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Old February 24, 2004, 11:11   #31
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I warned you already, that Eilat had no defenses.

And the newly bought units will probably be on 'maneouvres' as soon as they are purchased, ie, en route to their new locations.

I will probably be taking charge of the fighter and use it personally to destroy enemy air units as well as undertake reconaissance missions into enemy territory.
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Old February 26, 2004, 01:02   #32
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Sirian troops are closing up on Metullah, and Israel needs the city fortifications to be rushbuyed!
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Old February 29, 2004, 06:49   #33
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send those tanks to me to crush the arabs !!!!
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Old March 14, 2004, 11:37   #34
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Could the Moderator please change the title of this Thread to Econ and Defense Minister?

Might as well add immigration as well.
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Old March 14, 2004, 11:51   #35
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OK long turn

In general if a ciyt was producing AA and had none it remained an AA.

City's producing Machine guns were switched to Palmach

Tekmuh and Beth Shian were switched from City Defenses to palmach. They both already had City Defenses.

Cities producing city defenses (and did not already have them) continued to produce city defenses.

Im building a destroyer in Haifa for now, if you want something different let me know but that can be useful covering the immigrants from Cyprus and also to cover the northern front a El suggested.

A boatload of immigrants headed due south from cyprus. The gunboat is Forted so it heals in Haifa. So we should get immigrants soon I hope.

In yemen, I did not do this yet but in order to build a city and airport we need one immigrants disbanded plus 220 gold or three immigrants and 20 gold.

Its up to you guys whether we want to do this or not to fly the immigrants into Israel. I tried but could not fly them out of the airport in Yemen.

Right now the transport from Yemen is two turns movement from yemen to Eliat. I unloaded the Irgun and immigrants onshore in the desert in case the ship gets sunk. Has anyone ever seen any ships in this area when playing this scenario before ?

If there are ships in the area and our transport is sunk then we have to build the airport. I can move the irgun and immigrants back via land. It will take some time but I can build bypass roads around the barbarian guards with the irgun.

Ill let Arthedain figure out rush buys.

But all of our cities right now are very early in the production cycle. So for the next few turns the only thing we are going to get out of cities is a rush buy.

If any front commanders want something different built in one of there cities, make a reccomendation to the COS and then he can make the decision and let me know.

Thats it in a nutshell. Sorry about the delay I have been quite busy lately.
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Old March 14, 2004, 12:24   #36
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I don't think I have the power to change the name of the thread.
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Old March 14, 2004, 12:30   #37
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I like the idea of airlifting our immigrants in from the Hedjaz, could we try the same from Cyprus?
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Old March 14, 2004, 12:37   #38
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Quote:
Originally posted by El Awrence
I like the idea of airlifting our immigrants in from the Hedjaz, could we try the same from Cyprus?
Again it will take a lot of resources to do that.

Build a city means one less irgun

and it takes three immigrants and 20 gold

or one immigrant and 220 gold.

To build the airport, and you cannot airlift from the airfeilds, I tried it.

The choice is ours but I dont feel thats my decision alone to make.

I guess one question I have is do we continue to get immigrants in both spots via events? If so then the city build and airport make more sense over the long run.

I haven't played this scenario this far yet so i dont really know.
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Old March 14, 2004, 12:39   #39
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Quote:
Originally posted by El Awrence
I like the idea of airlifting our immigrants in from the Hedjaz, could we try the same from Cyprus?
Where is Hedjaz?

Is that what Im calling Yemen? The immigrants way down south?
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Old March 14, 2004, 12:48   #40
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Quote:
Where is Hedjaz?

Is that what Im calling Yemen? The immigrants way down south?
I think the Hedjaz is the Saudi Arabian desert in general, especially the one lying on the Red Sea. I think the Saudi peninsula's interior is often referred to as the Hedjaz.

BTW, can't Kibutznicks found cities? I think we had some kibbutznicks in our Yemenite/Hedjazi immigrants.
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Old March 14, 2004, 12:54   #41
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Quote:
Originally posted by El Awrence


I think the Hedjaz is the Saudi Arabian desert in general, especially the one lying on the Red Sea. I think the Saudi peninsula's interior is often referred to as the Hedjaz.

BTW, can't Kibutznicks found cities? I think we had some kibbutznicks in our Yemenite/Hedjazi immigrants.
Yes we have kibbutzniks in Yemen. I was erroneously calling them irguns, and yes they can found cities, I did it after the turn to see if it was possible and also disbanded the immigrants in the city to see how much it would take to build the airport. So its already simulated out.

I would build the city a tad bit north of the airport to take advantage of that horse in the sesert sheild bonus.

I have a plan we just need to decide if thats what the group wants to do i

Im going to call it yemen because of that part of the "Exodus" book where they fly up the Yemeni Jews with that Crazy American pilot. Do you remember that

Do we continue to get a stream if immigrants from both spots? Do you remember?
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Old March 14, 2004, 13:17   #42
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OK I played this out a little bit

We also need to build an airport SOMEWHERE in Israel, duh.

Currently there isn't one.

And IF we do we can still be intercepted by enemy fighters.

So with that being said, it obviously adds more info to the question.

I gotta go, and I wont be around much until tuesday evening or wednesday.


Im going on a short trip.

Please talk about this while Im gone.
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Old March 14, 2004, 13:21   #43
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OK after this then Im gone, it looks like we get Zion Workers, Kibutzniks, and Immigrants every turn or every other turn in Yemen and Cyprus.

