February 11, 2004, 13:17
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#1
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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The 400 year snooze 250bc-260 ad
250BC
Change build to Library, Zulus undertake copes
225BC
200BC
After exploring as much as I could conceive without running the risk of loosing our trireme I disband it into the library to speed up the process and hopefully get some more research.
275BC-75BC
50BC
2 shields left on library build so I begin Xinning again.
25BC
Build library and must choose warrior, settler, GL or Oracle....Oracle
1AD
20AD
Zulus build Copes
40AD
60AD Wise men discover BRONZ WORKING and I choose CURRENCY as our next endeavor
80AD-140AD
160AD Egyptians build Great Wall
180AD
200AD Tacitus says we are hopeless
220AD-240AD
260AD
We discover CURRENCY and I opt for TRADE per science minister's request.
I stop here to let the citizens review the log and possible post some suggestions for strengthening our position on this world. Colossus is built and, as is copes so we are off track for a true OCC approach. I think we should consider getting cathedrals as quickly as possible and switch to republic for some WLTCD growth.
We have a NON settler that has improved as much as possible. Do we let him sleep until we are able to explore other shores or should he join the city and help contribute to the effort?
edit: spelling and smilies corrected as well as an embarassing mix-up with another game I am playing where temples are not built yet.
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Wizards sixth rule:
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Can't keep me down, I will CIV on.
Last edited by Zedd; February 11, 2004 at 14:15.
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February 11, 2004, 14:26
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#2
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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After several try's here is a screen shot
http://apolyton.net/upload/files/Zedd/apolytonia.bmp
http://apolyton.net/upload/files/Zedd/einy.bmp < City in Xin mode
http://apolyton.net/upload/files/Zedd/taxes.bmp < tax rate
I've had some starnge computer problems trying to upload these (as you can tell by the 22 views it took for me to post this stuff  ) The build was changed to GL at some point purely by accident I assure you.
I hope these links work.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
Last edited by Zedd; February 11, 2004 at 15:11.
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February 11, 2004, 16:21
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#3
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Deity
Local Time: 05:47
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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The reason they don;t show is that they are .bmps
If you save them as .gif or .jpg they will show up when you link to them like that. I am trying to get this done, but Poly upload is giving me headaches.
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February 12, 2004, 02:48
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#4
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King
Local Time: 17:47
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,773
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Some WLPD growth would be nice - but I suspect we can't build an aqueduct yet, so we would stop at 8 even with 80% luxuries et al. We may as well go for it though.
RJM at Sleeper's
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February 12, 2004, 05:50
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#5
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Emperor
Local Time: 18:47
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Since we can't go OCC with regard to tech then I suggest we shoot to Navigation and start ICSing on nearby islands as much as possible. We're going to need crusaders and barracks to give ourselves a decent chance of taking any cities by now, so we'll need some production somewhere.
With regard to the settler, we should put him on the first caravel we build and set up a new city as close as possible. Twice the cities, the better the chance of ICSing we have, especially since I expect that the HG have been built. Can we have a screenie of the wonders please.
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"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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February 12, 2004, 08:18
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#6
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Emperor
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Duke - A second city cannot be established until 1040 AD.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 12, 2004, 08:49
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#7
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Emperor
Local Time: 18:47
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I know, but by the time we actually reach Navigation then we'll be a heck of a lot closer then than we are now. Our boats can't make it across the vast ocean yet, so I'm proposing long-term plans, rather than what we should do in the near future.
We should have our settler(s) in a position to found juicy new cities by the end of 1020AD, and will require plenty of exploration before we are in that position.
We have screwed up our chances of getting a decent OCC going, so we need to take over the world and soon!
__________________
"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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February 12, 2004, 15:07
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#8
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Emperor
Local Time: 12:47
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Join Date: Oct 1999
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Posts: 4,788
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Many new cities immediately at 1040, agreed.
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 12, 2004, 18:21
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#9
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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In that case we will need to build many settlers. Which sould be much easier in republic. Celebrate to size 7, begin building settlers, and at size 8 complete it for a "free" settler. At the same time the increased science should speed the process to navigation.
 Will the extra warriors and a temple be enought to sooth the unhappiness in republic, or will we require alot of lux? Not used to Diety so I am not sure.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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February 12, 2004, 18:32
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#10
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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I think perhaps one more round in Monarchy wouldn't hurt so I will plan on playing Saturday, unless the populous revolts that is
 Currently the path seems to be to navigation which leaves four techs to be discovered. Also I will continue storing shields for a wonder and switch to magellan ASAP.
