Reply
 
Thread Tools
Old February 17, 2004, 20:17   #1
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
What makes a MP game fun?
Hey guys, never posted in the other subsection here before. Wow, so different...

Anyways, I'm working on a multiplayer scenario right now and I just wanted to ask the avid MP players what makes a MP scenario fun.

Like:

What are the most anticipated aspects of a MP scenario?

Are easter eggs a wanted bonus?

What parts of a MP scenario do you hate the most?

etc, etc...
Harry Tuttle is offline   Reply With Quote
Old February 17, 2004, 20:48   #2
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 04:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
bes tpart is the interaction of humans and the friends you make palying regualrly. yes not an in game concept i know, but is still the best part of mp..

Worst part is the end game situatuon of moving hundreds of units around


another problem is all the damn caravans.....
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline   Reply With Quote
Old February 17, 2004, 21:47   #3
Deity Dude
Civilization II MultiplayerDiploGamesCivilization IV: Multiplayer
King
 
Deity Dude's Avatar
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
personally - and this is just me speaking - I don't like scenarios in multiplay. Pre made maps on the other hand is a different story. I have mixed results with premade maps. sometimes they provide for an even game. sometimes the person making the map tries so hard to make sure the game is even that all the starting position are mirrors of each other or everyone gets a great start which IMO takes away from some of the initial contest of finding a livable spot quicker then your opponents.

as for scenarios, the problem is, as I see it, that in a multiplayer scenario - one player starts with an advantage. in general, no one that i know that plays MP wants to start with an advantage. if u win everyone says it is because of the advantage if you lose its embarassing. by the same token noone wants to play a serious MP game and start at a disadvantage unless they dont respect thier opponents abilities.

anyways that my 2 cents
Deity Dude is offline   Reply With Quote
Old February 18, 2004, 00:32   #4
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 10:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
friendships are the best part, but a game where something is on the line, whether its your own existence or plotting the demise of someone else.

Something more than a caravan push!
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline   Reply With Quote
Old February 18, 2004, 09:01   #5
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
I'm still a big fan of the "thrill of discovery"... the early part of the game is still the most interesting as you uncover the black squares and find out just how screwed you are

And yes, the later game gets bad when the 1000's of units and caravans come into play. If there was a way to limit the number of units... and help speed up the game... that would be great in my mind.
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline   Reply With Quote
Old February 18, 2004, 10:30   #6
Ljube
C3C IDG: Apolyton TeamCivilization II MultiplayerDiploGamesC3CDG Blood Oath HordeC4DG The HordeCiv4 SP Democracy Game
Emperor
 
Ljube's Avatar
 
Local Time: 19:05
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
There is a way.

We play 7 players OCC. I am sure the game will be fun.

7 players OCC thread
Ljube is offline   Reply With Quote
Old February 18, 2004, 21:05   #7
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Quote:
Originally posted by Ming
I'm still a big fan of the "thrill of discovery"... the early part of the game is still the most interesting as you uncover the black squares and find out just how screwed you are

And yes, the later game gets bad when the 1000's of units and caravans come into play. If there was a way to limit the number of units... and help speed up the game... that would be great in my mind.

Excellent, that is exactly what I had in mind.
Harry Tuttle is offline   Reply With Quote
Old February 18, 2004, 21:12   #8
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 04:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
the discovery is everthing in civ, that why i never use the hut finder or resourvcce locater, i like the surprise ....
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline   Reply With Quote
Old February 19, 2004, 02:58   #9
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 10:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
seeing Eyes quit a game b/c his archer couldn't take out my phalanx, and claim he was cheated!
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline   Reply With Quote
Old February 19, 2004, 04:14   #10
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 06:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
Raz beating Eyes!
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline   Reply With Quote
Old February 19, 2004, 07:42   #11
Cyber-Spyder
Civilization II MultiplayerDiploGames
Warlord
 
Local Time: 04:05
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Brisburn, Australia
Posts: 139
Too many caravans is a big drag. Especially on the time it takes.

