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Old April 18, 2004, 09:25   #361
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Minor hint: in Test of Pattern, look forthe Dwemer machines and switches on them, and observe what they do...
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Old April 19, 2004, 00:47   #362
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This is my house now. I tend to collect all sources of light. I also am running out of places to put them. There are some upstairs too.
I know about the light thing. The houses are soooo dark if you don't do that. Kind of annoying, but I love collecting cnadles and such.

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why are you using a Dwarven Halberd? They are one of the crappiest weapons in the game.
What makes it so crappy?

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Well, I'm starting fresh and moving to a new HD. So I'll throw this question out: on a clean install, what mods do I have to have?
Myy friend Derek keeps raving about the Combat Enhanced mod. It sounds pretty cool.

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Ahh, I'm up to that mission (among many many others). I have yet to get to that ruin before being loaded down with loot to sell of though. Too many nice shrines or tombs or settlements in the way.
Ahh yes, that is one of my problems too. Soo much loot, and so little strength. I compulsivesly stock pile crap in my overflowing loot bag.
Does anybody know if the plants ever regenerate the pods, anthers and such that they give away?
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Old April 19, 2004, 01:05   #363
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I have a feeling that they do regenerate from time to time. Or someo of them do, anyway. I think I have picked plants multiple times, but I'm not sure.
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Old April 19, 2004, 01:21   #364
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Yeah me too.Taht's why I asked. I know my friend Derek got a mod where you can create your own house, and he ahs a trap door to a secret room underneath his house with infinite of every type of plant, and mineral, or something like that.
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Old April 19, 2004, 01:30   #365
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I wouldn't know whether they regenerate yearly (My major character hasn't quite made it to 350-odd days yet) but they definitely don't reproduce monthly, or at least not every plant does.
I've made a few expeditions to fort Frostmoth lately and repeatedly checked a few of the more plentiful locales to no effect.
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Old April 19, 2004, 03:43   #366
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I know they don't do monthly, I've tried that. I went back to Seyda Neen, after screwing around in Balmora and Vivec for a while, IIRC about 2 1/2 to 3 months maybe, and there still were no new plants. Which ot me kind odistressed. I don't want ot end up ahving to buy all of my freaking herbs and such.
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Old April 19, 2004, 09:07   #367
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I am always picking plants for alchemical purposes, and have yet needed to resort to buying them.
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Old April 19, 2004, 10:43   #368
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I am positive plants regenerate over time. One of my chars is a hard-core alchemist, and she often takes from the same plant. It takes a time for plants to regenrate though, and I'm not sure how long it is.
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Old April 19, 2004, 12:03   #369
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Buying ingredients isn't that bad. When starting a new character, I bounced from town to town buying ingredients and selling potions to the Creeper. It allowed me to pay for decent equipment and some training before I even did the Seyda Neen missions.
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Old April 19, 2004, 14:29   #370
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Plants to regenerate, 3 months, IIRC.

And yeah, making money with potions is easy .
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Old April 19, 2004, 23:27   #371
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Originally posted by Solver
Minor hint: in Test of Pattern, look forthe Dwemer machines and switches on them, and observe what they do...
Thanks, I had over looked them .
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Old April 20, 2004, 02:42   #372
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Buying ingredients isn't that bad. When starting a new character, I bounced from town to town buying ingredients and selling potions to the Creeper. It allowed me to pay for decent equipment and some training before I even did the Seyda Neen missions.
What potions did you sell to the little s***

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Plants to regenerate, 3 months, IIRC.
Thanks. It's good htta htey made it 3 months. That seesm to be about the time it would take in real life.
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Old April 20, 2004, 04:43   #373
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Any potions you can make will sell well.
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Old April 20, 2004, 09:34   #374
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What are some good spells to use against enemies that are tough?

I'm in Mournhold(?) at the moment and a guy dressed completely in ebony armour decided that I must die. I am of course wearing high ordinator armour that I "borrowed" from someone previously guarding a shop. Despite that, I found it very difficult to kill the guy and needed many a potions just to stay alive. His armour wasn't even better than my current.
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Old April 20, 2004, 10:29   #375
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Skanky, that guy, Ganeor, has ridicilous luck, and that's why you can barely hit him.

