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Old February 12, 2004, 13:39   #1
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Can a destroyed Wonder be hexed back to life?
I recall Yaroslav or Mercator saying it could be done?

Is there a hex-man who could bring back the Michelangelo's Chapel wonder for me in a scn or sav file?

Any takers?

I would repay the hex-hero with a small island and a regiment of harem chicks!

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Old February 12, 2004, 13:50   #2
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Sorry, Curt, that's out of my league.
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Old February 12, 2004, 15:38   #3
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I could walk you through it - but you'll need a hex-editor. Don't be afraid
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Old February 12, 2004, 16:32   #4
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Quote:
Originally posted by rmsharpe
Sorry, Curt, that's out of my league.
No sweat, buddy!
Can I ask for your usual anti-global-warming hex-help, though?

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Old February 12, 2004, 16:33   #5
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Quote:
Originally posted by Panda
I could walk you through it - but you'll need a hex-editor. Don't be afraid
I'm all thumbs when it comes to hex...

But I'll try anything once! (within good taste)

What steps do I need to take, master?

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Old February 12, 2004, 19:33   #6
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Well, if Padma will walk me through it, I'd probably be able to do it.

No problem about GW though, I'll take care of that.
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Old February 13, 2004, 06:55   #7
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Rediscovering a Lost Wonder
No big deal to revive destroyed wonder.
Open the file with hex ed and toggle down to offset 00100.
You should see something like this:

00100|00 00 00 00|00 00 00 00|00 00 02 00|FF FF FF FF|
00110|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF 02 00|
00120|FF FF 04 00|FF FF 1b 00|02 00 FF FF|FF FF FF FF|
00130|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF FF FF|
00140|14 00 00 00|00 00 00 00|00 00 00 00|00 00 00 00|

Your hex ed probably shows the FF as ff but I had to use upper case to get the spacing more or less right. The block that contains the wonder info begins with "02 00" on the first line and ends with "14 00" on the fifth line. The zeros that precede the "02 00" and follow "14 00" are outside the block.

I believe the wonders are in the same sequence as on the "Wonders" pull-down.

The codes are given in Allard Höfelt's article on hex editing CIV II files as

ff ff = not built
02 00 = built in third city founded, 04 00 = built in 5th city in city list etc.
ef ff = destroyed

I copied this from an old game save so there are no "ef ff" but there will be one in your file for the destroyed chapel. Change it to "ff ff" and save.
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Last edited by AGRICOLA; February 13, 2004 at 07:57.
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Old February 13, 2004, 22:03   #8
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Brilliant guys!

Can I post the sav or scn here for someone to hex-edit?

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Old February 13, 2004, 22:06   #9
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Quote:
Originally posted by rmsharpe
Well, if Padma will walk me through it, I'd probably be able to do it.

No problem about GW though, I'll take care of that.
Thanks, dude!
I knew I could rely on Sgt rmsharpe of the 101st!

If I can get this wonder back, I'll post the scen in a zip, on the Vendetta thread.

I'm indebted again!
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Old February 14, 2004, 00:54   #10
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So where's the save, scenario brother?
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Old February 14, 2004, 06:57   #11
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Just out of curiosity; How did you manage to destroy a wonder?
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Old February 14, 2004, 17:37   #12
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I'm guessing he put it in a 1 size city and let the barbs take it.
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Old February 15, 2004, 07:14   #13
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I removed all the USSR cities East the Volga (using shift-D) to make a battleground for the Reich and Red Empire.

I forgot that the Stalingrad factories (mike's chapel) was still there - doh!

So now I need it back, it's not a vital thing, but it would be nice to return it!

@rmsharpe:

Here's the scn file!
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File Type: zip vend.zip (60.4 KB, 6 views)
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Old February 15, 2004, 13:00   #14
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Okay, and a few geographic notes to go with it again:

Thimpu and Lhasa are in the wrong place. I'd suggest moving them to Korea, as Korea is yet again (gwargh!) without any cities.

