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		|  February 11, 2004, 23:39 | #1 |  
	| King 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Sep 1999 
					Posts: 1,657
				        | 
				Unit limits?
			 
			
			I never thought I'd have to ask. But I am playing this Sid level game and there are 2 AI civs with over one thousand units. 
 Is there a limit?
 What kind of problems will I face?
 Is there a workaround?
 Should I just quit?
 
 Feed back appreciated.
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		|  February 12, 2004, 00:08 | #2 |  
	| Deity 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Nov 2001 Location: Oviedo, Fl 
					Posts: 14,103
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			4096 total for the whole game.
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		|  February 12, 2004, 00:27 | #3 |  
	| Prince 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Apr 2002 Location: Waterloo, Ontario 
					Posts: 687
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			You won't create any more units once that limit has been reached. You will 'produce' them, but they won't actually be created. The best option is simply to hope that the AI right before you loses some wars, so you can make some more of your own. Other than that I don't believe there is any work around.
		  
				__________________I AM.CHRISTIAN
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		|  February 12, 2004, 00:33 | #4 |  
	| King 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Sep 1999 
					Posts: 1,657
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			I can't see any reason to continue my Sid level attempt given these facts. 
 I can't see any reason to keep Civ3 on my computer given these facts.
 
 I could understand having some limitation that might cause a problem if I were playing a 32 civ game on a huge map at a high level after 2000 ad.
 
 But playing a Sid level game with only 12 civs (3 dead) on only a large map and to be staring down the barrel of a unit limit in 1390 AD?
 
 This is only 268 turns into a 540 turn game. Less than half.
 
 Gross design error Firaxis. Once again, those folks are lucky I am not a wealthy man or I would surely buy the company and fire the design team. They have wasted my time. No more.
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		|  February 12, 2004, 00:44 | #5 |  
	| Emperor 
				 
				
					Local Time: 10:48 Local Date: November 2, 2010 Join Date: Sep 2001 Location: Henderson, NV USA 
					Posts: 4,168
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			JT, How in the 'BLEEP' could you allow a game to get to such a state!
 (Oh, you are playing at Sid. I am playing my first Monarch game)
 
 Oh well, if you have to cease and desist with Civ3, we will miss your rants, trolls, ... and even attempts at humor.
  
				__________________JB
 I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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		|  February 12, 2004, 01:03 | #6 |  
	| Emperor 
				 
				
					Local Time: 03:48 Local Date: November 3, 2010 Join Date: Oct 2002 Location: Perth, Western Australia 
					Posts: 7,544
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	| Quote: |  
	| Originally posted by jimmytrick I can't see any reason to keep Civ3 on my computer given these facts.
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I agree JT....do it!
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		|  February 12, 2004, 01:09 | #7 |  
	| King 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Sep 1999 
					Posts: 1,657
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			Spies report 3,020 units in game at 1390AD not counting I suppose captured workers and artillery. 
 Hitittes 1180
 Dutch     950
 Germany 270
 Sumeria   249 (me)
 Zulu        209 (including over 100 impi)
 Celts    115
 Portugal  44
 Russia 23
 
 Thats a nice distribution of units.
 
 Well, whether or not I play or uninstall, you may count on me continuing to point out the utter failures of Firaxis as they continue to singlehandedly destroy the pc gaming industry with their incompetant work.
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		|  February 12, 2004, 03:29 | #8 |  
	| Prince 
				 
				
					Local Time: 17:48 Local Date: November 2, 2010 Join Date: May 2003 
					Posts: 676
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			Let's see jimmytrick, in Civ II I hit the game unit limit 'every game' and often long before 268 turns egags, that is a lot of turns! The main difference is I would access the 'cheat/editor' and eliminate outright one or two faraway offending AI civs and carry on until the limit got hit again. Here your spies are counting them for you, how nice.    
You still have over a thousand units before the game limit is reached, quit complaining and get on with it.    
I recommend a new strategy or call it 'emergency game plan one'. Knock off all the lesser AI's and sieze their unit quota's.    
Or quit screwing around and declare war immediately against the Hitittes and Dutch, oh well throw in Germany too, since you let them get ahead of you like that. This niffty plan will insure that you not get to the game quota before you are neatly wiped off the planet.    
And who says Firaxis did not have you in mind when they arranged all these things.    The Firaxis smile.    
				__________________The Graveyard Keeper
 Of Creation Forum
 If I can't answer you don't worry
 I'll send you elsewhere
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		|  February 12, 2004, 03:40 | #9 |  
	| Deity 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Nov 2001 Location: Oviedo, Fl 
					Posts: 14,103
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			Originally posted by jimmytrick"I can't see any reason to continue my Sid level attempt given these facts."
 