Generally, if you're a wizard in Mounrhold, you're more or less screwed, mainly because the enemies you face over there have very good magic resistance or even the ability to reflect spells.
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Old April 20, 2004, 11:41   #376
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Thats alright, I'm primarily fighter. I just thought magic might be easier because fighting has me struggling.
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Old April 20, 2004, 13:51   #377
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Not in Mounrhold. It has some kick-ass weapons available, too.
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Old April 20, 2004, 16:17   #378
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Quote:
Originally posted by Solver
Skanky, that guy, Ganeor, has ridicilous luck, and that's why you can barely hit him.

Generally, if you're a wizard in Mounrhold, you're more or less screwed, mainly because the enemies you face over there have very good magic resistance or even the ability to reflect spells.
Tribunal and Bloodmoon are Warrior based. Solver said it best. I should also note that anyone that didn't invest in Acrobatics and Athletics by the time you get to the end of the Tribunal Main Quest you are truely screwed. So what if you're decked out in Daedric Armor and weilding The Tools, if you can't run from that spiked wheel... you better have made a prior save.

Besides, the level you need to be to finish the main quests for those two XPs should high enough that even Mage should by that time invest some time in Combat skills (considering that you most likely finished the Vvardenfell main quest).
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Old April 20, 2004, 16:20   #379
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Thats alright, I'm primarily fighter. I just thought magic might be easier because fighting has me struggling.
I agree. Mark/Recall, Intervention, and Water Walking spells make Vvardenell way to easy to move around. Of course it was best way to get away and do as much as I can before the game crashed. But my therapist has told me to not get into that.
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Old April 20, 2004, 16:46   #380
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I like the Mournhold museum... My records for items is only around 5 or so, though . What items have you guys traded in that aren't on the purchase list?
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Old April 20, 2004, 17:39   #381
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Mournhold Museum?
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Old April 20, 2004, 18:05   #382
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Oops, yeah - Museum. It's one of the buildings in the residential quarter. You can sell certain legendary items for half their value (the ~$100000, 75,000 etc. items you don't know what to do with). They are displayed on nice little podiums.
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Old April 20, 2004, 19:08   #383
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Is this in the vanilla Morrowind, or the expansion?
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Old April 20, 2004, 19:33   #384
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That must be the Mournhold museum. I haven't seen any other museum, especially one that is scripted to welcome artefacts.
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Old April 20, 2004, 20:00   #385
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I like the Mournhold museum...
...As I said.

Mournhold is featured in the Tribunal expansion.
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Old April 20, 2004, 21:19   #386
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Originally posted by Skanky Burns
Thats alright, I'm primarily fighter. I just thought magic might be easier because fighting has me struggling.
Mournhold is, generally, just a bit tougher than Vvardenfell. Just wait until you encounter one of the elite "named" ordinators ...


Quote:
Originally posted by Thrawn05
I should also note that anyone that didn't invest in Acrobatics and Athletics by the time you get to the end of the Tribunal Main Quest you are truely screwed. So what if you're decked out in Daedric Armor and weilding The Tools, if you can't run from that spiked wheel... you better have made a prior save.
A jump spell or enchanted item works much better - if you can find one. You only need a few points to be able to jump a very long way. The big problem is that you can't really control it if the effect value is too high.
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Old April 20, 2004, 22:00   #387
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I just spent 20 minutes going across the continent to find that mudcrab merchant, and he only has 10,000 gold! $#@%@

Where do I go to get rid of 100,000 items? Or do I have to keep them as souvenirs?
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Old April 20, 2004, 22:41   #388
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You have to pump the mudcrab. Do this by selling him multiple (10+) 10,000 items (IIRC, the ebony club is plentiful and $10,000 a pop). After each low(er) value item, rest for 24 hours to regen his cash. When you have a lot of cash and no items left, buy back all your $10,000 items. This will give Crabby the cash you need to sell high value stuff.
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Old April 21, 2004, 00:44   #389
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I set the mark? spell right next to mudcrab, so whenever I want to sell stuff to him I just use a recall spell and I am right next to him. I have also dumped all the stuff I want to sell to him there, around 400,000 worth. That'll take a while to get rid of.
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Old April 21, 2004, 03:03   #390
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Quote:
Originally posted by MattH
You have to pump the mudcrab. Do this by selling him multiple (10+) 10,000 items (IIRC, the ebony club is plentiful and $10,000 a pop). After each low(er) value item, rest for 24 hours to regen his cash. When you have a lot of cash and no items left, buy back all your $10,000 items. This will give Crabby the cash you need to sell high value stuff.
And o what fun we have

I would say: keep them as souvenirs.
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