Taiwan should instead be called Taipei, as Taipei is the city's name...

And just for the sake if it, I always found the red city on Antarctica to be kind of a pain in the butt. Would you mind?
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Old February 15, 2004, 19:34   #15
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Thanks for the hexxed zip, rmsharpe!

Shh!

You're not meant to know about the secret Red city!



Well, I guess it would be better to add some Korean targets instead of that city.
It was a remnant of an idea that never happened!

I'll make a few chages then it's playtest time!
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Old February 15, 2004, 19:51   #16
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It's not just that city, like I said, Lhasa and Thimpu are in the wrong places, and just don't serve much to the atmosphere of the game anyway. They aren't strategically important cities like Tehran or Pyongyang.
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Old February 16, 2004, 13:04   #17
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Tehran and Pyongyang have never been useful for anything, really!

But I agree they fit with the scenario better!
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Old February 16, 2004, 14:50   #18
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It looks more and more like Tehran may be good for something - target practice
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Old February 16, 2004, 17:10   #19
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In Vendetta and in real life!

A fitting symmetry!
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Old February 16, 2004, 17:11   #20
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Well if I am to be adding these new ciites, I may have to call on you again, rmsharpe!

Your anti-nuke hex talents make you essential to the war effort!

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Old February 16, 2004, 17:40   #21
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I have added Pyongyang to the GEU, Namib to the city-starved PAC and Krasnovast to the lagging Reds.

If rmsharpe would be kind enough to do his hex again, it will be time to blast the hell out of Tehran!

(and whoever else deserves it!)

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Old February 16, 2004, 21:18   #22
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Here she blows.

P.S., tell Allard to get back to work on Boer War v2!
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Old February 16, 2004, 21:20   #23
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Gah! What did I tell you, Curt? Taipei! Taipei! Gwargh!

Aaaannd...Pyongyang should be one square over to the left, the city doesn't directly border the Pacific like that.

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Old February 16, 2004, 23:36   #24
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You know, it would be really cool if someone could make a compendium of what can be hexed...
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Old February 17, 2004, 04:44   #25
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Good idea.

I've found that Allard Höfelt's study on hex-editing saved games is an excellent guide to just about all the things I've wanted to do, though some trial and error is sometimes needed.

Are you thinking of just a list of what can be done only by hex-editing (as opposed to using any of the cheat menus) or something more fancy that might even include illustrated, step-by-step examples of how to do things?
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Old February 17, 2004, 12:41   #26
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Quote:
Originally posted by rmsharpe
Gah! What did I tell you, Curt? Taipei! Taipei! Gwargh!

Aaaannd...Pyongyang should be one square over to the left, the city doesn't directly border the Pacific like that.

Roger that, rmsharpe!

Then I will return with a new scn file for you...

Hope you don't mind!
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Old February 17, 2004, 13:36   #27
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No problem, but hurry up!
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Old February 17, 2004, 19:52   #28
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Quote:
Originally posted by AGRICOLA
Good idea.

I've found that Allard Höfelt's study on hex-editing saved games is an excellent guide to just about all the things I've wanted to do, though some trial and error is sometimes needed.

Are you thinking of just a list of what can be done only by hex-editing (as opposed to using any of the cheat menus) or something more fancy that might even include illustrated, step-by-step examples of how to do things?

I was thinking of only hex editing. Sort of like a "this is possible go find someone who can do it" or a "here is an elementary walkthrough for the less than genius". I for one can't figure out how to do it, even with Allard's instructions, and I don't have the time for trial and error. Regular game mechanics are easy for me, but get into code and I'm toast.
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Old February 18, 2004, 04:34   #29
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Ah!
The joy of hex!



Anyway, if Mr Rmsharpe is in the house at some point, here is a new zip with a scn for him to hex...If he would be so kind!

Then I will get this thing uploaded...Today!
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Old February 18, 2004, 04:35   #30
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Here's the zip!

(forgot to attach the last post - too early in the moring for this!)
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