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Old February 14, 2004, 08:29   #1
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Too many cities
I've just received an e-mail from Zenehegí, one of our spanish Civ2 scenario creators. He's trying to create a world-scale scenario and he's found that 'too many cities' error message. He asked me if there's a way to allow more cities.

I don't think it's possible, but if somebody know how to hex-hedit the file to allow it...

Thanks in advance.
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Old February 14, 2004, 08:52   #2
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Nope, not possible.
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Old February 14, 2004, 11:38   #3
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Old February 14, 2004, 12:59   #4
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I thought so. Thanks anyway.
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Old February 16, 2004, 09:49   #5
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The CIV II software uses 1 byte to count cities. This means that the first city is number 0 and the largest number possible is 255 (ff in hexadecimal). Consequently, the maximum number of cities cannot exceed 256.
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Old February 16, 2004, 09:51   #6
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255 cities... 255/FF is used for the NONE indicator.
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Old February 16, 2004, 12:56   #7
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I wish the creators would release the source code...
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Old February 16, 2004, 13:33   #8
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Yeah we had a chat about that yesterday..
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Old February 16, 2004, 19:18   #9
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Not likely. If they released the source code we might ignore CivIII entirely.
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Old February 16, 2004, 23:29   #10
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Well the CTPII source code is out... Can anyone make heads or tails of it?
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