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Old February 18, 2004, 19:08   #1
Eivind IV
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Blitzkrieg 1936 - R E L E A S E D !!!!
"Adolf Hitler became Chancellor of Germany in 1933. Under his leadership the country developed into a ruthlessly aggressive totalitarian state. All forms of democratic government and political opposition were soon swept away. By coercion, repression and propaganda, the Nazi Party began to control German life. The Nazis pledged first to restore Germany to its 'rightful' place in Europe, and then to seek world power. The Blitzkrieg era has begun..."
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In October 1936 Italy's Mussolini made an alliance with Germany's Adolf Hitler. Ethiopian trade concessions were extended to Germany (Ethiopia had been conquered by Italy in May). They also declared common policies towards Spain, the Danubian countries, the Soviet Union, and the League of Nations. Mussolini called the new alliance the "Rome Berlin Axis".


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Hey guys! After four months of playtesting I decided that it is about time to make a finished version of this on as I doubt much more will be changed.



NOTE: This is designed for multiplayer/PBEM in mind.



Can you avoid ww2?

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The civs in chronological order:
* Soviet Union
* Imperial Japan
* Axis
* French
* Americans
* British Commonwealth
* Chinese (AI)


THE FILES - BLITZKRIEG 1936 - FILE UPDATED WITH SP VERSION (update of the update)!


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Old February 19, 2004, 08:25   #2
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This civ makes a good case for Hi-res units!

I like it!
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Old February 19, 2004, 15:18   #3
Eivind IV
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I'm glad you like it, but the type of graphics shouldn't matter imho . Any comments to the game in general?
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Old February 19, 2004, 23:00   #4
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Downloading.



[PS: Eivind is the coolest guy in the world ]
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Old February 20, 2004, 12:18   #5
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...and here we have yet another all-wolrd ww2 scenario that is made specifically for PBEMs. Ok, let's go on to number 3562 please...
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Old February 20, 2004, 12:38   #6
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Name one besides this (and 2196 giga)? And this isn't all-ww2. The thing here is to try and avoid ww2.

If there's a marked for a SP version I might do one.
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Old February 20, 2004, 14:06   #7
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Yes, there are still a lot of SP people out there, we just don't post as much. I hope you will do a single player version.
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Old February 20, 2004, 21:20   #8
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This plays fine in SP.
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Old February 20, 2004, 22:40   #9
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Ok, I'll do an SP version then . The biggest problem with playing this version in SP is that the AI launches many stupid unnecessary attacks on neutral (barbarian) cities, when they really should focus on how to deal with other civs. An the AI 'cheats' by having bombers on carriers and such. In the MP version there are house rules to avoid such things. Here for instance only fighters and dive bombers are allowed on carriers.

Expect the SP version within a week .
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Old February 21, 2004, 01:43   #10
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It is good the way it is. The AI cheating lets it pose a slight challenge to a human. And, with SP, WWII is inevitable.
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Old February 22, 2004, 04:58   #11
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Kobra, can I upload it to the Spanish Site?
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Old February 22, 2004, 08:22   #12
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Sure thing! Could you wait until I include an SP version? I'll let you know when it's finished .
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Old February 22, 2004, 10:24   #13
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Glad to hear that SP is on the way, great art work btw. How will you do the events to make avoiding war a viable alternative, if thats possible?
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Old February 22, 2004, 11:27   #14
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I guess that's impossible.
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Old February 22, 2004, 13:29   #15
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Sure thing! Could you wait until I include an SP version? I'll let you know when it's finished
Of course. I'll be waiting for it
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Old February 25, 2004, 09:14   #16
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The best thing with this one is tha *** starts BEFORE world war 2. So in a PBEM we will have all the conflicts with Germany expanding etc.

I was thinking of a scenario starting with the beginning of the civil war in Spain. A European map, and the different players should send aid to either the Republicans or the Nationalists, and during this time other conflicts takes place in Europe... You all know the hitsory line, well this time it can of course be changed
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Old February 25, 2004, 15:23   #17
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Ok, for what it's worth, here the official single play version. I'm not 100% pleased with it though. The AI is just so stupid. I have made all AI city produce 'Weapons Export (Capitalization)', to balance its budget, but they will eventually rework both the production and the budget, so that they sell and sell and sell improvements...

Here's what you do to play it:

Very important: Take backup of your whole BK1936 folder!!!!!!. Then load these files into your folder. Once you've done this you are ready to play. But remember to take backup of the original files, becasue this is a completely different version.

Well, have fun anyway!

BTW: Compiled a units.gif for those of you who are not interested in my high res units.



@jasev: Just overlook this SP version, unless you have a sudden urge to add it as well.


EDIT: Attachment removed. Didn't work with the events.file. Have to fix it
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Old February 26, 2004, 16:12   #18
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@jasev: Just overlook this SP version, unless you have a sudden urge to add it as well.
Don't worry, I'll wait
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Old March 6, 2004, 08:06   #19
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When I downloaded your PBEM version of Blitzkrieg 1936 I noticed a possible discrepancy that is not mentioned anywhere in the Readme file.

