February 13, 2004, 03:55
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#61
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PolyCast Thread Necromancer
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Actually...It could have.
You should see some of the things they've said to me!!!
Don't worry though. While I won't be as godly here as I am there, I'll still be a little arrogant
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February 13, 2004, 11:57
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#62
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Quote:
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Originally posted by Googlie
Although a "fairer" way would have been for Tass or I to play the turn following the PEACE turn orders (which did involve scrapping the Command Center first to raise rush-build cash)
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That would create a nasty precedent though.
Without the rule that the first-played turn of the turnplayer is the official one, one could get situations where factions are demanding a replay of their turn for every little and unintentional mistake and diversion from the orders the turnplayer made. That would create even more reloads and more opportunities for any irregular action. 
AFAIK Makahlua is their official turn player, so if she didn't follow the official orders in her original turn, well then that's IMHO bad luck for PEACE. If they don't think she plays well, they should search another turnplayer.
This situation with reloads and (un)official turns etc made me think about another hypothetical scenario. I was wondering, what would you decide if a member, who is not at all an official turnplayer, without permission played the turn well before the deadline has passed, and clearly diverged from the official orders already written at that moment?
There is the case of Jamski playing the turn and declaring Vendetta on the Angels IIRC, but that was when the Hive deadline had already long passed, so that's a special case AFAIK.
Recently t_ras also posted the Hive turn while there was apparently an order wrong executed, but I don't know what is t_ras' position in the Hive, and to what degree he misplayed the turn, so I don't know if that resembles my hypothetical situation above.
Just asking so I know more clearly what the rules are.
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And now they're whining in their private forums about the "lack of a truly neutral CMN"
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Reply something back about the lack of a truly fairplaying faction?
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February 13, 2004, 15:53
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#63
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Deity
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Quote:
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Originally posted by Comrade Tassadar
PEACE is so whiny though.....
Too bad you won't get access to their forums It would be most entertaining.
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Not even some whiny parts?
/me starts begging for more...
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February 13, 2004, 16:13
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#64
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Provost
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Yes we want to hear some whining!
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The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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February 13, 2004, 17:22
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#65
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PolyCast Thread Necromancer
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After the game  If i reveal anything, and PEACE finds out about it...I might have to burn down all their cities or something
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February 13, 2004, 18:08
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#66
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Provost
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Quote:
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Originally posted by Comrade Tassadar
After the game If i reveal anything, and PEACE finds out about it...I might have to burn down all their cities or something
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Well we are willing to risk destruction of PEACE  .
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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February 13, 2004, 18:08
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#67
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Emperor
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Quote:
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Originally posted by Skanky Burns
I tried it, but to be honest I prefer Opera. Which is why I'm using Opera now.
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yaR.
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February 15, 2004, 12:13
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#68
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I'm having a look at the new PUT turn. Our task force isn't attacked, but they still scrapped the command center. But whatever, who knows Makahlua did so too in her original turn.
Also I noticed that the Hive has acquired ProgPsych and AdapEcon. Could someone please check that they also had those techs in the first PUT turn? But "whatever" here too, even if they weren't supposed to get it this turn, they would have gotten it anyway next turn, so it wouldn't make much of a difference.
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February 15, 2004, 13:01
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#69
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Deity
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Quote:
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Originally posted by Maniac
I'm having a look at the new PUT turn. Our task force isn't attacked, but they still scrapped the command center. But whatever, who knows Makahlua did so too in her original turn.
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Tell me if I'm wrong, but if Makahlua did scrap that CC and did not attack our task force. Herc wouldn't then caused a reload message by activating the laser squad and attacking our task force IMO.
What I mean is: if a turnplayer makes a save, and another player opens that save and makes a move with a unit that hasn't spend it's movement points, is a reload message then also attached?
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Originally posted by Maniac
Also I noticed that the Hive has acquired ProgPsych and AdapEcon. Could someone please check that they also had those techs in the first PUT turn?
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No, those techs were not in Hive hands in the 2155 midsave.
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February 15, 2004, 18:56
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#70
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Quote:
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Originally posted by GeoModder
No, those techs were not in Hive hands in the 2155 midsave.
