January 31, 2004, 23:07
|
#1
|
Settler
Local Time: 17:21
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 5
|
Ecology formula: having troubles
I go to data links,
and look at the advanced ecological formula
But the numbers don'ts seem to add up correctly.
Example:
ecology% = (valueFromStep10) * difficulty *technologies * (3-PLANET * LIFE/300
the base produces 62 minerals
It has Hybrid Forest and tree farm,
and no previous damage
So I reduce 62 to
46
then I divide by 2 because I have a centauri Preserve
23
So I plug 23 into the formula:
23 * 5 (because I'm on the hardeset difficulty) * 75 (number of techs I have) * 1 (because my planet rating is +2) *3 (because life forms are abundant / 300
This comes out to 86.25
But When I got to the base it says 7 under ecology!
Is the formula they told us in the game wrong? or have I misunderstood how it works? How can I properly calculate and predict ecology??
|
|
|
|
February 1, 2004, 03:02
|
#2
|
Emperor
Local Time: 12:21
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
|
I guess you're talking about clean minerals?
IIRC, clean minerals = 16 + number of fungal *pops* that have already occured + number of tree farms built at all bases after first pop + number of centauri preserves built in all bases after first pop.
This was based on years of observation and experimentation, not on the manual.
If you're asking how to properly predict the amount of eco-damage after zipping past the clean minerals...I can't help there.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
|
|
|
|
February 1, 2004, 08:25
|
#3
|
Settler
Local Time: 17:21
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 5
|
hmmm pop meaning. when there's a small explosive growth of fungus on the map?
Or am I to understand you're keeping track of how many times the onomotepia *pop* occurs in dialogues with planet?
.....or # of dialogues with planet??
|
|
|
|
February 1, 2004, 09:11
|
#4
|
Prince
Local Time: 10:21
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Berkeley, CA
Posts: 989
|
"hmmm pop meaning. when there's a small explosive growth of fungus on the map?"
Yes, this is what's meant by a pop (sometimes written as >pop<).
Here's a link to a definitive explanation of eco-damage:
http://apolyton.net/misc/column/175_ecodamage.shtml
Note that Mad Monk is correct about Tree Farms and Centauri Preserves increasing the number of clean minerals (after the first >pop<), but Hybrid Forests and Temples of Planet also have the same effect.
|
|
|
|
February 1, 2004, 13:56
|
#5
|
Deity
Local Time: 11:21
Local Date: November 2, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
|
Quote:
|
Originally posted by angryinvalid
Or am I to understand you're keeping track of how many times the onomotepia *pop* occurs in dialogues with planet?
|
I don't think that most of us keep track of the number of pops in a game but I do believe that many players will deliberately induce a pop or two in selected locations where they are ready to harvest worms BEFORE building a bunch of treefarms and hybrid forests.
Once you understand the clean minerals system, it is not that hard to have a bigger base with no ecodamage. Even a dozen bases with the TF and HF combo means you are up around 40 minerals without even considering the impact of pops.
|
|
|
|
February 1, 2004, 18:56
|
#6
|
Settler
Local Time: 17:21
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 5
|
That was EXTREMELY helpful. Thank you very much.
I have another question, but I guess I should make it it's own thread since it's totally different, but since you guys specifcally are so helpful I'll ask you here too:
It seems like when Psi combat occurs between a native life form, and a unit with 2 3 or 4 reactor; larger hits are taken out of that unit each time he is damaged, seemingly nullifying his reactor advantage.......
Does this work out perfectly and exactly?
Does it only work with native life forms?
More effective when native is attacked, or attacks?
effective for non native units with psi attack??
|
|
|
|
February 3, 2004, 06:21
|
#7
|
Local Time: 04:21
Local Date: November 3, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
|
I'll just point out that this second question no longer needs to be answered as it was covered in the other thread.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 13:21.
|
|