February 14, 2004, 08:29
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#1
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Too many cities
I've just received an e-mail from Zenehegí, one of our spanish Civ2 scenario creators. He's trying to create a world-scale scenario and he's found that 'too many cities' error message. He asked me if there's a way to allow more cities.
I don't think it's possible, but if somebody know how to hex-hedit the file to allow it...
Thanks in advance.
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"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset)
The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
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February 14, 2004, 08:52
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#2
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Emperor
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Nope, not possible.
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February 14, 2004, 11:38
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#3
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Emperor
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My constant problem
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"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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February 14, 2004, 12:59
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#4
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Moderator
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I thought so. Thanks anyway.
__________________
"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset)
The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
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February 16, 2004, 09:49
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#5
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King
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The CIV II software uses 1 byte to count cities. This means that the first city is number 0 and the largest number possible is 255 (ff in hexadecimal). Consequently, the maximum number of cities cannot exceed 256.
__________________
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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February 16, 2004, 09:51
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#6
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Emperor
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255 cities... 255/FF is used for the NONE indicator.
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February 16, 2004, 12:56
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#7
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I wish the creators would release the source code...
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February 16, 2004, 13:33
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#8
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Moderator
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Yeah we had a chat about that yesterday..
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February 16, 2004, 19:18
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#9
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Emperor
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Not likely. If they released the source code we might ignore CivIII entirely.
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-Brady's Leap, "Wash."
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February 16, 2004, 23:29
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#10
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King
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Well the CTPII source code is out... Can anyone make heads or tails of it?
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