August 18, 2000, 00:16
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#1
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Entering the same hut twice
I see them talk about this at gameleague forum.I see it in the list of cheats.
I have never seen this though.I think I should have seen one of these magic huts by now.
Have you seen this?How often?
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August 18, 2000, 01:10
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#2
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Emperor
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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You mean saving and reloading if you don't like what's in the hut? That's all I can think they're referring to.
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finbar
Mono Rules!
#33984591
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August 18, 2000, 01:26
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#3
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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No.I mean due to certain circumstances and/or bugs it has been reported that hut inside a city radius can be entered numerous times as long as you don't move the unit that went "in" "out".
excerpt from post in cheat list by species
THE REOPENING OF HUTS. this is not a myth.sometimes a hut stays visible when you moved a unit in. if you dont move this unit out you can send another in and get another goody. you can do this endlessly as long as you dont move any units out and hold at least 1 unit inside. this means you can put cheap units in (warriors) each turn and disband them after they took the goody. This works great in longer games when all the goodies are gone and you still receive 3 per turn. Simply make 3 cities close to the hut, produce every turn a warrior and move it in, then disband it.
<font size=1 face=Arial color=444444>[This message has been edited by Smash (edited August 18, 2000).]</font>
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August 18, 2000, 09:44
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#4
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Emperor
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Gee. Missed that. Never happened to me, never heard of it happening. But then, with the bugs in this game, who in their right mind would declare it impossible? I was sent a save of a game in which a player built a settler, only to get, in its place, a chariot belonging to one of the other Civs. If I hadn't seen it, I wouldn't have believed it.
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finbar
Mono Rules!
#33984591
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August 18, 2000, 13:35
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#5
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Settler
Local Time: 23:05
Local Date: October 30, 2010
Join Date: Jul 2000
Location: Rancho Cordova, California, USA
Posts: 4
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Yes it is true... It is an ugly cheat used by many. It works best when there is bad lag between you and the host. For example if you and the host are on different continents on mother Earth. I hope that no one use's this bug in the program, but unfortunately many do! If you suspect someone of having many units early in the game, chances are they are using the hut trick on you. Watch for it!
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AVLAC
Chieftan
CRUSADERS
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August 18, 2000, 18:31
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#6
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Emperor
Local Time: 18:05
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I have never seen a hut stay open in MP or AI games, and I've opened a fair number within city radii.
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Proud participant in GameLeague...
Proud Warrior of the O.W.L. Alliance...
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August 18, 2000, 21:49
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#7
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Emperor
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Well, me too. I've opened thousands. In fact, if I can, I make a point of building a city adjacent to a hut before opening it on the basis that you don't get barbs out of huts within a city radius. That's the theory, anyway, and it's worked 100% of the time thus far. Anyway, the point is, I've never seen this magic hut bizzo.
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finbar
Mono Rules!
#33984591
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August 19, 2000, 14:33
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#8
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The Empress
Local Time: 17:05
Local Date: October 30, 2010
Join Date: Apr 2000
Location: cause mingy loves me
Posts: 2,699
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huh?
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August 19, 2000, 20:47
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#9
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Chieftain
Local Time: 23:05
Local Date: October 30, 2010
Join Date: Aug 2000
Location: England
Posts: 51
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Presumably the supply of goodies from the magic time lagged hut must stop when you get an Advanced Tribe?!
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August 19, 2000, 21:49
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#10
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I'm pretty sure you can't get an advanced tribe when the hut is in a city radius.
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August 19, 2000, 21:55
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#11
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Emperor
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Logic would suggest it's impossible.
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finbar
Mono Rules!
#33984591
<font size=1 face=Arial color=444444>[This message has been edited by finbar (edited August 19, 2000).]</font>
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August 19, 2000, 22:52
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#12
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Settler
Local Time: 23:05
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Rome, Heart of the Roman Empire
Posts: 17
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I saw something like this happen today...
There was an AI city and a hut within the radius, the hut was on a plains, but the plains had been irrigated and roaded!! I walked in with a horse and got gold or a tech or something, then it disappeared. But could this be an AI cheat where they get irrigation w/o moving a settler there?