The immingants every turn, the other two every other turn.

I think
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Old March 14, 2004, 16:06   #44
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Latest turn:

Rushbuys:
Ahsdod - City Defences
Metullah - City Defences
MishmarYarden - Palmach
Tel Aviv- AA
Jaffa - WW1 Artillery
Eilat - City Defences

Didn't rushbuy more because I didn't get any more requests AFAIK.

Bought from abroad:
* 2 T-34's
* 1 Spitfire

Thus leaving 1215 gold in treasury. We now get 151 gold every turn and an advance every 6 turn.

And please rename the thread!
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Old March 14, 2004, 16:29   #45
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I couldn't find Exodus on the bookcase. I searched and searched but to no avail.
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Old March 14, 2004, 16:41   #46
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I told you, I cannot rename the thread, it is not in my power.

As for the airport, I was not thinking of flying the units out, but instead having the city pump out units down there, such as Palmach or fighters. The city can rush a unit a turn with the immigrants. Fighters could be flown where need be (needs to be long ranged fighters), and Palmach could be transported. I need to go look and see though if we do have a transport in that area to move them though.

Also, why was artillery rush bought?
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Old March 14, 2004, 17:08   #47
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Quote:
Originally posted by PinkyGen
I told you, I cannot rename the thread, it is not in my power.

As for the airport, I was not thinking of flying the units out, but instead having the city pump out units down there, such as Palmach or fighters. The city can rush a unit a turn with the immigrants. Fighters could be flown where need be (needs to be long ranged fighters), and Palmach could be transported. I need to go look and see though if we do have a transport in that area to move them though.

Also, why was artillery rush bought?
Pinky we can transport them because we have a transport in the south, BUT NO WARSHIP COVER.

But there ae Egytian towns along what I assume is the Gulf Of Aqaba along the way to Eliat. There could be gunboats (or worse) in those towns I just dont know.

And if Eliat falls, Yemen is cut off.

Take a look at the map down there, I looked at it quite a bit this morning.

And its a looooooooooooooooong way from Yemen to Eliat.

5 turns via Transport. (transport moves 10 tiles a turn)

Cyprus is easier because we already have a gunboat in haifa healing and haifa can crank out a destroyer in 6 turns. I feel a lot safer getting the immigrants from Cyprus then I do Yemen.

And those are the two spots we get immigrants (One at each spot) every turn. (Yemen and Cypress)

Then a Zion Worker in Cypress and a Kibuttzum in Yemen every two turns.

So to transport, we need a destroyer in the south for escort, AND we need to hold Eliat. This may not be as much resources as building an airport but other than the possible fighter intercept it will be a surer thing in the long run to build a couple of airports.
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Old March 14, 2004, 17:09   #48
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Quote:
Originally posted by El Awrence
I couldn't find Exodus on the bookcase. I searched and searched but to no avail.
can I mail you my copy?

Let me know Im done with it and its a 5 buck paperback here.
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Old March 14, 2004, 17:15   #49
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I think it might be costly, I'd rather not. I still have to go through the boxes that never got unpacked after the last move. But thanks, man.
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Old March 14, 2004, 18:35   #50
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I know how far it is, and that we need to hold Eilat. I was just curious if we had a transport pre-built or not.

If we "found' a city and turn into a unit factory, we could create Palmach to storm these coastal cities. Or a destroyer.
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Old March 14, 2004, 19:48   #51
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i like the idea of the city/airport combination but till we get an airport in israel not much is going to be happening and we seem ot have other priorities for citys in israel right now.

i gues stihs high level decision is beyond me, i hav enever played this scenario bvefore and not aware of the consequences nor meanig of the imigrnats and such like, that why im a fighter, i understand tanks and guns
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Old March 15, 2004, 08:16   #52
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I know the artillery wasn't that necessary, but it was almost finished anyways. It can be used to kill units outside the city or help attacking East Jerusalem.
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Old March 26, 2004, 14:26   #53
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ok, these rush requests HAVE to be done!
I have noticed that the north front needs units!

rushbuys:

Metullah: Machinegun
Kafer Szold: AA
Nahariyyah: City defences
Mishmar: Palmach

Golan needs to defend itself from those endless T-34s!!
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Old March 26, 2004, 14:48   #54
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Quote:
Originally posted by Stalin II
ok, these rush requests HAVE to be done!
I have noticed that the north front needs units!

rushbuys:

Metullah: Machinegun
Kafer Szold: AA
Nahariyyah: City defences
Mishmar: Palmach

Golan needs to defend itself from those endless T-34s!!
If we are going to spend our money I would prefer a Palmach in Metullah vice the machine gun. The defense is better and it can be used as a pretty kick a$$ offensive unit. Although it does cost more.
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Old March 27, 2004, 03:56   #55
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thats why I chose the machine gun, but your very persuasive so Martin, when its your turn change the production in Metullah to a palmach and rush it, please
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Old March 27, 2004, 12:11   #56
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Roger that!
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Old March 27, 2004, 16:14   #57
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Thanks to MING for doing the Thread name change
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Old March 27, 2004, 18:23   #58
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Con is also a Martin?
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Old March 27, 2004, 22:48   #59
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Originally posted by El Awrence
Con is also a Martin?
Maybe we are related? You got any Polish Jew in you?
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Old March 27, 2004, 23:22   #60
Dr. Nick
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