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Old February 9, 2004, 18:59   #1
flash9286
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New Nations powers
dont know if this has been posted, but who cares we nee dmore posts anyway
Quote:
Persians - Power of Ceremony

Begin the game with 50% bonus starting food.

The second city you build acts as a second capital. Both receive the Capital border bonus, and both must be captured to eliminate you.

You receive a 30% discount on Civic research.

Receive Taxation upgrades for free.

You are always at your caravan maximum.
Persian Unique Units:


Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Arquebus Immortal, Gun Mahout, Culverin Mahout
Americans: Power of Innovation


Your first Wonder is built instantly, provided no other nation is also building it. Power may not be used to build Space Program or Supercollider.

Governments at the Senate are free.

Aircraft and Carriers are 20% cheaper. Starting in Modern Age, receive two free bombers at each air-base.

Receive 1 free Scholar at each new University.
American Unique Units:


Continental Marines, Marine Riflemen, Marine Infantry, Assault Marines
Lakota - Power of the Plains


Instead of building farms and granaries, receive a +5 food for every Citizen, Scout, or Calvary Unit (except when garrisoned)

Borders are invisible to enemies.

Buildings can be razed quickly and for full purchase value.

Light Calvary and Ranged Calvary upgrades are free.
Lakota Unique Units:


Sunka Wakan, Eagle Feather Horse, Musket Horse, Repeating Rifle Horse
Iroquois - Power of the Nation


Citizens and Barracks combat units +4 line of sight.

Can change back to old governments for free. (this will change)

Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.
Iroquois Unique Units:


Pathfinder, Spearmen, Mohawk Spearmen, Pioneer, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Ranger
Dutch - Power of Commerce


Begin the game with a free Commerce research, and receive a 25% discount on all future Commerce research.

May construct forts 20% more quickly than other nations.
For every 100 of a resource in your treasury, receive a +2 bonus for that resource (except knowledge).

Receive 2 free Light Ships whenever you complete a Dock, provided you have at least one Military research.
Dutch Unique Units:


Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, Clipper
Indians - Power of Majesty


Buildings do not "ramp up" in cost except for Wonders, Towers, Lookouts, and Forts, which ramp at half the normal rate, and Cities, which ramp normally.

City economic radius increased by +4.

Caravan income increased by +10.

Elephant upgrades are free, and elephant units are 15% cheaper.
Indians Unique Units:


War Elephant, Mahout, Gun Mahout, Culverin Mahout
http://ron.heavengames.com/cgi-bin/f...&f=17,3663,,10
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Old February 9, 2004, 21:43   #2
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They seem fairly powerful. More so than the original civilizations.
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Old February 10, 2004, 10:10   #3
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This has been posted in the poll...
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Old February 11, 2004, 08:29   #4
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thats the first think i though when saw them skanky
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Old February 16, 2004, 07:21   #5
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Not only they seem too powerful, but I dont see why the Americans should be represented.
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Old February 16, 2004, 11:27   #6
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And I don't see why they shouldn't be represented...
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Old February 16, 2004, 12:36   #7
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Quote:
Originally posted by ADG
And I don't see why they shouldn't be represented...
Yeah there is after all a wonder called The Statue of Libery
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Old February 21, 2004, 21:01   #8
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Quote:
Originally posted by Chaos_BF1942


Yeah there is after all a wonder called The Statue of Libery
Which was was built by the french, which IS a nation in RoN.

And they werent -- and shouldtn, IMHO -- represented because they are a rebel colony at the beginning and not a nation from the start.
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Old February 22, 2004, 00:24   #9
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but it was given to America and recognized as a American icon. All the countires started from different eras. Greeks were nation way before Germans and French were does that mean they shouldnt be in the game? Rise of nations spans all of history and in imo America should be a nation bc it has been the single biggest player in modern history and rise of nations includes modern history, but thats just my opinon.
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Old February 22, 2004, 07:22   #10
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Give me a good reason why America shouldn't be in the game... the "USA wasn't a nation from the beginning" doesn't make any sense at all...

Giving America ancient units makes as much sense as giving Maya modern units

And as far as I know, Germany wasn't considered a nation 200 years ago. Back then, it was only small states of some sort...
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Old February 22, 2004, 09:33   #11
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Well i think the debate about wether historically it should be in or not, is rather irrleivant in the whole scheme of things. the US is in because the US represents a hefty percent of gamers, and It will go along way to ensuring the expansion pack will be a sucsess.

I kinda agree with ADG for the simple reason that if a empire was required to have particpated in basically every age, there wouldn't really be a whole lot of countries that would be eligible.

Does anyone else think that they could of combined the american tribes with the US, seeing one more or less ceased to be a power when the other came in. Ie US ancient troops being Native americans. (although that might not be liked by some parties, but was just a thought)
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Old February 22, 2004, 13:18   #12
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The official site now has more information:

http://www.microsoft.com/games/thron...ts/nations.asp

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Old February 22, 2004, 13:30   #13
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It also offers some new information about the nations...


...And if you look at the screenshots in the campaign section, you'll notice some icons of RR that's not in the game...
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Old February 23, 2004, 00:23   #14
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when is this due out?
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Old February 23, 2004, 08:43   #15
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Not sure, but my guess would be in about two months... they've released a beta...
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Old February 23, 2004, 16:39   #16
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April 20th or somewhere near there i cant remeber exctact date
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Old February 23, 2004, 22:01   #17
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cool thanks
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Old April 29, 2004, 23:59   #18
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Quote:
Originally posted by Pandemoniak


Which was was built by the french, which IS a nation in RoN.

And they werent -- and shouldtn, IMHO -- represented because they are a rebel colony at the beginning and not a nation from the start.
Well, france shouldnt be represented at all. They lost their real world status as a real nation a long time ago. They are nothing more than Germanys door mat. Cant wait for the germans to roll on them again. This time no one will help the pussies.
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Old April 30, 2004, 13:10   #19
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Why can't you use the iron clad or the conquistdors in the skrimish?
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