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Old February 5, 2004, 12:12   #1
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Production planning
Considering the fact that we will eventualy (probably soon) open war with AOE the glorius hive should be planning its production through war.
after checking production capabilities of rou citys i'd say we are in good situation (still). most of our citys can build laser choppers in less then 3 turns and drop-lasers in about 3-4 (without using too many crawlers).
i beleave we can make, in a total, about 16 units in 2 turns (of both types). ill need the war planners to tell which type of units they need and how many (considering the above limit).
i know some might say we might be able for more, but better to stick plane to pesimistic outcome.
also you'll have to decide wether we conbine our prduction with drones to 1 big army.

the moment we reach here more or less an agreement on what we need to build ill send a production plan to playmaker (whom ever it may be untill then).
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Old February 5, 2004, 15:00   #2
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How long will it take us to build 10 choppers, 2 drop rovers, 4 drop infantry & 3 drop probes?
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Old February 5, 2004, 15:04   #3
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the drop robbers might be a litle heavy, i'll check,all the other i think we can build in about 3-4 turns maximal time.
How inportant is it to have robbers instead of infantery?
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Old February 5, 2004, 18:04   #4
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Are we building shells and upgrading then? Or do we plan to attack with lasers?

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Old February 5, 2004, 18:36   #5
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i was planning on building lasers.
i searched the citys for some impact but didnt find any...

any way , if you have any better idea about the units you wnat just tell me and i'll prepare the plan to build them.
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Old February 5, 2004, 20:41   #6
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Quote:
Originally posted by t_ras
i was planning on building lasers.
i searched the citys for some impact but didnt find any...

any way , if you have any better idea about the units you wnat just tell me and i'll prepare the plan to build them.
We are supposed to get a missile prototype this turn from the Drones.

We are also supposed to get 3 armor this turn too, right.

I suggest:

Missile choppers (6-1-12)

Missile needlejets (6-1-12)

Drop defensive speeders (1-3-2); we can use drop infantry if the speeders are too expensive

Drop defensive probes


The choppers primary mission is to empty the AOE bases and generally destroy AOE forces. The choppers will also help recon.

The needlejets primary mission is to recon and aerial blockade. They will also help kill AOE forces.

The drop speeders primary mission is occupy and hold enemy bases.

The drop probes primary mission is to keep us from losing any techs or bases to the AOE. The drop probes will also be useful in exploiting any probe oppurtunities that present themselves.

If we do this invasion right, we should have no units in or near hostile territory that are not in a base at the end of the turn.


I am not sure how many units we will be able to make and what a good mix (how many of each) will be.

I will look into it in greater detail once we get the new turn.


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Old February 5, 2004, 21:42   #7
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Sounds good for a start. I am quite excited.... I can´t wait kicking their @ss
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Old February 6, 2004, 05:43   #8
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what about 8 misile choppers, 3 drop probs, 5 drop misile infantery?
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Old February 6, 2004, 05:45   #9
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also i would make the without armor.
if we'll be attaking we'll need as many units as we cen get, and the armor is less inportant for offensive units.
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Old February 6, 2004, 11:33   #10
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Comrade Mead has excellent understanding about this war. Not sure if you have been reading the Drones Embassy but it appears you are the only one that has grasped about everything that needs to be covered.

Ok. Since the Googliegod and tassgod has vouched for the safty of the Hive forum, and since it looks like not everybody had checked the Drones embassy, I'm going to spill the details out here.

We are planning to attack univ cooperatively with the Drones. The combined force will be something like 20 missle choppers, 8 drop infantry and 4 drop rovers, plus 6 drop probs. We are aiming to provide half of the military force and by this I'm hoping we will be taking half of the uni bases when we split up the uni territory.

We already have +3 armor. The drop infantry will be +3 armor since its purpose is occupation. The choppers will not have armor, as Comrade Mead said, they will be used to empty the uni bases. The probs will be used to prevent the uni probs to buy out our bases. We will try to download the uni map too since we have already infiltration and all the techs (I believe). The missle prototype will arrive this coming turn.

