February 12, 2004, 13:39
|
#1
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Can a destroyed Wonder be hexed back to life?
I recall Yaroslav or Mercator saying it could be done?
Is there a hex-man who could bring back the Michelangelo's Chapel wonder for me in a scn or sav file?
Any takers?
I would repay the hex-hero with a small island and a regiment of harem chicks!
|
|
|
|
February 12, 2004, 13:50
|
#2
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
Sorry, Curt, that's out of my league.
__________________
-rmsharpe
|
|
|
|
February 12, 2004, 15:38
|
#3
|
Prince
Local Time: 17:50
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
|
I could walk you through it - but you'll need a hex-editor. Don't be afraid
__________________
"I didn't invent these rules, I'm just going to use them against you."
|
|
|
|
February 12, 2004, 16:32
|
#4
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Quote:
|
Originally posted by rmsharpe
Sorry, Curt, that's out of my league.
|
No sweat, buddy!
Can I ask for your usual anti-global-warming hex-help, though?
|
|
|
|
February 12, 2004, 16:33
|
#5
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Quote:
|
Originally posted by Panda
I could walk you through it - but you'll need a hex-editor. Don't be afraid
|
I'm all thumbs when it comes to hex...
But I'll try anything once! (within good taste)
What steps do I need to take, master?
|
|
|
|
February 12, 2004, 19:33
|
#6
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
Well, if Padma will walk me through it, I'd probably be able to do it.
No problem about GW though, I'll take care of that.
__________________
-rmsharpe
|
|
|
|
February 13, 2004, 06:55
|
#7
|
King
Local Time: 13:50
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Canadian bush & Florida
Posts: 1,588
|
Rediscovering a Lost Wonder
No big deal to revive destroyed wonder.
Open the file with hex ed and toggle down to offset 00100.
You should see something like this:
00100|00 00 00 00|00 00 00 00|00 00 02 00|FF FF FF FF|
00110|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF 02 00|
00120|FF FF 04 00|FF FF 1b 00|02 00 FF FF|FF FF FF FF|
00130|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF FF FF|
00140|14 00 00 00|00 00 00 00|00 00 00 00|00 00 00 00|
Your hex ed probably shows the FF as ff but I had to use upper case to get the spacing more or less right. The block that contains the wonder info begins with "02 00" on the first line and ends with "14 00" on the fifth line. The zeros that precede the "02 00" and follow "14 00" are outside the block.
I believe the wonders are in the same sequence as on the "Wonders" pull-down.
The codes are given in Allard Höfelt's article on hex editing CIV II files as
ff ff = not built
02 00 = built in third city founded, 04 00 = built in 5th city in city list etc.
ef ff = destroyed
I copied this from an old game save so there are no "ef ff" but there will be one in your file for the destroyed chapel. Change it to "ff ff" and save.
__________________
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Last edited by AGRICOLA; February 13, 2004 at 07:57.
|
|
|
|
February 13, 2004, 22:03
|
#8
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Brilliant guys!
Can I post the sav or scn here for someone to hex-edit?
|
|
|
|
February 13, 2004, 22:06
|
#9
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Quote:
|
Originally posted by rmsharpe
Well, if Padma will walk me through it, I'd probably be able to do it.
No problem about GW though, I'll take care of that.
|
Thanks, dude!
I knew I could rely on Sgt rmsharpe of the 101st!
If I can get this wonder back, I'll post the scen in a zip, on the Vendetta thread.
I'm indebted again!
|
|
|
|
February 14, 2004, 00:54
|
#10
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
So where's the save, scenario brother?
__________________
-rmsharpe
|
|
|
|
February 14, 2004, 06:57
|
#11
|
King
Local Time: 19:50
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
|
Just out of curiosity; How did you manage to destroy a wonder?
|
|
|
|
February 14, 2004, 17:37
|
#12
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
I'm guessing he put it in a 1 size city and let the barbs take it.
__________________
-rmsharpe
|
|
|
|
February 15, 2004, 07:14
|
#13
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
I removed all the USSR cities East the Volga (using shift-D) to make a battleground for the Reich and Red Empire.
I forgot that the Stalingrad factories (mike's chapel) was still there - doh!
So now I need it back, it's not a vital thing, but it would be nice to return it!
@rmsharpe:
Here's the scn file!
|
|
|
|
February 15, 2004, 13:00
|
#14
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
Okay, and a few geographic notes to go with it again:
Thimpu and Lhasa are in the wrong place. I'd suggest moving them to Korea, as Korea is yet again (gwargh!) without any cities.
Taiwan should instead be called Taipei, as Taipei is the city's name...
