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View Poll Results: In what year (AD) should Civilization 4 end?
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Before 2000
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1 |
0.92% |
2000
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1 |
0.92% |
2004
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0 |
0% |
2005
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2 |
1.83% |
2010
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1 |
0.92% |
2015
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0 |
0% |
2020
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7 |
6.42% |
2025
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2 |
1.83% |
2030
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1 |
0.92% |
2040
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0 |
0% |
2050
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28 |
25.69% |
2100
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26 |
23.85% |
2150
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3 |
2.75% |
2200
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4 |
3.67% |
2300
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5 |
4.59% |
2500
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9 |
8.26% |
3000
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8 |
7.34% |
After 3000
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11 |
10.09% |
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March 1, 2004, 09:22
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#31
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Prince
Local Time: 03:27
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Japan
Posts: 412
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Quote:
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Originally posted by Plotinus
Darkcloud, as lajzar points out, you are underestimating what would be involved in really going to another star system.
...
The diameter of the Earth is 12,756 kilometres. The Moon is approximately 384,400 kilometres away (about thirty times the diameter of the Earth). The Sun is 149,597,892 kilometres away (11,727 Earth diameters).
Alpha Centauri, by contrast, is approximately 40,680,305,690 kilometres away. That is 105,828 times the distance to the Moon.
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Its not just Darkcloud who underestimates interstellar distances. You did too. As a rough estimate, AC is 4.2 light years, or 462000 astronomical units away. An au is teh distance from earth to the sun, and 462000 of those is quite a bit farther than 105828 earth-moon distances.
Basically, once you start talking interstellar distances, the numbers get ridiculous if you plan on actually travelling there.
Let's play the numbers game. The current generation of liquid hydrogen rockets have an ISP of about 500 or so. The most optimistic estimates for fusion rockets is for an ISP of 50000 - 100 better than the best tech at present. For reference, an ISP of [n] means 1 ton of fuel will accelerate 1 ton of payload to [n] metres per second. Of course, half of that payload is the fuel itself, so the maths gets kinda funky.
Fortunately, I have a formula right here
dv = change in velocity
Isp = specific impulse of engine
Ve = exhaust velocity
x = reaction mass
m1 = payload mass
g = 9.8 m / s^2
Ve = Isp * g
dv = Ve * log((m1 + x) / m1)
= Ve * log((final mass) / (initial mass))
Kinda hard to understand I admit. So I made a spreadsheet, and plugged in some numbers. Lets use that fusion rocket with an isp of 50000 (100x better than teh best conventional rocket remember), and lets assume that 99.9999% of the rocket is fuel; 1 part per million is payload. Bear in mind however that half the thrust will have to be used to slow down.
Plugging those numbers into the formula, we are just shy of a top speed of 0.5% of c. Given the triangle shape that would illustrate aceleration:time, we could expect an overall travel time of, oh, about 850 years.
Nothing to interstellar travel really
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March 1, 2004, 09:56
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#32
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King
Local Time: 18:27
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Indeed lajzar, and the assumptions you made were ridiculously optimistic.
1) We are not realistically going to get an ISP of 50,000 from fusion engines (which we incidently do not yet have at all).
2) Making a spaceship that is 99.9999% fuel by mass is mind boggling to say the least. I would say that it is actually impossible Remember that the 'payload' is not just the humans, supplies and their life support systems within the ship, but also the entire ship itself, including its frame, engines, the huge fuel tanks it carries to hold the fuel, power generators and their fuel (you cannot rely on solar beyond about Mars) etc, etc, etc!
3) The ship (even disregarding the fuel) would be absolutely huge, as it would have to carry sufficient number of people to assure reproduction without degeneration for many generations of travelling time.
4) Although you mentioned using it, you forgot to use the acceleration triangle. Using the simplified constant acceleration assumption, we have to double the travelling time to about 1700 years.
5) Within 1700 years, there would be a very high probability of an accident happening on the ship that would be lethal to the entire crew in the hostile environment of space. The Mir space station almost crumbled within 20 years of its creation and it certainly had numerous close calls as well as less serious accidents. Simply put - man-made things do not last long enough to survive the journey.
6) Even disregarding all of the above, there is an overwhelming likelihood that the mission would fail as a result of tension within the crew. It is hard to keep interpersonal relations brilliant for 1700 years in confined space!
7) As has been pointed out Alpha Centauri is unlikely to have any hospitable planets.