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They have the cheek to claim Googlie isn't being neutral, while still cheating  Nice and fairplay team
IMHO, we should publish a 3D article about the reloads and about them doing it differently this time. Also, it shows the Hive accepted it, knowing they didn't the first time.
Seems that everyone cares about fairplay and fun
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February 15, 2004, 19:26
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#71
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Quote:
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No, those techs were not in Hive hands in the 2155 midsave.
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Thanks.  Though it was the first due-to-PEACE-reloading-illegal PUT MY 2156 that needed to be compared to the official MY 2156 turn.  But indeed: I have now checked it myself now the official PUT turn is played, and in the first illegal version the Hive didn't have AdapEcon and ProgPsych. So unless Makahlua gave those two techs to the Hive in her original turn too and Hercules forgot to do so in his replay, both PEACE and the Hive have cheated...
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February 15, 2004, 19:45
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#72
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Deity
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Quote:
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Originally posted by Maniac
Thanks. Though it was the first due-to-PEACE-reloading-illegal PUT MY 2156 that needed to be compared to the official MY 2156 turn.
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If not specified, how can one now?
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February 15, 2004, 22:42
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#73
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Emperor
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Quote:
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Originally posted by GeoModder
No, those techs were not in Hive hands in the 2155 midsave.
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Per my following of the various saves, the disputed save that saw the CyCon units attacked and destroyed did send those techs to the Hive. The midsave (GeoModder, how can you access the PEACE midsaves?) also had those techs being sent to the Hive. The replayed turn has them being sent.
On what basis is any contrary assertion being made? That the Hive didn't accept them first time round but now do? In which case is isn't PEACE who are cheating, but the Hive
G.
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February 16, 2004, 06:44
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#74
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Deity
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Quote:
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Originally posted by Googlie
The midsave (GeoModder, how can you access the PEACE midsaves?)
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I cannot, I merely checked the 2155 CyCon midsave. And since then the Hive still had pact with CyCon, I could see what techs they had or not.
I hope their is no allegation of cheating hanging above my head here?
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February 16, 2004, 13:32
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#75
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Local Time: 19:42
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GeoModder:
Quote:
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What I mean is: if a turnplayer makes a save, and another player opens that save and makes a move with a unit that hasn't spend it's movement points, is a reload message then also attached?
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I don't think so.
Googlie:
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Originally posted by Googlie
On what basis is any contrary assertion being made? That the Hive didn't accept them first time round but now do?
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That was indeed it. I realized of course I could be mistaken.
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In which case is isn't PEACE who are cheating, but the Hive
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Darn.  Btw, would I be correct to assume the Hive not accepting the PEACE techs is the "major mistake" HongHu is talking about in the turn tracking thread? If so, she has ignored Tass' ruling two posts below in the previous link that a posted turn was final and that the replay needed to be exactly (as much as reasonably possible) as the first play.
***
If the above is true, I really don't feel anymore to continue playing this ACDG. We'd better stop it IMHO. How can we play this game in a decent way when PEACE is pissed off at us and the Gods because they broke the agreed upon rules of the first turn as the final and official one, and when HongHu breaks that same rule only a bit later??  What does the rest of you think about this subject?
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Last edited by Maniac; February 16, 2004 at 14:11.
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February 16, 2004, 15:19
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#76
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Provost
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I inquired too what was Hives mistake. But this isn`t a reason to end the ACDG.
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The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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February 16, 2004, 15:49
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#77
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PolyCast Thread Necromancer
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I think if you quit, CyCon will wither away  Don't quit!!!!!  CyCon needs you!
And Googlie and I are discussing the matter.
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February 16, 2004, 16:46
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#78
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Quote:
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Originally posted by obstructor
I inquired too what was Hives mistake. But this isn`t a reason to end the ACDG.
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This is just one of many incidents. Some of these incidents proved to be unfounded, without anything irregular going on, but with others there was indeed something questionable going on. So it's not like it's unnecessary to sometimes ask the Gods to check if nothing fishy is going on. However the choice seems to be to either shut up about possible irregularities, or get "  " and "  " reactions from other factions their members about daring to question some actions. That really gets  after a while.
