January 28, 2004, 20:59
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#1
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Prince
Local Time: 17:13
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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War Weariness: When ending an old war and starting a new one.
How long do you need to wait? If you end an old war that has gotten your empire up to say 40-50% protest in all your cities...then make peace..wait a turn...then declare on a new empire..
Does WW start over at 0 again? Or do you have to wait awhile?
This is in Republic.
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January 29, 2004, 01:22
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#2
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Emperor
Local Time: 10:13
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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WW takes 20 turns to dissipate from the end of a war; even if the war was under a government which has no war weariness.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 29, 2004, 03:50
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#3
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Deity
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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You should look for Bamspeedys report on WW. I am not sure if it is linked in the must read threads or not. It is topped at CFC.
IIRC the ww will go down over time and takes 20 turns to be completely dissipated.
Two things that will help keep WW from accumulating is to not lose cities and not have troops in their land at the end of the turn.
Policemen and UniSuff help reduce the impact.
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January 29, 2004, 03:51
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#4
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Emperor
Local Time: 03:13
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
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Do you get hit for war weariness when you've demanded the AI leave your territory and they declare war on you?
I always thought you didn't, in fact you got a slight negative war weariness to start with.....but I've played many games now where the war started in this way and I've been hit with WW after only about 4 or 5 turns....becoming so severe by 8 or 10 turns that my luxury slider is at 50% or more and I have to sue for peace.
I haven't tested this empirically, but it is clearly happening and it's really giving me the willies! Is there something I've missed here that would explain why I'm getting WW when it's the AI who declares?
Thanks
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January 29, 2004, 07:13
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#5
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Warlord
Local Time: 20:13
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 261
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War weariness takes a little longer to set in if the AI declares war on you, for whatever reason. In fact, I usually have quite a few cities go on WLTKD for several turns when the AI declares war. During one particularly succesful blitz, I made peace after the required 5 turns and got everything I wanted and the next turn a couple of cities went from WLTKD to disorder simply because WLTKD was caused by the war. That was weird: the peasants going restless because the war ended.
If you're in a war with several AIs at the same time, you can temporarily reduce war weariness by making peace with one of them. In fact, I once managed to stay at war with one AI for over 100 turns because they kept bringing in others into the war and I made peace with those guys after 5 turns. WW became a problem only after about 100 turns, and I was in democracy at the time.
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The monkeys are listening.
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January 29, 2004, 10:50
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#6
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Warlord
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Northern Virginia
Posts: 273
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What I found interesting regarding WW was what the Sumerians did to me recently.
I was playing as the Byzantines, and had just completed dismantling Russia which shared a continent with Germany, Korea and Sumeria. Sumeria was the big dog on the continent and had switched to fascism. Despite me having tanks and infantry, they declared war, attacking with cav and infantry. I fought them off, but it took a while to mount an effective counteroffensive. Finally took a couple of cities, and with WW getting really bad, I sued for peace. Not more than 5 turns later, they redeclared war on me. Again, I took a couple of cities, WW spiked up, so I got a peace treaty. Again, within a few turns, they redeclared war. This time, I was p*ssed off, so I cranked my luxuries up, and wiped them out.
If I didn't know better, I would have said that the Sumerians were doing that deliberately to inflict WW on me and disrupt my tech progress. A very interesting, subtle and strategic use of Fascism by the AI? Must have been a fluke. (Granted, it did result in them being destroyed, but it was the only chance they had.)
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They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
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January 29, 2004, 13:51
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#7
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Deity
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I have seen some similar behavior and I am starting to think that they are in fact doing it with that in mind.
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January 29, 2004, 15:50
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#8
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Warlord
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Northern Virginia
Posts: 273
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Cool. I was sort of hoping that others had noticed this too and that it was a feature rather than a freak, one-time occurence. It certainly made my endgame more interesting and challenging.
Has anyone else noticed this type of behavior?
__________________
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
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January 30, 2004, 03:28
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#9
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Emperor
Local Time: 10:13
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
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Does AI get more aggresive in the endgame?
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Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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January 30, 2004, 04:02
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#10
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Settler
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Alabama
Posts: 27
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I've heard they do, at least when you're approching a cultural or spaceship win.
UN, however, seems to catch them by suprise. Blithering idiots never figure out why I'm such a good trader in the latter half of industrial.
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"The greatest and noblest pleasure which men can have in this world is to discover new truths; and the next is to shake off old prejudices." - Frederick II
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January 30, 2004, 04:11
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#11
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Deity
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It is hit and miss as near as I can tell. I dropped a spaceship on Demi recently and no one raised any fuss.
They know you are building one. OTOH I have had them declare war on me at 2048 with only one city to their name.
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January 31, 2004, 02:45
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#12
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King
Local Time: 02:43
Local Date: November 3, 2010
Join Date: Feb 2003
Location: Adelaide, Australia
Posts: 1,249
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War Weariness accumulates during a period of war. It accumulates on a point system where losing military units, losing cities, having your armies in enemy territory at the end of your turn and having your terrain (and maybe cities ) bombarded. It has 3 levels which are triggered when the points accumulate to particular levels. The increase in unhappiness at each level is substantial. On the 3rd level on democracy, your government goes into anarchy.
The war weariness points are accumulated separately for each civ and remembered for 20 turns after the war with a particular civ ends. So if war resumes for any reason within that 20 turn period, it immediately recommences at the original rate for that civ.
In the case of a sneak attack it may temporarily be moderated by a smaller measure of reverse war weariness ( but not sure about this)
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January 31, 2004, 17:51
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#13
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Emperor
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Also, WW efects are for each civ.
You can declare war against a different civ the same turn you resolve being at war as long as your positive that the old civ you were at war with won't redeclare war on you right away.
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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January 31, 2004, 20:17
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#14
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Prince
Local Time: 18:13
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
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I've had opponents strangely keen to redeclare war, causing me no end of WW problems. But I wasn't aware of what government they had at the time, so I don't know if they had Fascism or whatever. I think the game should make it more obvious what government other countries have (such as their appearance or mode of address during negotiations - Civ1 changed the background accordingly). As far as I know, the only way to find out as it stands is to consult the Military Adviser, something I do very rarely.
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February 1, 2004, 03:16
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#15
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Deity
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Go to F3 and you can see the form of gov they are currently using.
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February 4, 2004, 10:53
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#16
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Prince
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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If you start a war while in Anarchy, would this provide a lesser war weariness effect once you switch to democracy?
Do you take a lesser negative effect from disreputable actions made while in Anarchy as in Civ2?
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February 8, 2004, 08:14
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#17
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Deity
Local Time: 18:13
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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IIRC there is no benefit to declaring war in anarchy and switching. Similarly, you can't wipe WW by switching from demo, then back to it, since the 20 turn effect is still active.
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