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Old March 2, 2004, 19:20   #301
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Maybe if Jonny is still on line we'll get an extra turn in for tomorrow morning.
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Old March 2, 2004, 19:25   #302
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How could I have slipstreamed Jamski when we were in the narrow short-cut? That doesn't make sense to me.

Now, on the other hand............
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Old March 3, 2004, 00:31   #303
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Maybe just after you left the narrow short-cut. I take it that a slipstream can be used any time during your turn then.


Anyway, send pm has been. Good, it is.
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Old March 3, 2004, 01:21   #304
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Mandata misi!

Now, if only the racing gods shall grant me more wildcards...
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Old March 3, 2004, 07:41   #305
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Old March 3, 2004, 07:59   #306
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Sendificated.

Rah - ignore my second set of orders for round #13. I was too late.

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Old March 3, 2004, 08:09   #307
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Revised orders for round #14 sendificated.

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Old March 3, 2004, 10:37   #308
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Old March 3, 2004, 16:24   #309
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Old March 3, 2004, 17:09   #310
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Sent earlier.
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Old March 3, 2004, 20:22   #311
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What's with all the revisions, Jam?
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Old March 3, 2004, 21:02   #312
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I can't count the "squares" because I'm blind and stupid.

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Old March 4, 2004, 09:38   #313
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Turn 14 is complete, now accepting orders for turn 15.
We may only want to go one lap, now that I realize just how long this track is. the straightaway you see is not the final one. People that horded wildcards will still run out before this lap is done so I don't think that part of it will be unfair.

Code:
         *****
         *****
         *****
         *****
         *****
         *****
         *****
         *****
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         *****
         *****
         *****
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         *****
         *****
         *****
        *******
        *******
         ******
          *****
           ******
            ******
             *******
              ******
               *****
                ****
                 ***
                ****
               ******
             ********
            ********
          *********
          *********
          ***7*****
          *******8*
          *******3*
          ***4*****
          *********
          *********
          *********
          *5*******
          *********
          *********
         2*******
        ********
       ***6*   *
      *****    *
     *****     *
     *****     *
     **1O      *
     ****      *
     ****      *
      ****     *
       ***O    *
        *****   *
         *****  *
          ***** *
           *O** *
            O****
           OO****
           ****
          *****
         ******
         O*****
         ******
        ******
        *****
       ***O*
      *****
      ****
      ****
      ****
      ****
     ******
     ******
     ******
     ******
     ******
     ******
     **  **
     **  **
     **  **
     ******
    ********
    ********
    ********
    ********
    ********
    ********
    ********
    ********
    ********
    ********
    ********
----********-----Start line
O=oil slick

Surprisingly Alva goes off the track. He has been reduced to speed 0.
But since it could have been a simple mistake. I'm willing to run his turn without acceleration.
His choice, in case it was intentional. I have misscounted many dots.

Drogue didn't issue orders, but his move was pretty straight forward so I made it for him, since this has been a long turn.

speed,WC
1. Spaced Cowboy 2,4 *
2. Alva 0,1 *
3. Jamski 5,4 *
4. Skanky Burns 3,2 *
5. Jonny 4,1 *
6. Drogue 2,4 *
7. ADG 2,1 *
8. DrSpike 6,2 *
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Old March 4, 2004, 09:40   #314
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And the good Dr. used the first "S" command of the game. He's lucky Jamski reduced his speed or they would have crashed. Let's she if Jamski returns the favor The short cut really helped them.
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Old March 4, 2004, 09:46   #315
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Old March 4, 2004, 09:50   #316
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Indeed the short cut helped a lot given the pile-ups. In fact I wish I'd intended to go for it before I crashed.

When I entered it I expected to close on Skanky and ADG, but not overtake them. Thanks for crashing chaps.
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Old March 4, 2004, 09:58   #317
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rah, did you include sand-traps to slow the cars down on this circuit? I only wonder because we haven't seen any so far, and that computer game logic suggests that the short-cut is the most likely place for them to be found (so far).
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Old March 4, 2004, 09:58   #318
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Old March 4, 2004, 10:04   #319
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Old March 4, 2004, 10:48   #320
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Sendedificatediely.

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Old March 4, 2004, 11:30   #321
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Quote:
Surprisingly Alva goes off the track. He has been reduced to speed 0.
But since it could have been a simple mistake. I'm willing to run his turn without acceleration.
His choice, in case it was intentional. I have misscounted many dots.
Nope, this miscalculation is more then likely on my part. Just set my speed at zero.
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Old March 4, 2004, 11:34   #322
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irdirs sint
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Old March 4, 2004, 11:36   #323
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Alva, I knew you would stand by your orders so I at least placed you to the right to make it a tad easier instead of where you left the track.
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Old March 4, 2004, 12:27   #324
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Alva
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Old March 4, 2004, 13:30   #325
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On the next turn I'll reveal the rest of the track, so people can decide one lap or two.
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Old March 4, 2004, 13:33   #326
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If we are halfway I'd say 1 is enough this time around. It's a monster course for a second lap.
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Old March 4, 2004, 13:43   #327
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The map is too big for another round...
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Old March 4, 2004, 14:35   #328
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I wouldn't mind a second lap actually..

/me thinks RAH finds it a bit too much work for his liking and is looking for shortcut himself .....Don't give in !!!!!
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Old March 4, 2004, 14:55   #329
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there is a wee bit of truth in that, but I do realize that I made the track a bit long. 15 turns in and we're barely 1/2 way through and there's a really nasty turn ahead. And the funny thing was that when I designed it, I didn't think it was long enough. Of course I could just change the track and nobody would ever know.
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Old March 4, 2004, 15:31   #330
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I'm happy to do 5 or six laps as long as the race stays close like this.

-Jam
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