 "I can't see any reason to keep Civ3 on my computer given these facts. "
 
 I would think these should work in your favor. The AI cannot make more units, but will probably keep trying. You can set your econ to research and luxs with no cost, except for replacement units.
 
 "I could understand having some limitation that might cause a problem if I were playing a 32 civ game on a huge map at a high level after 2000 ad."
 
 The limit if used for the same reason at this point as it is for any earlier occurence.
 
 "But playing a Sid level game with only 12 civs (3 dead) on only a large map and to be staring down the barrel of a unit limit in 1390 AD? "
 
 They want to be able to state the game will run on some system specs that do not require the best available. In truth, the game can bogged down even on the fastest systems. I have played the game on extra hige maps, on all levels and never ran into the limit, so it is not a big problem.
 
 
 
 "Gross design error Firaxis. Once again, those folks are lucky I am not a wealthy man or I would surely buy the company and fire the design team. They have wasted my time. No more. "
 
 Can you give us some slack on this crap. Two years now you have been whinning about this.
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		|  February 12, 2004, 03:44 | #10 |  
	| Prince 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Nov 2002 
					Posts: 404
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			Does thinking outside of the box necessarily mean choosing a different game?
 
 Brothers in Arms
 
 
 These mist covered mountains
 Are a home now for me
 But my home is the lowlands
 And always will be
 Some day you'll return to
 Your valleys and your farms
 And you'll no longer burn
 To be brothers in arms
 
 Through these fields of destruction
 Baptism of fire
 I've watched all your suffering
 As the battles raged higher
 And though they did hurt me so bad
 In the fear and alarm
 You did not desert me
 My brothers in arms
 
 There's so many different worlds
 So many different suns
 And we have just one world
 But we live in different ones
 
 Now the sun's gone to hell
 And the moon's riding high
 Let me bid you farewell
 Every man has to die
 But it's written in the starlight
 And every line on your palm
 We're fools to make war
 On our brothers in arms
 
 Dire Straits
  
				__________________The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
 
 Anatole France
 
				 Last edited by Drachen; February 12, 2004 at 12:10.
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		|  February 12, 2004, 04:38 | #11 |  
	| Prince 
				 
				
					Local Time: 19:48 Local Date: November 2, 2010 Join Date: Jun 2002 Location: Sweden 
					Posts: 635
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			oh please, why are you still playing the game if you think it´s so bad?
		  
				__________________You saw what you wanted
 You took what you saw
 We know how you did it
 Your method equals wipe out
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		|  February 12, 2004, 04:47 | #12 |  
	| Emperor 
				 
				
					Local Time: 03:48 Local Date: November 3, 2010 Join Date: Oct 2002 Location: Perth, Western Australia 
					Posts: 7,544
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	| Quote: |  
	| Originally posted by jimmytrick Well, whether or not I play or uninstall, you may count on me continuing to point out the utter failures of Firaxis as they continue to singlehandedly destroy the pc gaming industry with their incompetant work. |  
	
 
Sad.  Such vitriol     
Constructive criticism is a good thing and educational.  It's a pity you don't agree.
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		|  February 12, 2004, 04:50 | #13 |  
	| Emperor 
				 
				
					Local Time: 03:48 Local Date: November 3, 2010 Join Date: Oct 2002 Location: Perth, Western Australia 
					Posts: 7,544
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	| Quote: |  
	| Originally posted by Drachen Does thinking outside of the box necessarily mean choosing a different game?
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Dire Straits --> awesome group, awesome man.
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		|  February 12, 2004, 05:19 | #14 |  
	| Prince 
				 
