Reply
 
Thread Tools
Old January 31, 2004, 09:06   #1
patcon
Warlord
 
patcon's Avatar
 
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 226
losing/selling hospitals and aqueducts
Hospitals and aqueducts allow a city to grow beyond 12 or 6 citizens. But if a city of 17 loses its hospital (either through bombardment or selling) does that city start losing population? And if so, how fast?

Can I use the strategy of selling off the hospitals in large captured cities to reduce their pop, so I can then rebuild the hospital and repopulate with my own worker/citizens?

Or, once my own cities reach their optimal size, sell off the hospitals to get some gold and save on upkeep? IMHO, if this were allowed it would be an exploit and I probably wouldn't do it, unless I needed the gold to beat up somebody who wouldn't listen to reason - MY reason
__________________
The (self-proclaimed) King of Parenthetical Comments.
patcon is offline   Reply With Quote
Old January 31, 2004, 09:39   #2
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 13:20
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
I doubt it loses population - I've never seen that happen for anything other than a food deficit. I suspect it merely stops growing.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old January 31, 2004, 10:30   #3
CerberusIV
lifer
C4WDG United Dungeon DwellersC4BtSDG Templars
Emperor
 
CerberusIV's Avatar
 
Local Time: 18:20
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
You will find it difficult to sell hospitals/aqueducts - it isn't allowed. I don't know that they can be destroyed by bombardment. I have captured many cities where everything else has been destroyed or sold off but the hospital/aqueduct is still there.
__________________
Never give an AI an even break.
CerberusIV is offline   Reply With Quote
Old January 31, 2004, 10:55   #4
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 13:20
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
I have captured 7+ cities without Aqueducts and 13+ cities without Hospitals, but I think that's from the fact that IIRC some buildings are destroyed randomly when you conquer.

I wonder what would happen if you made Aqueducts and Hospitals produce culture? Would they automatically disappear when the city was captured?
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old January 31, 2004, 11:01   #5
Switch
Prince
 
Switch's Avatar
 
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
Quote:
Originally posted by skywalker
I have captured 7+ cities without Aqueducts and 13+ cities without Hospitals, but I think that's from the fact that IIRC some buildings are destroyed randomly when you conquer.

I wonder what would happen if you made Aqueducts and Hospitals produce culture? Would they automatically disappear when the city was captured?
But were those 7+ cities next to rivers, and did the 13+ cities have Shakespeare's Theatre? It would make sense that Firaxis would make aqueducts and hospitals invulnerable to anything but complete razing of the city...Just my $0.02, mind you.
__________________
I AM.CHRISTIAN
Switch is offline   Reply With Quote
Old January 31, 2004, 13:30   #6
steven8r
Prince
 
steven8r's Avatar
 
Local Time: 11:20
Local Date: November 2, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
If you'll notice that when a city reaches size 7+, the little 'sell icon' next to the Aquaduct goes away. Same for Hospitals @ 13+. Kinda like when you build Sun Tzu's, you can no longer sell your Barracks (same for Graineries and Pyramids, Temples and ToA--until Education). It won't let you sell those improvements once they 'kick-in'. If you want to starve them down, just turn them all into taxmen. They will starve down fairly rapidly.

Just out of curriosity, will a newly conquered city of Taxmen flip back?

Don't know about bombardment or capturing. I've noticed that I've captured cities before and about all they had were Aquaduct and Hospital. Perhaps someone with specific experience can comment on this.

Steven
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
steven8r is offline   Reply With Quote
Old January 31, 2004, 13:44   #7
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 13:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I have never noticed any captured city lose it Aqua or Hosp. I doubt they can be destroyed by bombardment and of course they cannot be sold.
vmxa1 is offline   Reply With Quote
Old January 31, 2004, 17:31   #8
joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
 
joncnunn's Avatar
 
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
I've never seen a captured city lose an Aquaduct or Hospital.
I did see an enemy city lose it's Hospital due to air bombardment, but it had already been knocked via bombardment below size 13.

Aquaduct does not reapear on the sell list when the city drops below 7.

Rather than starve cities down, get some use out of the surplus population by buying a worker each turn. Do convert enough of them into specalists to keep the city from growing. Note that if your Agricultural and want the city to go away competely, that evenually you may have to abandon it because as agricrutual you may have difficulties geting a size 2 or especally size 1 city to not run a food surplus.

Those bought workers can come very handy building Radio Towers (+25% attack and +25% defense) with the discovery of the Radio.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
joncnunn is offline   Reply With Quote
Old January 31, 2004, 17:35   #9
joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
 
joncnunn's Avatar
 
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
You can sell the preexsting baracks with you build Sun Tzu.
Same goes to any structure that has a wonder equalivent.

What you can't do is sell a structure that only shows up because of the wonder.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
joncnunn is offline   Reply With Quote
Old January 31, 2004, 19:53   #10
Plotinus
Prince
 
Local Time: 18:20
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
That's right, a city of over 6 cannot lose its Aqueduct, and a city of over 12 cannot lose its Hospital, by capturing, selling, or any other means. I think it's just the programmers' way of avoiding a little paradox.
Plotinus is offline   Reply With Quote
Old January 31, 2004, 21:02   #11
joncha
MacNationStates
Emperor
 
joncha's Avatar
 
Local Time: 02:20
Local Date: November 3, 2010
Join Date: Jan 2003
Location: Communist Party of Apolyton
Posts: 7,173
I'm sure I've captured cities over the pop limits that didn't have aqueducts/hospitals/rivers/whathaveyou. I seem to recall destroying them via bombardment, too.

Maybe some research into this is called for. Not that I'm volunteering...

jon.
__________________
If Tehben spits eggs at you, jump on them and throw them back. ~ WTF is Eventis? ~ Belgium Doesn't Exist!

And just in case a disputant, calls you to dispute about their claims,
Do not, then, dispute on them, except by way of an external dispute.
joncha is offline   Reply With Quote
Old February 1, 2004, 01:20   #12
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 13:20
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Quote:
Originally posted by Switch
But were those 7+ cities next to rivers, and did the 13+ cities have Shakespeare's Theatre? It would make sense that Firaxis would make aqueducts and hospitals invulnerable to anything but complete razing of the city...Just my $0.02, mind you.
No, and no.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old February 1, 2004, 02:01   #13
Aramis
Prince
 
Local Time: 11:20
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
Quote:
Originally posted by joncnunn
You can sell the preexsting baracks with you build Sun Tzu.
I usually sell off all barracks 1 turn before Sun Tzu. I've been doing that for the (minimal) amount of gold it gets me. I remember trying to sell pre-existing barracks long before PtW and it thinking it wasn't possible. Did something change in PtW or C3C?
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
Aramis is offline   Reply With Quote
Old February 1, 2004, 02:33   #14
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 12:20
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
hmmm

I usually sell the barracks off as well.

My current game I might hit modern era, maybe I'll save them til recycling and see what shieldage i can get out of it.

i've never found that recycling bonus to be that beneficial. hmm
asleepathewheel is offline   Reply With Quote
Old February 1, 2004, 02:52   #15
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 13:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Well maybe someone can come up with a save to end the debate.
All I can say is I never saw a city lose either, once they aquired one. Every Metro I ever captured had one in it and that is a hell of a lot of metros.
vmxa1 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 13:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team