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February 16, 2004, 18:32
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#79
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King
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please dont go
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February 16, 2004, 18:37
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#80
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Emperor
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Quote:
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Originally posted by Maniac
Btw, would I be correct to assume the Hive not accepting the PEACE techs is the "major mistake" HongHu is talking about in the turn tracking thread?
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No.
In their internal thread she said that (first time round) they didn't accept the techs as it depressed their research rate to their next tech.
I think she forgot second time round, 'cos now the other Hiverians are complaining about the effect on their research rate.
Tass and I discussed having HH play yet again, but decided that as this change gave them no advantage, but rather a distinct disadvantage, we'd let it run.
If PEACE hadn't offered the techs first time, then had the second, we'd have insisted on a replay, but that was not the case.
And she did replicate the first turn's mismanagement in the second (the action she wanted to replay but Tass wouldn't let her earlier on)
G.
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February 16, 2004, 18:53
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#81
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Thanks for the answer.  It seems all my assumptions about PEACE/Hive actions are wrong lately.
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February 16, 2004, 19:10
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#82
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Deity
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Let the game continue then  With Maniac
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February 16, 2004, 21:41
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#83
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Local Time: 17:42
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Yay, crisis averted
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February 17, 2004, 03:55
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#84
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But all this begs the question of what should happen if things WERE as bad as suspected..... In the Civ3 ISDG we are facing this now, with two teams using an exploit, one as 'justice' after the first team's exploit abuse, and now both are threatening to stymie the game as neither will back down. What happens if someone abuses the system here and is going to be a f***wit about it? What can we do?
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February 17, 2004, 08:55
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#85
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Deity
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Try to keep the moral high ground, that's all we can do. That way, if the cheaters bail out or are expelled by the gods, we're the winners
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February 17, 2004, 10:54
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#86
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Quote:
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In the Civ3 ISDG we are facing this now
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So it indeed seems to be a characteristic of all democracy team games.  After this one I therefore think we should have no more team games, as fairplay can't be assured.
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That way, if the cheaters bail out or are expelled by the gods, we're the winners
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I doubt that's ever going to happen.  Personally I think that in such circumstances we should just leave the game, and if as a consequence our opponents win, they would hopefully realize it's not because of their skills, but because of their cheating. It would be a meaningless victory.
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February 17, 2004, 11:17
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#87
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Deity
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Quote:
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Originally posted by Maniac
So it indeed seems to be a characteristic of all democracy team games. After this one I therefore think we should have no more team games, as fairplay can't be assured.
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Cheating has nothing to do with teams, but with attitude. In a single-player-a-faction game exactly the same thing could have happened. Only the effects are less influenced since not so many players are participating in such a game. Besides, it gives the gods a job to perform  . Shouldn't be only fun for them
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February 17, 2004, 12:03
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#88
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Actually .......... I wouldn't have ruled the PEACE actions as a cheat, but in light of the past "bias" assertions re CyCon-PEACE issues I abrogated all decision-making to Tass.
Reasons for not considering it a cheat:
The originally-played Maki turn was never posted to the turn-reporting thread, so (unlike the Hive's when Jamski played it) never was the official turn. It was simply put up internally as a midturn save.
She had not followed turn orders in playing the turn (but there was a history of her not doing that)
Herc played the turn following the turn orders, and in the correct sequence sold the CC at LA.
Realizing that in all probability LA was going to be lost, he thought "what the heck - might as well go out in a blaze of glory", so replayed attacking the CyCon units from the base.
Note that we are allowing these "test" playings - not to "try for a different result" - but rather as strategic planning exercises
To his surprise, the attackers from the base came out ahead.
So if orders had been followed (CC sold first to raise cash) and the simulation been done first, there would have been no Maki reload message. And if someone such as FlameFlash or JohnDMuller had played the turn, then sent the save to Maki to post, no reload message would have been received. The issue then would have been "what's the deal with the odds changing when the Command Center gets sold"
And I don't think that the CC selling and then attacking could be considered an "exploit", as no-one knew that it worked that way. There are many quirks in smac/x and who knows why the odds increased - perhaps the programming that way was intentional.
But I did pass responsibility to Tass for the ruling on this one and promised to support it
(Note that I have not shared these thoughts with PEACE. They are still smarting from my "It's Ok for the CyCon to steal Doc Init" ruling - and the irony of the CyCon accusing them of cheating in this latest episode is not lost on them)
G.
