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Old April 12, 2004, 10:02   #151
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Question for you guys.

I'm told the following story that is true, although I've never seen it.

The story is that the last player in a multiplayer game can make one-unit movers move two tiles by using the go to command. So, you point your archer at a square two moves away, click the go to command, and the archer moves one tile during your turn and one tile after your turn -- but before the next player's move.

This produces the strange result that a spearman can invade an opponents land for two tiles and end up, for example, on a mountain.

Is this two-move possibility a reality in multiplayer?

Thanks, Russ

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Old April 12, 2004, 12:16   #152
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This bug/expliot exists, and can be an advantage. Of course sometimes, if the last player is regularly uses the GoTo command, it can cause unintended errors. I'm not sure if version 1.22 fixed the bug.

One thing to note, extra move is not totally free. It counts as your next move; so if you try to move the the following turn, the computer will not allow it (unit has already been moved). In any case, it can be used illegally for defensive reasons. As you said, you can "race" to a strong defensive position, a poorly protected city, or a strategic tile.

I am the last player in 2 games; one of which has justed ended (Double or Nothing - Won by Hot Enamel). My problem is that I regularly use the GoTo command in all games. So early in my PBEM games, I "inadvertently" used this exploit. With HE, I used it early on to surround an invading unit; fortunately it did not have any significant impact on the game.

On another occasion, I was moving multiple units to a strategic location. I accidently moved a stack to a space that was one space forward (exposed). I think the stack was 2 Infantry and 3 workers. Hot Enamel busted me on using the exploit, but he easily dispatched the poorly defended, and exposed stack.

When Hot Enamel caught me, I was very embarrassed and this pretty much cured me of my PBEM GoTo habit.

So if you are the first player in a MP game, be on the look out for the last player using this trick.
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Old April 12, 2004, 12:39   #153
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Thanks much.
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Old April 12, 2004, 13:05   #154
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Hi guys,

I'm compiling a list of exploits and had a question about this one. Would this exploit apply to anyone using 'GoTo' against a player that moves before them?

For example, player number 3 sends a unit into #2's territory using GoTo. The unit moves once during #3's turn. Will it then move again after the last player (#6) completes his turn?
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Old April 12, 2004, 13:13   #155
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As explained to me, it's only the last player in a multiplayer game.
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Old April 12, 2004, 13:20   #156
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I don't think so. I have never heard of that happening, but I have never really tracked it.

Have you looked at the CFC known cheat thread.


www.civfanatics.com/civ3cheats.shtml
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Old April 12, 2004, 13:38   #157
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Quote:
Originally posted by lmtoops
When I dual install, I'll see if the game will convert. I'm not sure why it did not before. If it does not convert to 1.22, then we are stuck with the current rev.
In CFC, I found the following note concerning version 1.22

Note that the v1.22 patch does NOT support saved games from pre-v1.22 versions.
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Old April 12, 2004, 13:45   #158
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Looks like 1.15 dual installation works for now at least.
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Old April 12, 2004, 23:07   #159
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Turn played and sent to Paddy.
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Old April 13, 2004, 01:49   #160
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Thanks lm, I'm looking for any lists like that. If you know of anything more current or PBEM specific, let me know. (I do know about the one by Donegal in this forum already...)

That warning about the 1.22 patch was just a blanket disclaimer Firaxis put in to cover the unforseen- they actually expected most PBEMs to be upgradable. As it turns out any game where none of the tribes have the Radio tech yet should upgrade to 1.22, at least according to the almost-always-accurate-alexman. He gave a simple work-around for those games in this thread.
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Old April 13, 2004, 02:11   #161
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Thanks Rommel

onto FW
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Old April 13, 2004, 05:11   #162
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Old April 13, 2004, 08:21   #163
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onward and posted
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Old April 13, 2004, 11:03   #164
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Sent to Paddy
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Old April 13, 2004, 14:38   #165
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thanks lmtoops

onto FW 2550BC
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Old April 13, 2004, 16:37   #166
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Old April 13, 2004, 17:30   #167
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posted and sent

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Old April 14, 2004, 00:03   #168
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Old April 14, 2004, 09:42   #169
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Old April 14, 2004, 11:21   #170
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Old April 14, 2004, 20:40   #171
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Old April 14, 2004, 23:02   #172
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Ok, this game can be upgraded to 1.22

with great thanks to Alexman.

there is some mucking with biq files.

I am happy to do the game files upgrade to get this game from 1.15 to 1.22

all it then needs is for each of you to load the 1.22 upgrade\

interested???
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Old April 15, 2004, 11:34   #173
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sent to jshelr...

I may be intrested but then I have to make people in my other games do it as well...
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Old April 15, 2004, 13:16   #174
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I just read the thread I guess you are refering to, and is it really necessary? there are only minimal changes when you still have the old tech tree which almost is the only new thing introduced in 1.22
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Old April 15, 2004, 13:41   #175
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ahh you beat me back here

the fix does not work after all any way
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Old April 15, 2004, 15:49   #176
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pity then...

we could always restart
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Old April 15, 2004, 15:53   #177
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but this game is really hooting along

we started 19 Feb 2004

have completed 33 turns in 57 days

that is 0.6 turns per day


------------------------

if we do a restart in v1.22, could we then start with several settlers and a few workers, to get it up to speed asap
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Old April 15, 2004, 17:09   #178
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on the road today. finally posted and sent
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Old April 16, 2004, 13:25   #179
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Old April 17, 2004, 04:24   #180
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