[Edit] Probes: Not sure if we want to download the map. We didn't have SotHB and we may not want it. But without getting it first we won't be able to get the map. Opinions?
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Old February 6, 2004, 11:42   #11
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thanks, all clear now
i'll make a production plan to build half this force as fast as posible.

who should i send it too (the turn player)?
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Old February 6, 2004, 11:52   #12
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I'd prefer you post it here so we can discuss about it.
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Old February 6, 2004, 12:11   #13
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Question. Needlejets. My understanding is that you normally use needlejets as interceptors against enemy's air force. However seeing that they don't have DAP yet do you still think we need needlejets?
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Old February 6, 2004, 12:27   #14
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Quote:
Originally posted by HongHu
I'd prefer you post it here so we can discuss about it.
your right
of course it's better to publish here so you can fix whatever needed , i just thought youd rather not.


Quote:
Originally posted by HongHu
Question. Needlejets. My understanding is that you normally use needlejets as interceptors against enemy's air force. However seeing that they don't have DAP yet do you still think we need needlejets?
i think needlejest are a waist. choppers can do all the same for the misions we need, unless the CCs are too far a way.
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Old February 6, 2004, 12:35   #15
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now that i think about it i'd rather wait till new turn is sent to us to make plan, just to be sure all is ok.
the moment we get the turn i'll post it here.

is it OK or will it be 2 late?
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Old February 6, 2004, 12:44   #16
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Quote:
Originally posted by t_ras

of course it's better to publish here so you can fix whatever needed , i just thought youd rather not.
T_ras thank you for being considerate. I had feared that we would be leaking info if details are discussed here. However I have since consulted Googlie again and I'm now thinking that we could go ahead and do it here. GooglieGod and tass will be able to monitor the other forums and their game turns, so if it appears that somebody knows our plan ahead of time and had prepared counter steps then I'm sure GooglieGod and tass will be able to find that out. I'm now entrust my trust on our gods.
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Old February 6, 2004, 17:01   #17
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Question. Needlejets. My understanding is that you normally use needlejets as interceptors against enemy's air force. However seeing that they don't have DAP yet do you still think we need needlejets?
Noodles are a cheap way of sinking any foils or cruisers that come near our shores. We can send them on patrols to search for incoming traffic.

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Old February 6, 2004, 18:22   #18
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I agree. Also we may want to send a needlejet to escort PEACE's colony pods if they manage to escape?
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Old February 6, 2004, 18:26   #19
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Comrade Jamski is right. If we have needlejets, or "noodles" as Jamski puts it, we can take down any transports that the CPU is trying to sneak our way, they'll also be able to destroy any reinforcements that the CPU might try to send to their bases under siege.....just have them fly behind the base into enemy territory and destroy the unit.

Since we are providing half of the invasion force, are we going to get a fair share of the spoils or just take a back seat?

Two more questions.....

1) While both of us are going to be concentrating on Uni bases, will anyone be watching out for the CyCon units and bases?

2) I don't think I can stress this enough, but I feel like we are helping out PEACE and I would like them to contribute to this invasion in some way. So far it seems like only the Drones and ourselves are doing this.

I understand that PEACE has become a "bitplayer", I want to see them contribute some units or at least give us creds/minerals so we can build our own units.
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Old February 6, 2004, 18:27   #20
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Sounds good Comrade HongHu.

If we send one though, there's going to be a window where our craft will have to refuel and the colony pod will be all alone out there. That window is probably going to be the most dangerous time for PEACE's pod.
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Old February 6, 2004, 18:33   #21
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I have built a cruiser for the same purpose too. It is a (1,3,6) unit. Not much attack ability but should provide decent defense you think?

PEACE would not be able to contribute any minerals since they may not have any bases left.

