February 3, 2004, 10:55
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#1
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Chieftain
Local Time: 17:26
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
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Why are the huts always 'maps' in my home made games?
I have been making my own senarios etc for my own epic style games.
Anyways, when playing them, every hut i get is "x tribe wants to share there maps with you".
Everytime! Can't be coinsidance! What do i have to do to be able to get other things out of huts?
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February 3, 2004, 10:56
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#2
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Emperor
Local Time: 17:26
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Bad luck.
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February 3, 2004, 11:06
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#3
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Chieftain
Local Time: 17:26
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
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BS. It can't be bad luck. I just made the game so i start off with an explorer to do some scouting for me to test. (i set the scout unit to explorer, and choose a expansionist civ). I also set the road movement rate to 10.
THis means my explorer can travel 20 squares each turn.
So, i let him loose, and after about 20 quick turns, all the explorer found in huts were maps.
I tried this several times. same result.
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February 3, 2004, 13:26
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#4
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Deity
Local Time: 13:26
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That does not sound right to me. Many test have been run and posted to test techs from huts and no mention of any such phenom.
Try logging each hut to see if you have not glossed over some other outcomes.
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February 3, 2004, 15:23
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#5
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Prince
Local Time: 12:26
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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An expansionist civ may get maps more often than those with other traits, but should get a sprinkling of other results.
Test this by turning Save World Seed off, then save and replay the hut-busting move to see whether other results come up.
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February 3, 2004, 15:36
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#6
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Prince
Local Time: 17:26
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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What difficulty level are you playing in (tweaked or not) and the general tab page what default is chosen for the AI?
I have found varying results based on moving these settings around, however not as bad as yours but similiar. Try both settings on Monarcy or Emperor, although you can go ahead, rename and tweak them as you please. Any way that worked for me. Good Luck!!
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February 3, 2004, 15:42
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#7
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Prince
Local Time: 17:26
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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snoochems, additionally there are two other factors, namely what 'Age' were you in? the unit, try a scout and a warrior instead of a explorer.
Again, Good Fortune, I think Goody Huts are integral to game culture.
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February 3, 2004, 16:32
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#8
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Deity
Local Time: 13:26
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Join Date: Feb 2001
Posts: 21,822
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Quote:
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An expansionist civ may get maps more often than those with other traits, but should get a sprinkling of other results.
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Nope, the only special thing about huts for expansionist is that Scouts (or rather, the unit set to the "scout" unit on the General tab) cannot pop barbs from huts.
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February 3, 2004, 17:34
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#9
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Deity
Local Time: 13:26
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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You may have hit on it Antrine. If all ancient techs are discovered, you cannot get techs. I would still expect to see some warriors or gold, but who knows.
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February 3, 2004, 22:19
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#10
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Chieftain
Local Time: 17:26
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
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Wow, i can't beleive no one else here has had this problem.
When i first got conquests i remember having this problem. I can't remember what was causing it though.
I make my own difficult level up, and the world size, and some general settings are changed too. The setting are all usually set to favor big time epic games. (20 civs, 320x320 map, raod movememnt = 10 etc)
Do you think it could be something to do with my own difficult level? I'll go try.
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February 3, 2004, 23:13
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#11
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Prince
Local Time: 17:26
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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snoochems, I am doing the same, now version 23, on a 360 by 306 map, 31 civs, plenty (hundreds) of barbarian camps.
The Age matters, the unit you hit the hut with matters, the characteristic settings of the Civ matters and the two difficulty settings matter (so far as I can tell). Some of my analsys is admittedly unscientific, however with all these tweaks I get results I can more neatly predict.
And I did encounter similiar problems you mentioned, (see above).
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February 4, 2004, 10:18
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#12
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Chieftain
Local Time: 17:26
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Join Date: Jan 2003
Posts: 71
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okay. The problem ended up being that i made my own difficulty level.
Instead, i just changed one of the existing difficulties to the exact same settings that i had made up for my own. Problem solved. Now i get everything in huts.
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February 4, 2004, 16:06
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#13
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Prince
Local Time: 17:26
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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Happy Gaming
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February 4, 2004, 17:25
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#14
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Prince
Local Time: 12:26
Local Date: November 2, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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Is there no editor control over what you can get from a hut?
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February 4, 2004, 18:18
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#15
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Prince
Local Time: 17:26
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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The simple answer, no.
However, we ( anybody) are lobbying or (crying) for to have these options in an upcoming PATCH this spring!!! Firaxis HINT HINT
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