And just for the sake if it, I always found the red city on Antarctica to be kind of a pain in the butt. Would you mind?
__________________
-rmsharpe
|
|
|
|
February 15, 2004, 19:34
|
#15
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Thanks for the hexxed zip, rmsharpe!
Shh!
You're not meant to know about the secret Red city!
Well, I guess it would be better to add some Korean targets instead of that city.
It was a remnant of an idea that never happened!
I'll make a few chages then it's playtest time!
|
|
|
|
February 15, 2004, 19:51
|
#16
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
It's not just that city, like I said, Lhasa and Thimpu are in the wrong places, and just don't serve much to the atmosphere of the game anyway. They aren't strategically important cities like Tehran or Pyongyang.
__________________
-rmsharpe
|
|
|
|
February 16, 2004, 13:04
|
#17
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Tehran and Pyongyang have never been useful for anything, really!
But I agree they fit with the scenario better!
|
|
|
|
February 16, 2004, 14:50
|
#18
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
It looks more and more like Tehran may be good for something - target practice
__________________
-rmsharpe
|
|
|
|
February 16, 2004, 17:10
|
#19
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
In Vendetta and in real life!
A fitting symmetry!
|
|
|
|
February 16, 2004, 17:11
|
#20
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Well if I am to be adding these new ciites, I may have to call on you again, rmsharpe!
Your anti-nuke hex talents make you essential to the war effort!
|
|
|
|
February 16, 2004, 17:40
|
#21
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
I have added Pyongyang to the GEU, Namib to the city-starved PAC and Krasnovast to the lagging Reds.
If rmsharpe would be kind enough to do his hex again, it will be time to blast the hell out of Tehran!
(and whoever else deserves it!)
|
|
|
|
February 16, 2004, 21:18
|
#22
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
Here she blows.
P.S., tell Allard to get back to work on Boer War v2!
__________________
-rmsharpe
|
|
|
|
February 16, 2004, 21:20
|
#23
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
Gah! What did I tell you, Curt? Taipei! Taipei! Gwargh!
Aaaannd...Pyongyang should be one square over to the left, the city doesn't directly border the Pacific like that.
__________________
-rmsharpe
|
|
|
|
February 16, 2004, 23:36
|
#24
|
King
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
|
You know, it would be really cool if someone could make a compendium of what can be hexed...
|
|
|
|
February 17, 2004, 04:44
|
#25
|
King
Local Time: 13:50
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Canadian bush & Florida
Posts: 1,588
|
Good idea.
I've found that Allard Höfelt's study on hex-editing saved games is an excellent guide to just about all the things I've wanted to do, though some trial and error is sometimes needed.
Are you thinking of just a list of what can be done only by hex-editing (as opposed to using any of the cheat menus) or something more fancy that might even include illustrated, step-by-step examples of how to do things?
__________________
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
|
|
|
|
February 17, 2004, 12:41
|
#26
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Quote:
|
Originally posted by rmsharpe
Gah! What did I tell you, Curt? Taipei! Taipei! Gwargh!
Aaaannd...Pyongyang should be one square over to the left, the city doesn't directly border the Pacific like that.
|
Roger that, rmsharpe!
Then I will return with a new scn file for you...
Hope you don't mind!
|
|
|
|
February 17, 2004, 13:36
|
#27
|
Prince
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
|
No problem, but hurry up!
__________________
-rmsharpe
|
|
|
|
February 17, 2004, 19:52
|
#28
|
King
Local Time: 12:50
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
|
Quote:
|
Originally posted by AGRICOLA
Good idea.
I've found that Allard Höfelt's study on hex-editing saved games is an excellent guide to just about all the things I've wanted to do, though some trial and error is sometimes needed.
Are you thinking of just a list of what can be done only by hex-editing (as opposed to using any of the cheat menus) or something more fancy that might even include illustrated, step-by-step examples of how to do things?
|
I was thinking of only hex editing. Sort of like a "this is possible go find someone who can do it" or a "here is an elementary walkthrough for the less than genius". I for one can't figure out how to do it, even with Allard's instructions, and I don't have the time for trial and error. Regular game mechanics are easy for me, but get into code and I'm toast.
|
|
|
|
February 18, 2004, 04:34
|
#29
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Ah!
The joy of hex!
Anyway, if Mr Rmsharpe is in the house at some point, here is a new zip with a scn for him to hex...If he would be so kind!
Then I will get this thing uploaded...Today!
|
|
|
|
February 18, 2004, 04:35
|
#30
|
Moderator
Local Time: 18:50
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
Here's the zip!
(forgot to attach the last post - too early in the moring for this!)
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 13:50.
|
|