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Old February 27, 2004, 01:18   #1
SirOsis
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Gifting cities and culture
I'm interested in finding out if anyone knows if the following is possible.

If I give a city to another player with the Religious trait and they build Temples and give the city back to me will the temples generate culture for me?

This sort of building would be a boon for many civs. A sci civ could build libraries and then give the city back. Commecial civs could build banks and give the city back.

Do these buildings maintain their effectiveness?

Inquiring minds want to know!
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Old February 27, 2004, 02:16   #2
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Any building that produces culture (except wonders*) is destroyed when a city changes possesion. So, to answer your question, no.

* Wonders that are captured no longer produce any culture, but their effects remain.
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Old February 27, 2004, 02:27   #3
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I believe a random number of non-culture buildings are trashed too when a city is taken - this may be just when conquered, or they may stay when gifted.
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Old February 27, 2004, 14:19   #4
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If you re-conquer a city with wonders you built, do the wonders produce culture for you again?

Ex. You are Romans..
1150 BC Veii founded.
30 BC Veii builds Pyramids. (pyramids produce culture)
150 AD Veii captured by Scandinavians. (pyramids produce no culture)
350 AD Veii captured by Romans.

Would the Pyramids produce culture for the Romans after all of this?
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Old February 27, 2004, 20:09   #5
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I don't know.
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Old March 2, 2004, 13:03   #6
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Yes, they would.
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Old March 2, 2004, 14:10   #7
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Also the culture would be at the same level as when you lost/gifted it away.
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Old March 2, 2004, 14:21   #8
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I've looked at the cultural value of wonders built in cities I've captured from the enemy. When I look at them in the cultural Advisor screen they are generating culture for me. If I look at the wonder in the city screen there is no symbol to indicate culture is being generated.
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Old March 2, 2004, 15:06   #9
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Re: Gifting cities and culture
Quote:
Originally posted by SirOsis
This sort of building would be a boon for many civs. A sci civ could build libraries and then give the city back. Commecial civs could build banks and give the city back.
This would not work for scientific and religious civs for the reason stated above (culture).

It would not work for commerical civs because they don't get cheaper buildings.

However, it would work for Militaristic, Seafaring, and Agricultural civs, as long as you don't mind having cultural buildings destroyed.
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Old March 2, 2004, 17:31   #10
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Re: Re: Gifting cities and culture
Quote:
Originally posted by alexman
It would not work for commerical civs because they don't get cheaper buildings.
Yeah. I spaced on that one.
Quote:

However, it would work for Militaristic, Seafaring, and Agricultural civs, as long as you don't mind having cultural buildings destroyed.
Are cultural buildings destroyed when a city is gifted? Does it happen 100% of the time? If not, what percentage are destroyed?
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Old March 2, 2004, 17:45   #11
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Like I said, All building that produce culture are destroyed. Wonders still work, but they don't produce culture.
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Old March 2, 2004, 23:26   #12
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Donegal is right.

I'm assuming your not talking about SP? Couldn't imagine the AI giving a city to a human player.
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Old March 3, 2004, 03:50   #13
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Old March 3, 2004, 09:27   #14
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Quote:
Originally posted by Flip McWho
Donegal is right.

I'm assuming your not talking about SP? Couldn't imagine the AI giving a city to a human player.

No he is not. Like I said before, I captured a wonder (Sun Tzu's) and it is generating culture for me.
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Old March 3, 2004, 11:22   #15
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Quote:
Originally posted by bfg9000



No he is not. Like I said before, I captured a wonder (Sun Tzu's) and it is generating culture for me.
If you got a save of this you should send it to firaxis. It shouldn't produce culture for you, so it's a bug. And I've never seen a captured wonder actually produce culture, but that doesn't mean it never does. But it never should.

Hurry up before the deadline on the next release is reached!
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Old March 6, 2004, 18:25   #16
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Actually, it doesn't make too much sense that wonders never produce culture for anyone except the original builders. For instance, take the Aztec temples. They were Aztec culture 500 years ago, but now they're a famous thing about Mexico that attracts a lot of tourists. In game terms, it would be Mexico having the former Aztec cultural influence in their city.
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Old March 6, 2004, 20:25   #17
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Wonders that are captured can still be tourist attractions IIRC.
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Old March 7, 2004, 10:20   #18
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Yeah, just that there are no tourists in the game .
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Old March 8, 2004, 00:10   #19
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Then where are all those gold coins coming from? :-)
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