Also I find worlds that are too big really screw things. The game turns into 'who can micromanage a large civ best' instead of 'who can interact with players best'.
MP should be about interaction, strategy and roleplaying; not about rules, points and game mechanics
__________________
<>---Cyber-Spyder---<>

weaving webs within the web...
Cyber-Spyder is offline   Reply With Quote
Old February 19, 2004, 11:29   #12
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
learning your oponents weaknesses and exploiting them.

I also prefer the discovery aspects of the early game.

As long as you don't get anal on caravans, many can be moved each turn without much delay.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline   Reply With Quote
Old February 19, 2004, 15:32   #13
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 04:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
Quote:
Originally posted by Cyber-Spyder
Too many caravans is a big drag. Especially on the time it takes.

Also I find worlds that are too big really screw things. The game turns into 'who can micromanage a large civ best' instead of 'who can interact with players best'.
MP should be about interaction, strategy and roleplaying; not about rules, points and game mechanics
i prefr the larger maps, i never micromanage i feel it only slows down the game. I too busy thinking of who to backstab next to think about where to put each city resident ...
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline   Reply With Quote
Old March 13, 2004, 19:49   #14
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Just so I can kiss up to the possible playtesters, here's a pic of the scenario in construction:
Harry Tuttle is offline   Reply With Quote
Old March 13, 2004, 19:50   #15
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
here you go.
Attached Thumbnails:
Click image for larger version

Name:	snapshot.jpg
Views:	52
Size:	45.3 KB
ID:	67108  
Harry Tuttle is offline   Reply With Quote
Old March 13, 2004, 19:58   #16
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Now that is sucking up.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline   Reply With Quote
Old March 17, 2004, 19:04   #17
Kaak
Civilization II Multiplayer
King
 
Kaak's Avatar
 
Local Time: 12:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Lost
Posts: 1,020
I like the discovery, seeing how my opponent responds to my probing, and the anticipation when waiting to complete a big wonder...
__________________
"Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)

"I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."
Kaak is offline   Reply With Quote
Old March 18, 2004, 10:26   #18
Deity Dude
Civilization II MultiplayerDiploGamesCivilization IV: Multiplayer
King
 
Deity Dude's Avatar
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
what are the things that look like walls all over the place
Deity Dude is offline   Reply With Quote
Old March 18, 2004, 17:48   #19
OzzyKP
staff
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary TeamApolytoners Hall of Fame
ACS Staff Member
 
OzzyKP's Avatar
 
Local Time: 14:05
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Rockville, MD
Posts: 10,595
my guess is they are walls.
__________________
I was thinking to use a male-male jack and record it. - Albert Speer

When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
OzzyKP is offline   Reply With Quote
Old March 18, 2004, 21:30   #20
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Yep, those are walls. They need a bit of weathering though, if anyone is up to it.
Harry Tuttle is offline   Reply With Quote
Old March 18, 2004, 21:58   #21
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 04:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
walls ? wow , they are huge .... you going to make people go round them or through them ,,,
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline   Reply With Quote
Old March 19, 2004, 00:09   #22
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Both. They are designed to mesh with the fortress graphic, so they will act like a fortified road. They will be limited of course, but I thought it was a nice touch.
Harry Tuttle is offline   Reply With Quote
Old March 19, 2004, 00:38   #23
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 06:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
I like seeing Horsie get upset
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline   Reply With Quote
Old March 19, 2004, 00:42   #24
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 06:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
he he
Attached Thumbnails:
Click image for larger version

Name:	horse_dies.jpg
Views:	24
Size:	65.9 KB
ID:	67530  
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline   Reply With Quote
Old March 19, 2004, 01:00   #25
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 04:05
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
Quote:
Originally posted by Harry Tuttle
Both. They are designed to mesh with the fortress graphic, so they will act like a fortified road. They will be limited of course, but I thought it was a nice touch.
so to stop units advancing to city you need to man the walls as in a normal fortress.
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline   Reply With Quote
Old March 21, 2004, 13:02   #26
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 13:05
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Quote:
Originally posted by Rasputin


so to stop units advancing to city you need to man the walls as in a normal fortress.
Yeah basically. You could just let them attack the cities directly, but then you'd be losing irrigation, roads, etc...

Last edited by Harry Tuttle; March 21, 2004 at 13:43.
Harry Tuttle is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team