Is this acceptable to the science minister?
(and the people, of course  )
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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February 13, 2004, 04:16
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#11
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Deity
Local Time: 05:47
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by duke o' york
I know, but by the time we actually reach Navigation then we'll be a heck of a lot closer then than we are now. Our boats can't make it across the vast ocean yet, so I'm proposing long-term plans, rather than what we should do in the near future.
We should have our settler(s) in a position to found juicy new cities by the end of 1020AD, and will require plenty of exploration before we are in that position.
We have screwed up our chances of getting a decent OCC going, so we need to take over the world and soon!
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Good thinking - the sort of thing that a good King should be aware of!
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February 13, 2004, 05:41
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#12
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Emperor
Local Time: 18:47
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Join Date: Oct 2001
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Get lost  I'm not putting myself forward for election!
I only hope that we can get the four techs we need before the wonder production finishes. I feel that an early switch to Republic would be better for our development than more turns in monarchy. With our knowledge of Oedo years then we can always switch mback to Monarchy painlessly when we get more cities and start to have unit support problems or when we wannt to wipe out the first civ we meet.
__________________
"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
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February 13, 2004, 14:55
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#13
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Much of our science is coming from the Xin process which would not be changed in republic. And untill we have, or are close to haveing navigation and an aquaduct in the city research should be our highest priority. I don't see a imediate switch to republic being much use.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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February 13, 2004, 15:01
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#14
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Emperor
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
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Wouldn't the science research in the Non-Xin years be higher under Republic (greater trade)?
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February 13, 2004, 15:04
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#15
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Warlord
Local Time: 17:47
Local Date: November 2, 2010
Join Date: May 2002
Location: chieftaining something
Posts: 123
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I feel that we should switch to republic and pour all our resources into science.
I also think we should go straight for rocketry.
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Roar!
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February 13, 2004, 17:55
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#16
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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I suppose you are right about the non Xin years, I was worried that happiness issues would make us have to dop science in favor of Lux, But with all the warriors to keep the peace It may not be an issue. I honestly don't know.
I will be offline this weekend so I will wait untill monday to see what the community has decided, but i will start a revolution thread to guage the mind of the people.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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February 15, 2004, 14:25
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#17
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King
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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Quote:
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Originally posted by Zedd
Will the extra warriors and a temple be enought to sooth the unhappiness in republic, or will we require alot of lux? Not used to Diety so I am not sure.
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just a reminder from a simple citizen- military cannot quell unhappiness in republic, it can only create it (if more than one is outside the city).
temples are good, marketplaces + luxuries are better depending on the amount of trade
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February 16, 2004, 14:05
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#18
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Prince
Local Time: 13:47
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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No trade except the arrow we produce, and it will take some time to build markets.
IIRC the rule is "every unit beyond three" in republic.
Don't have my info available right now to check.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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February 17, 2004, 00:10
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#19
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King
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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Quote:
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Originally posted by Zedd
No trade except the arrow we produce, and it will take some time to build markets.
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we can build a marketplace this round if we really want it
1) change to marketplace (20/80)
2) sell barracks, buy barracks (40/80), 13 gp
3) disband archer, 4 warriors (75/80), 10 production
plus, we could then move the mines to the sea and bring in an additional 3 trade that turn and still have 7 production.
Quote:
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Originally posted by Zedd
IIRC the rule is "every unit beyond three" in republic.
Don't have my info available right now to check.
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all military units are supported in republic, (as opposed to up to city size in despotism and first 3 in monarchy) and every unit after the first outside the city causes 1 citizen to be unhappy.
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February 17, 2004, 14:43
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#20
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Prince
Local Time: 13:47
Local Date: November 2, 2010
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Location: Of Morr hill
Posts: 957
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Acctually what I was referring to is "every unit beyond 3 counts as martial law". Wheather or not that works the market and worker changes you suggested would be great. I didn't think of selling the barracks
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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February 17, 2004, 23:34
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#21
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King
Local Time: 12:47
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Join Date: Jun 2000
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Posts: 1,055
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there is no martial law in a representative government - with or without a marketplace... anyway, don't know if you noticed, but without disbanding the archer, we could build it in 2 turns, or by keeping 1 warrior around, you could still build it in 1 round using the mines in monarchy.
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