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#10
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Emperor
Local Time: 19:10
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
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March 19, 2004, 09:20
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#11
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Chieftain
Local Time: 18:10
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Trondheim
Posts: 38
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Quote:
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Originally posted by Boco So, now that you're dangling bait, what's in the 'new' beta.
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MUAHAHAHA!! Wouldn't you like to know?
Actually, I was curious myself, so I went and looked. The last build date on the exe file is 22. feb. 2000, so it's no wonder I can't remember
Anyway, from a brief look I found two changes (more might exist):
- The images are now listed with meaningful names instead of "Image #123" and so on.
- You can now save the images you've changed in a dll in a separate file so that you can include them with your scenario/mod without including the entire dll (which is probably technically illegal anyway). The files can then be imported into the users dll files via a batch script or something (this feature is not finished, I believe)
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