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Old February 8, 2004, 21:22   #31
Jamski
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Quote:
I don't think he does know what to do though.
Shall I send him a PM telling him how to edit his post, or do you want to do it?
Quote:
You can't trust those economists.
True. Imagine what would happen if they ran the world... LOL !

...wait...

Oh crap.

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Old February 9, 2004, 04:48   #32
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The men in white coats are coming to your house as we speak. You will rue the day............yes.........rue.

I'll update the first post also.
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Old February 9, 2004, 05:04   #33
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Take that technical asterix away, you

I'm in.

Me, me, me!

-Jam
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Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
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Old February 9, 2004, 11:53   #34
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I'm in again. Gat, Or, Ade.

And I'm cool with whatever rules youse guys come up with.
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Old February 9, 2004, 14:14   #35
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Updated.
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Old February 9, 2004, 18:30   #36
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New rule:
If your name starts with "Space" you can't nuke other players for the first 5 rounds.
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Old February 10, 2004, 11:41   #37
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Whew, thank God mine starts with Spaced! :lol
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Old February 10, 2004, 12:27   #38
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The parsing stops after the fifth character, sorry.
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Old February 10, 2004, 13:02   #39
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Okay,

New rule:
Nuke Skanky
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Old February 10, 2004, 14:06   #40
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Quote:
Originally posted by Spaced Cowboy
And I'm cool with whatever rules youse guys come up with.
I don't believe I posted anything like that.
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Old February 10, 2004, 15:16   #41
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Hmm... I see that my previous statement has a serious flaw in logic and hereby retract it. (I checked with the lawyers and they said it was okay).

And Skanky, you must stopped getting sooooo hammered. It is not good for you....er long term that is.
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Old February 10, 2004, 18:48   #42
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Btw we need to make the rule that if both players use nukes and spies on each other in the same round the order doesn't matter. Hence both spies should sabotage their opponent's launch.
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Old February 10, 2004, 19:19   #43
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Basically what you are saying is that spies cannot sabotage spies.
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Old February 10, 2004, 19:21   #44
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Yup.
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Old February 10, 2004, 19:32   #45
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And the spys and nukes are lost by both parties?

-Jam
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Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
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Old February 10, 2004, 20:03   #46
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Yup.
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Old February 11, 2004, 03:49   #47
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Fine with me.
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Old February 11, 2004, 04:13   #48
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We need more players. If you are lurking then come on join the game!
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Old February 11, 2004, 04:14   #49
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So when are we planning on starting this war?
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Old February 11, 2004, 04:33   #50
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We need at least 8.
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Old February 11, 2004, 10:33   #51
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1. I disagree that you should lose your stockpiled nukes. Your orders should just be scrambled (that is if you choose launch, then no launch).

2. Spy's should be ineffective against hide in bunker (You need one trump of the spy move, basically makes playing the spy a little more challenging).

3. A question about stockpiled nukes. Can you stockpile, then fire only three the next turn (still having one stockpiled), and fire three again?
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Old February 11, 2004, 11:09   #52
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1. I think it's fairer as I proposed it........you fire them that turn you lose them. People earlier seemed to agree with it, so any other dissenters should speak up now.

2. I already said this, and we agreed that spies die to a trap if the player bunkers.

3. Don't see why not if everyone is happy.
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Old February 11, 2004, 11:22   #53
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1. When stockpiled nukes are set be fired, they're lost (Explosion in the air ), if this player is being sabotaged

2. As already said: Agreed... spies cannot sabotage a bunker

3. I'd say this should be up to the GM to decide... it's him who's going to keep track on them
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Old February 11, 2004, 11:46   #54
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Okay, last one. Can we waste a turn on rebuilding our bunker?
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Old February 11, 2004, 13:15   #55
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I also think its fair to say you can rebuild, which costs 1 turn. It's costly and wont get used that much I think, but it is a reasonable resource IMO.
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Old February 12, 2004, 03:18   #56
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Yes, that sounds reasonable... as for firing half your stockpile, I don't see why not - it wouldn't be hard to keep track, and there's nothing in particular that would stop you from doing so.
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Old February 12, 2004, 05:39   #57
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Ok both are in.

All you lurkers, consider joining. Look how much effort we are putting in to make the game a good one!

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Old February 12, 2004, 06:22   #58
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Make a new thread with a slightly pornographic title.

"DrSpike has a big rocket for you"

Then we can get started

-Jam
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1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Old February 12, 2004, 06:31   #59
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We only want 2 more, not 202.
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Old February 12, 2004, 06:39   #60
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How many people did you expect your big rocket would attract

-Jam
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1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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