On the other hand, we do not know what kind of technology will be discovered in the future that may depend on physical laws that we do not yet understand. Breaking 'c' might not be possible, but there may be ways to cheat (think wormholes, or possibly other as yet undiscovered physical phenonema)!
__________________
Rome rules
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March 1, 2004, 10:14
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#33
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Prince
Local Time: 03:27
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Japan
Posts: 412
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Quote:
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Originally posted by Roman
Indeed lajzar, and the assumptions you made were ridiculously optimistic.
1) We are not realistically going to get an ISP of 50,000 from fusion engines (which we incidently do not yet have at all).
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That estimate is from various pundits involved in the Traveller SF RPG. Given that more than one of these people is a qualified rocket scientist in his own right, I am inclined to believe that group. Of course, we are still nowhere near controlled fusion as you so rightly point out.
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2) Making a spaceship that is 99.9999% fuel by mass is mind boggling to say the least. I would say that it is actually impossible Remember that the 'payload' is not just the humans, supplies and their life support systems within the ship, but also the entire ship itself, including its frame, engines, the huge fuel tanks it carries to hold the fuel, power generators and their fuel (you cannot rely on solar beyond about Mars) etc, etc, etc!
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Yes, I was being deliberately optimistic on fuel : payload ratio in order to forestall the objections of any naysayers.
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3) The ship (even disregarding the fuel) would be absolutely huge, as it would have to carry sufficient number of people to assure reproduction without degeneration for many generations of travelling time.
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Not a real objection. I think we already know any ship that claims to carry a colony of 40,000 (as in Civ2) would be non-trivial to build.
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4) Although you mentioned using it, you forgot to use the acceleration triangle. Using the simplified constant acceleration assumption, we have to double the travelling time to about 1700 years.
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I mentioned it yes. I also realised that teh best way to forestall the naysayers would be to assume that the acceleration/deceleration periods take a trivial amount of time, and that the ship coasts at its top speed of 0.5% c for nearly all of the travel time.
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5) Within 1700 years, there would be a very high probability of an accident happening on the ship that would be lethal to the entire crew in the hostile environment of space. The Mir space station almost crumbled within 20 years of its creation and it certainly had numerous close calls as well as less serious accidents. Simply put - man-made things do not last long enough to survive the journey.
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Agreed. But let's not give the naysayers anything to bite into. I was simply giving the most wildly optimistic engineering limits, and still showing that the travel times are non-trivial.
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6) Even disregarding all of the above, there is an overwhelming likelihood that the mission would fail as a result of tension within the crew. It is hard to keep interpersonal relations brilliant for 1700 years in confined space!
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Yeah, sex with your crewmates can get a bit stale are the first few hundred years
Quote:
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7) As has been pointed out Alpha Centauri is unlikely to have any hospitable planets.
On the other hand, we do not know what kind of technology will be discovered in the future that may depend on physical laws that we do not yet understand. Breaking 'c' might not be possible, but there may be ways to cheat (think wormholes, or possibly other as yet undiscovered physical phenonema)!
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As I said upthread, any AC mission will have to assume some kind of transportation technology other than rockets, even really good rockets.
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March 1, 2004, 10:23
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#34
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Prince
Local Time: 03:27
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Japan
Posts: 412
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I just plugged the stats for a typical modern rocket - 500 isp and 95% fuel by mass. Assuming the thrust time is a trivial fraction of total travel time, we can expect to arrive in about 200,000 years
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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March 1, 2004, 15:48
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#35
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King
Local Time: 18:27
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Quote:
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Originally posted by lajzar
That estimate is from various pundits involved in the Traveller SF RPG. Given that more than one of these people is a qualified rocket scientist in his own right, I am inclined to believe that group. Of course, we are still nowhere near controlled fusion as you so rightly point out.
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You missed my point. What I was trying to say is that fusion engines might have an ISP of 50,000 theoretically, but like with every engine you never get 100% efficiency...
__________________
Rome rules
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March 1, 2004, 17:17
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#36
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Prince
Local Time: 03:27
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Japan
Posts: 412
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ISP statistics take that efficiency factor into account.
Edited to add: My sources give varying ISP factors for modern rockets depending on whether they are in atmosphere or vacuum. The efficiency (and hence listed ISP) increases in atmosphere, as they have something to push against there. Of course, atmosphere also limits the top speed; it's a double edged sword.
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
Last edited by lajzar; March 1, 2004 at 18:22.