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August 19, 2000, 22:54
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#13
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Settler
Local Time: 23:05
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Rome, Heart of the Roman Empire
Posts: 17
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Smash on 08-19-2000 09:49 PM</font>
I'm pretty sure you can't get an advanced tribe when the hut is in a city radius.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Also if its on a non-plains/grassland square.
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August 19, 2000, 23:04
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#14
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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That could be it.It may be a hardcoded ai "cheat" that lag or something makes happen.Hmmm.....
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August 20, 2000, 00:09
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#15
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Emperor
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Caesar on 08-19-2000 10:52 PM</font>
But could this be an AI cheat where they get irrigation w/o moving a settler there?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yep. The AI can irrigate anywhere it damn well likes, regardless of access to water. As can human players, of course, unless you consider it a cheat.
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finbar
Mono Rules!
#33984591
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August 20, 2000, 01:37
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#16
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Just another peon
Local Time: 18:05
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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You can too, if you put it in automatic mode.
half the time if will work the other half it will wander off to do something stupid.
RAH
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August 20, 2000, 03:31
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#17
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Emperor
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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I tried it only once. The settler disappeared and came back with pizza.
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finbar
Mono Rules!
#33984591
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August 20, 2000, 05:08
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#18
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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The settler still has to occupy the square regardless if its adjacent to water or not.Theoretically,the hut should have been "opened" and disappeared.
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August 20, 2000, 21:08
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#19
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Guest
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You probably don't notice them, and you probably don't have that bad of lag. When I played Chuckles last night I must have gotten about 7 huts that stayed.
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August 21, 2000, 02:41
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#20
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Prince
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
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So how does this work if it is a lag time bug? I have never seen it before either, and went to the Zone a few times to try and make it happen to no avail.
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August 21, 2000, 13:04
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#21
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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7?wow thats alot.Just 1 of these could make or break a game for a player that wins at all costs.
I been thinkin and there is very good chance I didn't notice.Its not something I would have been looking for.I have traded maps and seen huts in players radius but didn't think much of it.
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August 31, 2000, 21:21
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#22
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Local Time: 23:05
Local Date: October 30, 2010
Join Date: Aug 2000
Location: warren,mi,usa
Posts: 69
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I have had it happen many times. With my bad lag. It does not even have to be in a city radius for me it happens all over the board, i never knew that you could re-enter the hut till I played someone and had them beat and asked if i could do it to see if it worked and it did.
And as always, your a jackass eyes and that is ture,its true.
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August 31, 2000, 23:03
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#23
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Guest
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Makeo does this re-entering hut thing a lot - its the secret to his success.
*runs*
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August 31, 2000, 23:22
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#24
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Prince
Local Time: 18:05
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
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I've had the hut bug happen to me *several* times, but I've never taken advantage of it. It's a real problem, folks. Actually, in many-player games as well it seems to raise its head.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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September 1, 2000, 01:43
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#25
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Emperor
Local Time: 15:05
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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You saw it Curumber?.Thats it then,it must indeed be true.Now I know why I have seen huts in radius in 1000AD
Lag.The curse of the internet.I don't think game designers can do anything about it either so lag would be a possible problem for Civ3 or any game for that matter.
So....Who wants to fork over so we all can get high speed connections and fast processors?
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September 1, 2000, 14:18
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#26
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King
Local Time: 01:05
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
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Smash: Thanx for bringing this up.
Yes...i've seen some huts doesn't dissapear until you move your unit out,but i didn't payed attention.
I am usually trying to concentrate how to improve my strategy,instead of trying to figure out why huts doesn't disappear,when my cities could share same special,how to get a non-unit and similar trash.
Apolyton is,IMHO,best thing what happened to Civ2 MP.
With strong basis of honest opponents,i could relax and enjoy the game w/o worries how to overcheat someone before he did the same to me.
I wonder does those people even enjoying their games?
Take a non-unit trick for example. It's worse than work. You got payed for working,at least.
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