				
					Local Time: 18:48 Local Date: November 2, 2010 Join Date: Oct 2003 
					Posts: 303
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	| Quote: |  
	| Originally posted by jimmytrick I can't see any reason to keep Civ3 on my computer given these facts. |  
	
 
So you won't play a game that is less than perfect? You think that programmers should be able to ignore limitations of memory and processor speed? I'd be interested to know what games you *do* keep on your computer. Failing that, if you're going to wipe Civ3 because of a minor problem on the highest difficulty level, can you guarantee that you will clear off and stop leaving your bizarrely unpleasant posts littering these boards? Does it occur to you that Firaxis' programmers are actually people, who might be doing their best within the limitations they are given, and that this is a public forum which anyone can see, and that your ill-thought out and misspelt comments might therefore cause considerable offence?
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		|  February 12, 2004, 06:35 | #15 |  
	| Civ4: Colonization Content Editor 
				 
				
					Local Time: 18:48 Local Date: November 2, 2010 Join Date: Dec 2001 
					Posts: 11,117
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			I thought jt was back from ranting to constructive criticism. This thread proves the opposite.
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		|  February 12, 2004, 07:19 | #16 |  
	| Emperor 
				 
				
					Local Time: 03:48 Local Date: November 3, 2010 Join Date: Oct 2002 Location: Perth, Western Australia 
					Posts: 7,544
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	| Quote: |  
	| Originally posted by Plotinus ....and misspelt comments
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good pick-up and oh so subtle    |  
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		|  February 12, 2004, 09:10 | #17 |  
	| Warlord 
				 
				
					Local Time: 18:48 Local Date: November 2, 2010 Join Date: Nov 2003 
					Posts: 177
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			LOL  
i h8 jumping on JT's back over this    
sounds like a good toy throwing session there. 
of course its reasonable to uninstall the game becuase of the serious game design flaw, actually, throw the box at the wall, go on, it will make u feel better.
 
for someone such as yourself who actually attempts Sid level games (im only on emporer), who played how many hours worth of Civ 3 to reach that level (unless it just came natural ), it must be incredably frustrating to realise that the programmers went out of there way to pick a unit level that was Reachable. 
 
and yes, boy are they lucky ur not a rich man JT. if it was me id be sweating.
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		|  February 12, 2004, 09:28 | #18 |  
	| Emperor 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Mar 2002 Location: listening too long to one song 
					Posts: 7,395
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	| Quote: |  
	| Originally posted by Sir Ralph I thought jt was back from ranting to constructive criticism. This thread proves the opposite.
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sad
 
I could see the indignation if this was a new discovery or if Civ3 had just bee released, but this has been known for 2 years.  Personally I find the 512 city limit to be a much worse limitation that I've run up against continually on giga maps, not that that would cause me to have a hissy fit like this.
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		|  February 12, 2004, 09:28 | #19 |  
	| Emperor 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Mar 2002 Location: listening too long to one song 
					Posts: 7,395
				        | 
			
			
	
 
	| Quote: |  
	| Originally posted by Mr Justice for someone such as yourself who actually attempts Sid level games (im only on emporer), who played how many hours worth of Civ 3 to reach that level (unless it just came natural ), it must be incredably frustrating to realise that the programmers went out of there way to pick a unit level that was Reachable.
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welcome to 'poly
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		|  February 12, 2004, 09:41 | #20 |  
	| Warlord 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Nov 2002 Location: Northern Virginia 
					Posts: 273
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			jimmytrick:
 We're sorry, but there is a hard-coded maximum of 4,096 half-witted screeds which can be posted here on the forum.
 
 You have grossly exceeded this number. Please follow the steps outlined below to fix this problem:
 
 1. Uninstall Civ3 and all expansion packs. If you continue to play the game, we fear the final tenuous bonds which connect you to the rational world will snap, setting you adrift in a swirling pool of insanity and making you a danger to yourself and others.
 