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March 1, 2004, 18:55
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#37
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Prince
Local Time: 20:27
Local Date: November 2, 2010
Join Date: Jan 2000
Posts: 517
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Since Alpha Centauri ending appears to be patently silly, how about plagiarizing the Matrix and making the creation of a human level AI the top goal? It could plausibly happen within the next 50 or 100 years, it would be a logical ending to the game about human history (from science fiction we know that the first thing any artificial intelligence does is to try eradicate its creators... ) and it's an effort that might be modelled in the game as building research centers and studying new technologies.
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March 1, 2004, 22:35
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#38
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Warlord
Local Time: 10:27
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 236
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Quote:
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Originally posted by Leland
Since Alpha Centauri ending appears to be patently silly, how about plagiarizing the Matrix and making the creation of a human level AI the top goal? It could plausibly happen within the next 50 or 100 years
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No, it couldn't.
Even if Moore's Law wasn't petering out.
We don't understand intelligence. The social "sciences" are the weakest and least likely to yield usable results for engineering. In desperation, current AI solutions tend to "brute force" their way toward correctness, so that we're not really any closer to modelling human-like intelligence, and we're pretty damn poor at faking it.
I think it's probably more likely that physicists will discover some means for faster-than-light travel and ways around that pesky second law of thermodynamics. And, uh, that we'll master gravitational fields.
Of course, that's just my opinion. I could be wrong.
[ok]
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March 1, 2004, 23:34
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#39
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Local Time: 18:27
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Plotinus
Quote:
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Darkcloud, as lajzar points out, you are underestimating what would be involved in really going to another star system.
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Actually, I am not.
With the progression of technology, the development of faster than light travel is currently on the horizon. When enough atoms have been smashed in devices such as the Superhadron Collider and the CERN laboratory we will eventually be able to develop enough negative density materials to be able to hold open 'mini-wormholes' long enough to pass data through... and once that is done, we may quickly discover ways to widen them and send humans through them.
And there are other ways to send humans through space at FasterThanLight speeds: supermagnets for one... superstring manipulation for another, etc.
And they're just out there, waiting to be developed
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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March 1, 2004, 23:37
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#40
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Local Time: 18:27
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Now as to the question of whether or not we will reach Alpha C by 2050- the answer, I will agree- is probably no. But it is possible by the year 2100 due to advances in nanotechnology and in physics and in the observation of the universe due to instruments such as the Hubble Space Telescope.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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March 2, 2004, 04:06
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#41
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Prince
Local Time: 03:27
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Japan
Posts: 412
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Ah, but you are proposing radical new technologies. As I have now (repeatedly) said, we cannot reach AC with any form of rocket technology, at least not within 10 natural human lifespans.
However, I did also note (repeatedly) that the AC mission would be possible with radical new technologies, none of which were ever hinted at in any civ game yet released.
Basically the AC victory needs serious revamping. Either a renaming to Mars colony ship, or else a redesigned tech tree that includes futuristic propulsion technologies.
And of course, introducing wild future technologies has its own drawbacks. Many people have expressed a dislike for having a futuristic tech tree in the main game, as it would distract the game designers from making the historical aspect fully rounded.
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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March 3, 2004, 11:36
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#42
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Prince
Local Time: 19:27
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
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[Darkcloud] I hate to be a wet blanket, and I don't want to sound like some Victorian scientist proclaiming that heavier than air flight is a fantasy, but something tells me there's a rather big gap from smashing atoms and sending data down a mini-wormhole in a lab to sending *objects* light years across space. A century ago no-one would have imagined the Internet, with all this information flying across the world at lightning speed; but I'd like to see you try to fax yourself to Tokyo. Similarly, no matter how many atoms you send down an accelaration tube and no matter how many data you send from one end of the lab to the other, I think to say that in a century we'll be ready to send human beings through holes in space is to stretch the "science" part of "science fiction" to the limits of meaning.
Even if it *were* possible, of course, it wouldn't happen - can you imagine how much it would cost? It was expensive enough getting to the Moon. I agree that the ending of the game should change to setting up a Mars base - although I don't believe they would change it, since after all they're not likely to rename SMAC to fit it!
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March 3, 2004, 12:47
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#43
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Deity
Local Time: 20:27
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Who says money will still be around?
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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March 3, 2004, 13:24
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#44
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Warlord
Local Time: 10:27
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 236
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Quote:
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Originally posted by Plotinus
A century ago no-one would have imagined the Internet, with all this information flying across the world at lightning speed; but I'd like to see you try to fax yourself to Tokyo.
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We can xerox our asses and fax them to Tokyo.
Hey, we can combine two fantasies: Create artificial intelligence copies of ourselves and project those through wormholes. We'll conquer space without actually leaving Earth. Without even knowing it for quite some time.