The unit costs that are given in the Pedia Units List and in the Build List in the city window appear to be half the number of shields (resources) actually needed to build the unit. If this is deliberate, you may want to mention it in the Readme file for the SP version. It would be helpful if players had some warning that a unit that supposedly costs 60 shields will really cost 120 .

Also, I wonder why some squares that look like plains are labelled hills (coal) yet seem to produce like plains squares.
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Old March 6, 2004, 08:59   #20
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Quote:
Originally posted by AGRICOLA
When I downloaded your PBEM version of Blitzkrieg 1936 I noticed a possible discrepancy that is not mentioned anywhere in the Readme file.

The unit costs that are given in the Pedia Units List and in the Build List in the city window appear to be half the number of shields (resources) actually needed to build the unit. If this is deliberate, you may want to mention it in the Readme file for the SP version. It would be helpful if players had some warning that a unit that supposedly costs 60 shields will really cost 120 .
I'm aware of this problem, and I will take it into account in the single player readme. This is not the only scenario were the pedia figures are all wrong. I never trust the pedia numers. I always look on unit costs, movements, hp, fp etc in the city window.

Quote:
Originally posted by AGRICOLA
Also, I wonder why some squares that look like plains are labelled hills (coal) yet seem to produce like plains squares.
I'm glad you noticed this. It's just a terrain 'bug'. Somehow the plains graphic ended up in the hills resource place.


Thanks for the input!
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Old March 6, 2004, 22:50   #21
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Sorry if I wasn't clear on this but the Pedia and City Window give the same number of shields as the cost of a unit. They are consistent with each other. It is the shield accumulation box in the city window that appears to be twice as large as it should be.

For example both the Pedia and the Help in the city window give the cost of Heavy Artillery as 60 shields. However, the shield accumulation box requires 120 shields to fill.

The same holds true in your Blitzkrieg 1941 scenario.

It would be helpful to know which value is correct, the number given by Pedia and by Help in the city window, or the number required to fill the box. If I had to venture a guess, it would be that the lower number is correct. Net monthly income is so small that it is almost impossible to to rush build anything.

Added later:
The discrepancy arises from the # of rows in the shield box in the RULES file. Rather than
10 ; # of rows in shield box
which is normal, you have
90 ; # of rows in shield box

This doubles the number of shields needed to complete a unit or improvement. Is this intentional or accidental?
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Old March 9, 2004, 17:26   #22
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@AGRICOLA: I see this as well, but I don't understand it...the rules.txt says 6 in cost so I asume that makes it 60 shields, right?

@ E V E R Y B O D Y: Single player version released! Post nr. #1 is updated and the files are there. I suggest you download the whole rubble again as there are some minor graphical updates as well.

The multiplayer version is the standard version, but if you open the batch program you can switch back and fourth between the sp and mp version.


Enjoy!
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Old March 9, 2004, 20:07   #23
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Posted by Kobra
@AGRICOLA: I see this as well, but I don't understand it...the rules.txt says 6 in cost so I asume that makes it 60 shields, right?
Unfortunately not in your latest scenarios. Although you may intend that the unit should cost 60 shields, it actually takes 120 shields to build it.

The rules.txt says 6. and both the Pedia and the Help in the city window agree that the cost of Heavy Artillery is 60 shields. There is no problem here, everyone agrees that a HA unit costs 60 shields.

It's the shield box in the city window that is too big. For Heavy Artillery, 60 shields only fill half the box (i.e. when you have accumulated 60 shields, the unit is NOT completed). It takes 120 shields to fill the box (i.e. to build a Heavy Artillery unit).

You can see the problem if you do the following. Start up either BLITZKRIEG 1941, 1936 SP or 1936 MP, save the game and open a city window. Select infantry (cost 20 shields) as the unit you want to build. Rush build it.

Count the shields (shovels?) in the filled shield box. There should be 20, corresponding to the 20 shield cost of the unit. Instead there are 40 shields, twice the number that the unit is supposed to cost!

As I tried to explain in my previous post, the problem arises from the rules files in your scenarios where the line that should read

10 ; # of rows in shield box

has been changed to

90 ; # of rows in shield box

Change the 90 to 10, save the change, reload the earlier game save, open a city window and again rush build an infantry unit. This time there will be 20 shields in the full box.

I assume that this is what you intended.

Surprising that no one else has picked this up. I can't be the only one with the problem.
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Old March 10, 2004, 02:24   #24
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Holy hell! That IS a big bug!

Thanks you very much for noticing, AGRICOLA!

The file in post one updated yet again, for the last time hopefully
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Old March 12, 2004, 11:31   #25
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@jasev: It's ready if you havn't noticed already
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Old March 12, 2004, 22:22   #26
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Hi Kobra. It's Nylan.

I see you've got an Apolyton file as well. keep posting on CFC!
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Old March 13, 2004, 05:37   #27
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Hi Nylan! It is hosted at CFC as well
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Old March 14, 2004, 07:05   #28
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@jasev: It's ready if you havn't noticed already
Thank you kobra, but I've been quite disconnected from sleague lately. You may wonder the reason

I'm downloading it right now, and I hopefully will upload it (among with other scenarios) this week.
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Old March 20, 2004, 07:43   #29
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Well, I said I'll upload it this week and I've done it. It only lasted 6 days
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