 2. Halt all contact with individuals and groups related to Civilization or any other Firaxis product. Such contact could result in a return to the deranged mentality demonstrated by most of your postings. Much as an alcoholic must never again drink, you must never again put yourself in a position where your apparent addiction to Firaxis-bashing could reemerge. (If you still feel the need to post, go to the Off-Topic forum. You'll fit right in among some of the wack-jobs over there.)
 
 3. Immediately install an uncorrupted version of Normal Human Personality 1.00. (There is a beta patch for it, but it's not real stable. BELIEVE ME, the last thing you need is more instability.) It will help you with such tricky social interface questions as: "How do I express my opinions in a useful and coherent fashion?" or "How do I prevent people from thinking that I have the IQ of peat moss and the impulse control of a four-year-old?"
 
 By following these 3 simple steps, everyone benefits. We can all go back to enjoying Civ discussions here, without being interrupted by your rants, and you can avoid a future which consists of living in a padded cell, your only human contact being screaming at the nurse before she injects you with your daily dose of Thorazine.
  
				__________________They don't get no stranger.
 Do not taunt Happy Fun Ball.
 "We will not tire, we will not falter, and we will not fail." George W. Bush
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		|  February 12, 2004, 15:44 | #21 |  
	| Emperor 
				 
				
					Local Time: 14:48 Local Date: November 2, 2010 Join Date: Mar 1999 Location: Brasil 
					Posts: 3,958
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			jt: play SimGolf, I'm sure you won't find this unit problem there.    
				__________________'Yep, I've been drinking again.'
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		|  February 13, 2004, 07:19 | #22 |  
	| Deity 
				 
				
					Local Time: 05:48 Local Date: November 3, 2010 Join Date: Nov 2001 Location: That's DR WhereItsAt... 
					Posts: 10,157
				        | 
				Re: Unit limits?
			 
			
			
	
 
	| Quote: |  
	| Originally posted by jimmytrick Is there a limit?
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As described already, yes.
 
	
 
	| Quote: |  
	| What kind of problems will I face? |  
	
 
Can't think of any apart from the ones you have come up with already.  You have assembled quite a list of problems.    
	
 
	| Quote: |  
	| Is there a workaround? |  
	
 
Change your expectations about the game?  Otherwise no.
 
	
 
	| Quote: |  
	| Should I just quit? |  
	
 
YES.  For the love of all that is good, YES!
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		|  February 22, 2004, 23:52 | #23 |  
	| Emperor 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Apr 2002 Location: The warmonger formerly known as rpodos. Gathering Storm! 
					Posts: 8,907
				        | 
			
			
	
 
	| Quote: |  
	| Originally posted by Tall Stranger jimmytrick:
 
 We're sorry, but there is a hard-coded maximum of 4,096 half-witted screeds which can be posted here on the forum.
 
 You have grossly exceeded this number. Please follow the steps outlined below to fix this problem:
 
 1. Uninstall Civ3 and all expansion packs. If you continue to play the game, we fear the final tenuous bonds which connect you to the rational world will snap, setting you adrift in a swirling pool of insanity and making you a danger to yourself and others.
 
 2. Halt all contact with individuals and groups related to Civilization or any other Firaxis product. Such contact could result in a return to the deranged mentality demonstrated by most of your postings. Much as an alcoholic must never again drink, you must never again put yourself in a position where your apparent addiction to Firaxis-bashing could reemerge. (If you still feel the need to post, go to the Off-Topic forum. You'll fit right in among some of the wack-jobs over there.)
 
 3. Immediately install an uncorrupted version of Normal Human Personality 1.00. (There is a beta patch for it, but it's not real stable. BELIEVE ME, the last thing you need is more instability.) It will help you with such tricky social interface questions as: "How do I express my opinions in a useful and coherent fashion?" or "How do I prevent people from thinking that I have the IQ of peat moss and the impulse control of a four-year-old?"
 