As I said earlier, the ship may as well launch to Bananaland.
As for there being money in the future, we know there will have to be money, because money makes the world go 'round, and if the earth stopped spinning it would burst into flames. QED.
[ok]
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March 3, 2004, 18:13
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#45
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Prince
Local Time: 03:27
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Japan
Posts: 412
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Quote:
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As I said earlier, the ship may as well launch to Bananaland.
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And we may as well rename "bronze working" to "materials technology one". It has the same game effect. But it makes a world of difference in believability and game atmosphere.
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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March 3, 2004, 19:27
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#46
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Warlord
Local Time: 10:27
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 236
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Quote:
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Originally posted by lajzar
And we may as well rename "bronze working" to "materials technology one". It has the same game effect. But it makes a world of difference in believability and game atmosphere.
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Actually, I believe you were the one to ask if you were the only one who noticed it. I think one other person chimed in.
In other words, it only makes a "world of difference" to you and one other guy. Well, let's say a small percentage.
Civ is, of course, a game of abstractions. The symbolic importance of the Alpha Centauri launch is that Man has finally broken the bonds that have tied him to where Fate and God cast him.
Mars doesn't do that nearly as strongly.
And, okay, Bananaland would sort of take game atmosphere in an unforseen direction.
But I don't think it needs to be changed until it's perceived as a problem by a larger portion of the audience. Until then, it has tradition and SMAC on its side.
[ok]
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March 15, 2004, 03:27
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#47
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Emperor
Local Time: 14:27
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Directly from the FART international airport
Posts: 3,045
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Nah, you guys don't understand that Ethical Calculus will keep order in the vessel, while non-linear mathematics will solve any propulsion problem.
Seriously though, I heard that in 30-40 years scientists will be able to plant chips in the brain to increase its capabilities. What I guess is that if it works, it might allow us to quicly transcend over the current limitations of our intelligence and progress really fast in discovering new laws of physics.
__________________
"Now you're gonna ask me, is it an enforcer's job to drop the gloves against the other team's best player? Well sure no, but you've gotta know, these guys, they don't think like you and me." (Joël Bouchard, commenting on the Gaborik-Carcillo incident).
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March 15, 2004, 05:00
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#48
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Warlord
Local Time: 10:27
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 236
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Quote:
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Originally posted by Oncle Boris
Seriously though, I heard that in 30-40 years scientists will be able to plant chips in the brain to increase its capabilities.
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Ask yourself how many predictions made between 1960 and 1970 for the year 2000 came true.
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What I guess is that if it works, it might allow us to quicly transcend over the current limitations of our intelligence and progress really fast in discovering new laws of physics.
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We don't use the capacities of our brains at present. Not to repeat the old canard about only using 10% of our brain (because it's not true) but our problem isn't one of capacity, more of tradition, ambition and understanding.
Our brains don't seem to ever get full: the presence of total recall in humans demonstrates that we haven't touched whatever structural limits exist; the existence of various savant abilities demonstrate, again, that structure is not the limiting factor in speed or capacity to comprehend.
I submit that gaining the technological ability to successfully create neural implants would reveal enough about the brain that we wouldn't need to.
And the big problems there are cultural. Tradition. Superstition. Politics. Especially politics. Education seems clearly to be going backwards. (Or stalled at the bottom.)
[ok]
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March 15, 2004, 14:06
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#49
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King
Local Time: 02:27
Local Date: November 3, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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I didn't voted yet since it's not about a specific year when ti finishes but a specific technological level. If no one makes research to put all energy in war, you can bet it's going to last longer than if there's no war.
Oh... and this should be my 1000th post
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March 15, 2004, 21:02
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#50
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Warlord
Local Time: 10:27
Local Date: November 2, 2010
Join Date: May 2003
Posts: 198
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Ehh...
Instead of making planetary colonies on Alpha Centauri, build ORBITAL COLONIES.
Far superior to planetary ones, as construction is much easier in zero-G conditions and asteroid mining can provide resources.
Besides, you can build around 10-15 orbital colonies for the price of one AC spacecraft. As for a sci-fi victory condition, I have no clue whatsoever.
__________________
Now just don't go forming any angry mobs now, you hear?
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March 16, 2004, 07:41
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#51
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Prince
Local Time: 06:27
Local Date: November 3, 2010
Join Date: Jun 2002
Location: out in the boonies
Posts: 458
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What about radical solar war asteriod impact victory?
My words are backed with really, really big rocks....
