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Old January 31, 2004, 17:49   #1
Inverse Icarus
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Curragh Idea
here's a stupid idea i just had

curraghs are meant to explore, they can't transport anything.

what if they had the option of popping coastal goodyhuts at the expense of a movement point? it seems to fit into their "role" quite well, and in my current game, there are a ton of uninhabited islands, with a ton of coatsal goodyhuts that no one will pop until they load units onto galleys and come back for them.

what say ye? is this a decent idea?
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Old January 31, 2004, 18:34   #2
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It makes sense to me...would be the in-game example of a ship sending out rowboats or canoes to investigate a small tribe.
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Old January 31, 2004, 19:07   #3
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I would say the easiest fix would be to have the curragh capable of carrying one unit (preferably not a military unit...like a scout, or even a worker for that matter). If you happen to pop a barbarian hut...well, "thems the breaks."
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Old January 31, 2004, 19:30   #4
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That would make exp on a map with lots of island very strong. No worry about barbs.
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Old January 31, 2004, 20:53   #5
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I like this idea, but I'd also like to see barb huts modified to spawn a galley or two (I know, I know... max 2 barb units, but that "feature" should be changed anyway).

Even without that, its not bad: pop some barbs? no problem. Pop a "skilled" warrior on that one-tile island? Sucks to be you.

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Old February 1, 2004, 01:23   #6
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I like uber's idea.
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Old February 1, 2004, 01:44   #7
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A good idea. I modded the curragh to transport 1 unit specificly to pop the goody huts. I'm content with it.
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Old February 1, 2004, 04:25   #8
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I have too, however one small problem I have so far not seen the AI do it? Or even use them to transport anything. I notice though that they send everything in twos, so I will be next testing the 'curragh' unit with ability to transport 2 and see if that does not inspire their use. I also made it so they can be made from the get-go or very first turn. We'll see, the AI use triggers are often a seeming mystery; sure wish I could 'tweak' those 'sacred cow routines'. HINT, HINT.... Firaxis are you listening....
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Old February 1, 2004, 12:26   #9
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I think it would be cool if ships spawned a floating goodie hut if they got sunk.

Maybe the curagachitsname could bombard goodie huts?
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Old February 2, 2004, 16:06   #10
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Ok, but put barbarian ships and barbarian piracy again in the game.
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Old February 2, 2004, 19:13   #11
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Quote:
Originally posted by XarXo
Ok, but put barbarian ships and barbarian piracy again in the game.
Well, there are ships...but barbarian piracy would be cool. Basically a later age barbarian ship, with the enslavement ability.
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