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Old February 4, 2004, 17:43   #31
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Old February 4, 2004, 19:18   #32
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Old February 4, 2004, 19:30   #33
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Note: Peacekeeper researchers have discovered Secrets Of Human Brain. The discovery has stimulated a burst of Peacekeeper research!

Turn to mart7x5
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Old February 4, 2004, 20:32   #34
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Yup, Peacekeepers were very well suited for that purpose - they started with Biogenetics. So they are one more advance forward.
Turn 2105 to Hive
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Old February 4, 2004, 20:36   #35
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It seems they also had SocPsych or got it from a pod
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Old February 4, 2004, 21:09   #36
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I think that might have been pod, it was so quickly, or just they were lucky enough to have three bases (but not necessarily) and just have a lot of energy there. First tech cost is 9. They needed 18 energy in 4 turns (SocPsych and Secrets) 5 energy per turn is possible, but from first turn? when they had only one base? There is no way to check it in the scenario now what they did. It might have been also energy bonus on two squares or something
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Old February 4, 2004, 21:21   #37
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Tell me more about that tehcost calculating
Is there a known formula?
And where can I got more info?
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Old February 4, 2004, 22:15   #38
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I do not know exactly how it is calculated, i guess game designers might post it somewhere. i do not recall enything in particular in the manual. my present cost is 9. I think that cost depends on difficulty level and number of techs which you discovered. Notice that the same techs cost different amount - like depending only how many advances you have at the moment.
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Old February 5, 2004, 05:14   #39
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Clear
I will leave for weekend in an hour
If dont get my turn by then, It will take place only in monday
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Old February 5, 2004, 06:13   #40
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Old February 5, 2004, 06:55   #41
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2106 to mart7x5

Gaian have grown very powerful!
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Old February 5, 2004, 07:19   #42
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Ivan, the turn i got appears to be yours 2105. Maybe you saved the game by 'save' command, and not ended the turn with 'end turn'? Please resend when you are back.

Anyway, we will play further after the weekend.
Have a good time!

Gaians grew - i found a good goody in a pod
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Old February 9, 2004, 06:34   #43
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2 reloads - 1st on marts request
2nd- realised that didnt copy those files!

Turn resent to mart7x5
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Old February 9, 2004, 08:57   #44
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still the same problem, when i load the sav file i get: CEO Travkin 2105
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Old February 9, 2004, 09:06   #45
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Bin man don't do this save files cerfuly always change name and save in difrent folder than incomming games i do this and never mistake.
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Old February 9, 2004, 09:18   #46
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Sorry for trouble - this time it was my mistake - i loaded the wrong file
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Old February 9, 2004, 09:24   #47
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Old February 9, 2004, 09:35   #48
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so far game goes very fast, thus i have created 3 bases, my research time is three turns - it will stay that way till a couple of techs are known, then it should return to longer times. We can expect though faster research throughout the whole game, it is set to 200%. I wonder how the endgame will look like, when frquent population booms will start to occur
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Old February 9, 2004, 09:42   #49
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Youre damn lucky!

My area provided basesite only for 1 base,so Im going to have the 2nd base only next turn and the 3rd in 2 turns..
But research speed is quite good - 5turns/tech
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Old February 9, 2004, 09:59   #50
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i check my sytuaction next turn, but i have 3 citys alredy
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Old February 9, 2004, 10:12   #51
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Oh, seems city-building plans have been delayed!
2nd city - in 2 turns
3rd - in 4!

Bu they have good sites now!

A bug!
After researching PlaNets I dont get HoloTheatre in Build choices!
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Old February 9, 2004, 10:13   #52
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Btw - turn to Gaians

Happy new year!
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Old February 9, 2004, 10:37   #53
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U probably first need recreaction common to build HT
u must too go sleep
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Old February 9, 2004, 10:41   #54
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Old February 9, 2004, 17:57   #55
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Bad luck - trouble near, Gaians may soon announce some bad news for them........
2107 to the Hive
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Old February 9, 2004, 19:12   #56
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Old February 9, 2004, 19:22   #57
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2108 To Gaians
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Old February 9, 2004, 21:46   #58
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2108 to the Hive
First meeting with the mindworms when recovering a supply pod - no damage to the scouting unit though. I was afraid that it might have been destroyed.
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Old February 10, 2004, 03:35   #59
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Old February 10, 2004, 03:57   #60
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