Reply
 
Thread Tools
Old February 2, 2004, 12:56   #1
miserable09
Settler
 
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 6
time between turns
Is there anything that can be done to speed up the time inbetween turns...

I'm playing on a huge map with quite a few AI opponents.

My machine is 1.8 Mhz, 256 ram, fairly decent video card, (128MB Ge-force whater -- i think...)

I'm at the point where I can go get something to eat inbetween turns...

-m
miserable09 is offline   Reply With Quote
Old February 2, 2004, 15:22   #2
Ljube
C3C IDG: Apolyton TeamCivilization II MultiplayerDiploGamesC3CDG Blood Oath HordeC4DG The HordeCiv4 SP Democracy Game
Emperor
 
Ljube's Avatar
 
Local Time: 18:24
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
Buy more RAM, better CPU, etc...

Other than that, try playing on smaller maps with fewer opponents and less water. The most problematic thing is the recalculation of trade routes and the most critical moments are: AI capturing a city, anybody building a harbour, anybody building an airport, AI building a road and AI pillaging a road.
Ljube is offline   Reply With Quote
Old February 2, 2004, 15:30   #3
Ljube
C3C IDG: Apolyton TeamCivilization II MultiplayerDiploGamesC3CDG Blood Oath HordeC4DG The HordeCiv4 SP Democracy Game
Emperor
 
Ljube's Avatar
 
Local Time: 18:24
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
Also take a look at this

Previous thread on the same issue
Ljube is offline   Reply With Quote
Old February 2, 2004, 15:30   #4
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 13:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
It will get very long with 24-31 civs on a huge map. The more harbors/airports and roads to check the worse.

Kill of some civs will help. The ram is not a big factor after about 400mb. I only see it use about 3xxmb even on a 1gb system.
Video card will not natter.
Cpu is a big one as I played the same turns on my 1.7gh and then on my 3.066gh and the times were about double. Even on the 3gh it got out to about 25 mins on some of the turns with lots of fighting late in the game.
vmxa1 is offline   Reply With Quote
Old February 3, 2004, 11:19   #5
miserable09
Settler
 
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 6
that's insane
That's insane!

Someone needs to develop a fix for this!!!!

I'm no programmer, but, I'm guessing all it's doing is number crunching and if/then statements inbetween turns! Jesus, it's like it's running on punchcards or something...
miserable09 is offline   Reply With Quote
Old February 3, 2004, 13:06   #6
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 13:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
True, but the permutations on routes for 20-30 civs and 400-500 cities is quite large. You need to check that all deals are still valid.

Then if a war is going (and it usually will be) and they have hundreds of units for each civ, well you get the picture.
vmxa1 is offline   Reply With Quote
Old February 3, 2004, 15:14   #7
PLATO
Apolyton Storywriters' GuildGalCiv Apolyton EmpireCivilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy GameThe Courts of Candle'BreC4BtSDG Rabbits of CaerbannogC4DG The HordeC4WDG éirich tuireannC3CDG Blood Oath Horde
Emperor
 
PLATO's Avatar
 
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
If you have animation on, use cap lock to speed up non-combat unit movement. Helps a little...not much...but a little.
__________________
Favorite Staff Quotes:
People are screeming for consistency, but it ain't gonna happen from me. -rah
God... I have to agree with Asher ;) -Ming - Asher gets it :b: -Ming
Troll on dope is like a moose on the loose - Grandpa Troll
PLATO is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 13:24.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team