They will be able to contribute more later when we help them reestablish their home. They may be able to contribute some navy forces for our east coast I'm not sure, for I think their military was in a pretty bad shape. There's no way they can contribute to the univ war other than voting in the planned planetary council.

As for spills of war I would like to hear some suggestions. My thought is if we provide half of the force, we should get half of the spills. But somebody needs to look at it at a closer level. Buster mentioned that we should talk about it. But there is no talk about it yet.
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Old February 6, 2004, 18:40   #22
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For spoils of war, I would basically just have a general outline of what each faction gets, that way there isn't a rush to conquer bases and spread our forces too thin. The cruiser sounds like a good escort, all it needs is good armor and morale. Seeing as how the CPU doesn't have air support yet, we can have our cruiser run next to their pod without worry.

I definitely agree that 1/2 of military = 1/2 of spoils. We can't have the Drones getting ALL the bases now.


....Jeez, what were PEACE doing? They should have made more military units.....were they only making stuff for their bases, or were they under constant mindworm attack?
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Old February 6, 2004, 21:16   #23
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Quote:
Originally posted by HongHu
Question. Needlejets. My understanding is that you normally use needlejets as interceptors against enemy's air force. However seeing that they don't have DAP yet do you still think we need needlejets?
I usually use them as as recon, long range strike against hard targets, and aerial blockade.

Note that because we have CB we get a +2 movement bonus.

RECON
Recon because they can move 12 spaces per turn and then 12 turns back to base. Choppers must land after 12 spaces or crash land. Right now and for the next few turns AOE does not had DAP so our needlejets are immune in the air. Our choppers will only be able to recon out 6 spaces before they must turn back for base.

I am not so worried about the 30% damage that the crash landing would casuse as the fear that an AOE probe would capture the chopper, or another AOE unit destroy it on the ground.

LONG RANGE STRIKE
They can hit a lot further out than the choppers. The choppers can far out, but must either land in the newly occupied base, or crash land.

AERIAL BLOCKADE
This is the main reason I am wanting to build some needlejets now. My plan is to place the needlejet on the far side of a target base on top of any roads leading from the target base to other AOE bases. The needlejet may, if I want, attack the target base (I might instead empty the base with choppers) and occupy it with drop units. Any reattacks, I am most worried about probes, the following turn will have to go around the eedlejet. My needlejets effectively cut of my new bases from AOE reattack.



After we get a few needlejets I would like to concentrate on choppers, but I would like 4-6 needlejets.


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Old February 6, 2004, 21:19   #24
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The nice thing about air-units at this stage of the game is that noone has SAM, so we can use them to block.

-Jam
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Old February 6, 2004, 21:23   #25
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Quote:
Originally posted by Jamski
The nice thing about air-units at this stage of the game is that noone has SAM, so we can use them to block.

-Jam
Exactly.

That will change with time, but hopefully by then it will be too late for the AOE.


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Old February 6, 2004, 21:29   #26
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What the **** is the AOE?

-Jam
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Old February 6, 2004, 21:38   #27
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easy with the swear words, comrade Jamski.

Axis Of Evil........or the CPU.
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Old February 7, 2004, 01:03   #28
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Ok. I'll try to make sure I understand and remember all the things you guys are saying. But I really hope that when we are at that point somebody would be able to play along side with me.
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Old February 7, 2004, 02:05   #29
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ok what about 4 needljets, 4 choppers, 3 drop. inf. , 2 drop rober, 2 drop probs?

it is maby not all but it is a lot for the bgginnig. i think choppers, infantery and probs can be finished in 2 turns, the other might depend on how many crawlers we can "eat" for this.
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Old February 7, 2004, 10:18   #30
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easy with the swear words, comrade Jamski.
sorry my bad

CPU = CyCon+PEACE+Uni?

I'll stick with CyUni, that seems to be the one in common use.

-Jam
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