February 5, 2004, 17:25
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#31
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Emperor
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The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.
Join Eventis, the land of spam and unspeakable horrors!
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February 5, 2004, 18:11
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#32
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Deity
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Location: lol ED&D is officially full PvP LOL
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Quote:
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Jamski is a notorious spammer
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Whether or not that's true, I have never posted a single smilie as my "+1" 
/me raises one eyebrow like Sean Connery *
-Jam
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February 5, 2004, 18:47
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#33
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Local Time: 04:29
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 6, 2004, 01:27
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#34
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Deity
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I hope Brian is not coming out with yet another RT"S".
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(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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February 6, 2004, 10:59
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#35
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Emperor
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would you please stop spamming my lovely thread?
I'm really curious to see what Brian will do now. Somehow I think that he would want to diversify his products, have some different games before he returned to RoN.
Maybe he's going to create The Lumberjack Tale, the ultimate RPG!
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'Yep, I've been drinking again.'
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February 6, 2004, 11:07
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#36
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Local Time: 04:29
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What do you want us to do, post actual information?
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 6, 2004, 12:48
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#37
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Emperor
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coming to think of it... do you know something that we don't?
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'Yep, I've been drinking again.'
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February 6, 2004, 12:56
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#38
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Deity
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Sure, here's some information about the game (Taken from the official site www.BriansGames.com):
Genre: TBFPS (Turn Based First Person Shooter)
Release Date: Next week
Story:
You're one man against the whole planet, in this science fiction game set on Alpha Centauri...
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February 6, 2004, 14:50
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#39
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Provost
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Quote:
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Originally posted by Osweld
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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February 6, 2004, 15:09
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#40
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Deity
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Re: Lumberjack Tycoon, Brian?
Quote:
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Originally posted by Alex
So, will we see Brian Reynolds' Lumberjack Tycoon in the future?
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I'd say it's doubtful.
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February 7, 2004, 00:51
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#41
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Local Time: 04:29
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Quote:
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Originally posted by ADG
Sure, here's some information about the game (Taken from the official site www.BriansGames.com):
Genre: TBFPS (Turn Based First Person Shooter)
Release Date: Next week
Story:
You're one man against the whole planet, in this science fiction game set on Alpha Centauri...
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I even clicked on the link.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 7, 2004, 07:32
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#42
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Woohoo, got one to click it
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February 7, 2004, 07:37
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#43
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Deity
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Fortunately some of us are not quite so gullible.
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February 7, 2004, 09:50
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#44
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With the amount of tripe released as games these days, it really isn't that outlandish.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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February 7, 2004, 10:25
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#45
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Deity
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Hehe true. I am still waiting for a TBFPS.
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February 7, 2004, 10:33
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#46
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Deity
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I'm sure there is/was one.
-Jam
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February 7, 2004, 23:14
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#47
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Emperor
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That's a game that might actually do well where I'm from.
You know Caveman Games? Make a Lumberjack Games.
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Get busy living or get busy dying.
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February 8, 2004, 11:31
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#48
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Deity
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I just read a interview Brian Reynolds. The last question is about the next game:
Quote:
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N – Finally, what are the plans at Big Huge Games after the expansion pack is released?
BR – Some members of our team are already at work on our next cool real time strategy game!
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I guess that means Lumberjack Tycoon is out of the qestion
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February 8, 2004, 12:33
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#49
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Brian, I like RON as much as the next guy, but please, come back to the light. We need the next great TBS, and you're the only one who can do it.
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February 8, 2004, 13:04
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#50
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Quote:
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Originally posted by Guynemer
Brian, I like RON as much as the next guy, but please, come back to the light. We need the next great TBS, and you're the only one who can do it.
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Totally agree.
Please don't go to the RTSes. The drones need you. They look up to you.
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'Yep, I've been drinking again.'
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February 9, 2004, 01:01
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#51
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Deity
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Too bad, BR lost it.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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February 9, 2004, 04:31
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#52
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Deity
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Well I hate the decision too, but alas from his perspective it is perfectly rational.
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February 9, 2004, 05:07
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#53
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Deity
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Are those damned real time games easier to write, or do they sell better?
Well at least the AI code doesn't have to be good, I think.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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February 9, 2004, 10:37
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#54
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Deity
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why do people here think RON is the first RTS Brian had a big role in? Does everyone forget Sid Meier's Gettysburg ??
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"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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February 9, 2004, 14:42
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#55
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I didn't forget SMG -- I just thought it was a step in the wrong direction.
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'Yep, I've been drinking again.'
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February 9, 2004, 15:23
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#56
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Deity
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SM's Gettysburg? I think I recall a game with that name a long time ago, but wasn't it turn based, or do I recall wrong?
Quote:
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Originally posted by Urban Ranger
Are those damned real time games easier to write, or do they sell better?
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They sell better... most people don't like to think when playing games... they only play games to get the fastest reaction time
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February 9, 2004, 16:36
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#57
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Deity
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Quote:
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Originally posted by ADG
SM's Gettysburg? I think I recall a game with that name a long time ago, but wasn't it turn based, or do I recall wrong?
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No it was real time. as was its successor SM's Antietam (also published by Firaxis, but the engine modifications were subbed out to a boutique wargame shop, which then licensed the engine and applied it to the Napoleonic period) People forget its RT, cause its not a "typical RTS" you dont build units, instead they appear on the battlefield based on when they did historically. Basically its an accurate historical wargame - and it shows how good RT is for modeling that, at the the tactical (in this case grand tactical) level.
Its pauasable, so you have to time to think (and thinking is quite important - since the time scale is compressed, i find pausing (within limits) reasonable.
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"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Last edited by lord of the mark; February 9, 2004 at 16:41.
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February 9, 2004, 16:52
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#58
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Deity
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the boutique firm is Breakaway games, also a microprose spinoff, and the games they made after Antietam were "waterloo: napoleons last battle" and "Austerlitz".
So thats 4 historical wargames with that engine. Plus all the Paradox games. Plus every city builder. Plus the games made with the total war engine. Doesnt seem to me that a game has to be TB to be a "thinking mans" serious game. You just make your own turn, by pausing.
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"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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February 10, 2004, 05:59
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#59
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Deity
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What's the point of running realtime on a wargame?
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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February 10, 2004, 06:11
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#60
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Deity
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It works ok as a subgenre IMO.
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