Last edited by Googlie; February 17, 2004 at 12:12.
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February 17, 2004, 12:35
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#89
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Deity
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Woaw, seems like I'm playing here with quite some misunderstandings.
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Originally posted by Googlie
The originally-played Maki turn was never posted to the turn-reporting thread, so (unlike the Hive's when Jamski played it) never was the official turn. It was simply put up internally as a midturn save.
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So a midsave isn't a 'holy grail', thus in disagreeing with it within the faction and letting another player replay it with other orders is allowed? Even better if that new player hasn't opened yet the turn, so no 'reload' message is attached. Ok, I can follow in that, but still, there were multiple reloads attached, thus that was very suspicious for other factions.
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Originally posted by Googlie
Note that we are allowing these "test" playings - not to "try for a different result" - but rather as strategic planning exercises
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I have done so once and was rebuked by my faction mates for fore-playing. Do we here in CyCon live all under this misunderstanding then?
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Originally posted by Googlie And I don't think that the CC selling and then attacking could be considered an "exploit", as no-one knew that it worked that way. There are many quirks in smac/x and who knows why the odds increased - perhaps the programming that way was intentional.
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Yes, I already agreed earlier that in this sequence their is no cheat involved. That only left the 'reloads' for faction outsiders.
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Originally posted by Googlie (Note that I have not shared these thoughts with PEACE. They are still smarting from my "It's Ok for the CyCon to steal Doc Init" ruling - and the irony of the CyCon accusing them of cheating in this latest episode is not lost on them)
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Was before my time, and haven't found this discussion so far. Would someone care to give a link to this cheating allegation on CyCon?
Anyway, thank you for sharing your thoughts with us, Googlie. It smartens me up
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February 17, 2004, 14:20
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#90
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I have the same feeling as GeoModder. All what you're saying here comes as quite a big surprise to me, and is from what I understand essentially throwing overboard the "no-playing-ahead" and "no-reload" rules we agreed upon at the start of this game. Have I and presumably many other cyborgs been wrong for 56 years?
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Originally posted by Googlie
The originally-played Maki turn was never posted to the turn-reporting thread, so (unlike the Hive's when Jamski played it) never was the official turn. It was simply put up internally as a midturn save.
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In all PBEMs (except the current "Claustrophobia" PBEM) and also this one IIRC reloads are not allowed, and thus I presumed it logically follows that once a move - by the turnplayer or any other member - is made, it's final and needs to be executed in the final turn. There is for example the case of a non-turnplayer pirate moving around a probe skimship and thus discovering our invasion force, while in the official turn the probe skimship moved in another direction. This was ruled as breaching the rules back then. Not anymore?
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She had not followed turn orders in playing the turn (but there was a history of her not doing that)
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That's annoying of course when that happens, but if the above rule is followed, the moves Makahlua made should be the final ones. And if there is a history of her not following orders, why then not elect another turnplayer? Then they won't be faced with these troubles.
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Note that we are allowing these "test" playings - not to "try for a different result" - but rather as strategic planning exercises
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That's absolutely the first I hear of this.  Have other factions this already done regularly? But so you say I would be allowed to do as many reloads and test plays as I want for the sake of strategic planning? If it are just for testing out domestic former & crawler orders etc, I don't see any problem, but if military or exploration unit movement will happen that turn, I don't see how you can be certain that the turnplayer isn't just trying to get better combat results, better unity pod pop results or do some exploring while claiming to do some "strategic planning".
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So if orders had been followed (CC sold first to raise cash) and the simulation been done first, there would have been no Maki reload message. And if someone such as FlameFlash or JohnDMuller had played the turn, then sent the save to Maki to post, no reload message would have been received.
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I agree. But that's not the situation that happened.
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And I don't think that the CC selling and then attacking could be considered an "exploit", as no-one knew that it worked that way. There are many quirks in smac/x and who knows why the odds increased - perhaps the programming that way was intentional.
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I agree. After you had confirmed that those battle results were perfectly "normal" and did not indicate cheating, that was no longer a problem IMO. The fact of the reloads still was an issue though, and I assumed that's why Tassadar made his ruling to do a replay.
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