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March 16, 2004, 18:25
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#52
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Prince
Local Time: 20:27
Local Date: November 2, 2010
Join Date: Jan 2000
Posts: 517
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There's obviously demand for more realistic victory conditions, so I give you: "You Beat Other Players" victory condition... with 3d animation of an exhausted gamer doing a victory dance in front of his computer?
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March 17, 2004, 07:28
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#53
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Prince
Local Time: 19:27
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
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[Leland] My God, can you imagine the other game possibilities... "Sire, we've received reports that your girlfriend is trying to talk to you about the fact that you promised to do the shopping today but you've just been playing this silly game. Shall we tell her - (a) Just one more turn, I'm about to build Copernicus' Observatory; (b) Of course dear, I apologise for my neglectful behaviour; (c) Silence woman! Or I shall unleash my 4-tank army on you."
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March 23, 2004, 04:29
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#54
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Settler
Local Time: 18:27
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 25
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I bet you 250 gold that we can research the proper techs on the tree to reach it before you make it to Pluto.
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July 5, 2004, 15:56
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#55
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Immortal Factotum
Local Time: 14:27
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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I like in CIVIII Conquests where one can pick the 1000 turn option versus a year number..
I am playing a great game and have played 343 turns sso far..around a third of the 1000 turns and it is fairly trying to watch everything now..move and process all the data..
I would like the turn option as a minimum and as for the years maybe 3000 Ad would be ok...
Peace
Gramps
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July 5, 2004, 16:02
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#56
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Immortal Factotum
Local Time: 14:27
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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Quote:
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Originally posted by Plotinus
[Leland] My God, can you imagine the other game possibilities... "Sire, we've received reports that your girlfriend is trying to talk to you about the fact that you promised to do the shopping today but you've just been playing this silly game. Shall we tell her - (a) Just one more turn, I'm about to build Copernicus' Observatory; (b) Of course dear, I apologise for my neglectful behaviour; (c) Silence woman! Or I shall unleash my 4-tank army on you."
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or..sorry..my selective hearing has yet 6 more turns before it repairs itself..please come back then to check progress..
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July 6, 2004, 07:16
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#57
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Chieftain
Local Time: 18:27
Local Date: November 2, 2010
Join Date: Sep 2002
Location: The USA's European Colony
Posts: 87
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What about an AI race? For each civ to attempt to be the first to create a true AI- , now that, I feel would be a fitting end for Civ IV (the birth of human civilisation to the birth of AI civilisation) Though I am unsure of the way this could be put into the game.
__________________
How can you defeat an enemy which will never accept defeat?
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July 6, 2004, 07:25
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#58
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Immortal Factotum
Local Time: 14:27
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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Quote:
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Originally posted by Silpy
What about an AI race? For each civ to attempt to be the first to create a true AI- , now that, I feel would be a fitting end for Civ IV (the birth of human civilisation to the birth of AI civilisation) Though I am unsure of the way this could be put into the game.
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hmm..NOW That has potential..maybe, similiar to that of what Call To Power had, building an Alien..but in this case build an A.I.
Now thats a pretty sweet idea!
Gramps
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July 6, 2004, 07:35
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#59
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Warlord
Local Time: 18:27
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 263
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Yes, I like the idea too. You could call it "scientific victory": Intelligence recreates itself. Didn't we have that in another thread?
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July 6, 2004, 10:54
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#60
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Prince
Local Time: 13:27
Local Date: November 2, 2010
Join Date: Jun 2004
Posts: 493
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Hmm, isn't the Alpha Centauri project basically the science victory though? I suppose they could add another, but it seems redundent.
Maybe give it more of a militaristic edge, so you can have sort of a "scientific/military victory" as opposed to a "scientific/peaceful-victory". The big rush for A.I. would be a bit like the A.C. project then (lots of buildings and lots of devotion to finish), but when you are done, you get quite superior units. Bombers that are half the cost of current Bombers and more effective. Troops that are half cost and cost no war-weariness (no live people fighting), and the like.
The downside is that you can't upgrade any of your current units to the A.I. units, you have to build from scratch. That fact should allow people neck and neck to stay neck and neck, which somehow seems desirable. Winning the A.I. war then would require a lot of espionage, both to defend your projects and sabatoge theirs, so that you have enough of an advantage to build an A.I army and mop the floor with them.
Ehh, it's an idea anyhow. I don't think we need another Peaceful Scientific Victory though.
-Drachasor
P.S. And yes, A.I. will actually not be as focused on war as I made out, but it was the main new avenue for Civ that I saw for it.
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