 By following these 3 simple steps, everyone benefits. We can all go back to enjoying Civ discussions here, without being interrupted by your rants, and you can avoid a future which consists of living in a padded cell, your only human contact being screaming at the nurse before she injects you with your daily dose of Thorazine.
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   That is SERIOUSLY funny! Thanks, TS.    
jt... WTF is going on in that game??!! Can you post it? I'm being serious... that almost sounds like an advanced AU challenge. It is surely a game to learn from. Jesu! An AI civ with 1000+ units? Can we say KAI... what were the factors that contributed to its success? At least post some screenies and a description.
 
[And btw, jt, how come we don;t see you over at AU... I've always thought of you as a top-notch player...]
 
Re the complaint: I do agree actually, that both the # of city and unit complaints are valid. I don't berate Firaxis for it, however, as it takes the players/users at the far right edge of the bell curve (that's a compliment!) to point out the limitations, and carve out a way towards the future. Uh, Bill Gates, I think, was the one who set the 640k limit in original DOS.    He came back OK, and so will Civ.     
				__________________The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
 
 Duas uncias in puncta mortalis est.
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		|  February 23, 2004, 00:06 | #24 |  
	| Deity 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Nov 2001 Location: Oviedo, Fl 
					Posts: 14,103
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			Theseus the reason there are these monster KAI's is it is a Sid game.They get lots of cities and make endless units as they pay nearly no support and the cost factor makes strucures go at the rate of AP game.
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		|  February 23, 2004, 15:41 | #25 |  
	| Warlord 
				 
				
					Local Time: 11:48 Local Date: November 2, 2010 Join Date: Jun 1999 Location: Houston, Texas 
					Posts: 269
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			...I could have sworn that it was announced that they'd doubled the limit to 8000+.
 At least when I play C3C with a custom map I made w/tons of barbarian camps scattered around I don't seem to run into the limit. In PTW, I'd keep running into the limit about the time of the Industrial era, when the 2nd barbarian uprising starts. Not in C3C.
  
				__________________|"Anything I can do to help?" "Um. Short of dying? No, can't think of a  |
 | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5         |
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		|  February 23, 2004, 17:47 | #26 |  
	| Deity 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Nov 2001 Location: Oviedo, Fl 
					Posts: 14,103
				        | 
			
			I don't se any mention in the booklet or the readme and the game JT posted seems to imply it is not changed.
 It would be a problem to change, I woul dguess as 4096 a nice 2 to 12th. To increase it mean a large field is needed. Can be done, but is often a lot of work.
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		|  February 23, 2004, 17:58 | #27 |  
	| Warlord 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Nov 2003 
					Posts: 193
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			Look at it from the bright side. 
Hittites only have 1,180 units.
 
Without max unit limit, it could have been 11,180    |  
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		|  February 23, 2004, 19:46 | #28 |  
	| Warlord 
				 
				
					Local Time: 11:48 Local Date: November 2, 2010 Join Date: Jun 1999 Location: Houston, Texas 
					Posts: 269
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	| Quote: |  
	| Originally posted by vmxa1 I don't se any mention in the booklet or the readme and the game JT posted seems to imply it is not changed.
 
 It would be a problem to change, I woul dguess as 4096 a nice 2 to 12th. To increase it mean a large field is needed. Can be done, but is often a lot of work.
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All I found is this thread from CivFanatics:
Link  
				__________________|"Anything I can do to help?" "Um. Short of dying? No, can't think of a  |
 | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5         |
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		|  February 23, 2004, 20:14 | #29 |  
	| Deity 
				 
				
					Local Time: 13:48 Local Date: November 2, 2010 Join Date: Nov 2001 Location: Oviedo, Fl 
					Posts: 14,103
				        | 
			
			It would be nice if they doc things. If Bamspeedy says it has been double that is good enough for me.
 IIRC JT's complaint is that it has a limit at all. I have not run into it myself.
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		|  February 23, 2004, 22:08 | #30 |  
	| Emperor 
				 
				
					Local Time: 12:48 Local Date: November 2, 2010 Join Date: Mar 2002 Location: listening too long to one song 
					Posts: 7,395
				        | 
			
			well, that's a bit unexpected.  And yes, Bamspeedys word is to be trusted.  I too wish they would do a much better job documenting changes.     |  
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