April 18, 2004, 09:25
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#361
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Deity
Local Time: 21:28
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Minor hint: in Test of Pattern, look forthe Dwemer machines and switches on them, and observe what they do...
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 19, 2004, 00:47
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#362
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King
Local Time: 11:28
Local Date: November 2, 2010
Join Date: Feb 2004
Location: between madness & oblivion
Posts: 2,063
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This is my house now. I tend to collect all sources of light. I also am running out of places to put them. There are some upstairs too.
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I know about the light thing. The houses are soooo dark if you don't do that. Kind of annoying, but I love collecting cnadles and such.
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why are you using a Dwarven Halberd? They are one of the crappiest weapons in the game.
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What makes it so crappy?
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Well, I'm starting fresh and moving to a new HD. So I'll throw this question out: on a clean install, what mods do I have to have?
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Myy friend Derek keeps raving about the Combat Enhanced mod. It sounds pretty cool.
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Ahh, I'm up to that mission (among many many others). I have yet to get to that ruin before being loaded down with loot to sell of though. Too many nice shrines or tombs or settlements in the way.
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Ahh yes, that is one of my problems too. Soo much loot, and so little strength. I compulsivesly stock pile crap in my overflowing loot bag.
Does anybody know if the plants ever regenerate the pods, anthers and such that they give away?
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Lysistrata: It comes down to this: Only we women can save Greece.
Kalonike: Only we women? Poor Greece!
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April 19, 2004, 01:05
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#363
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Local Time: 05:28
Local Date: November 3, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I have a feeling that they do regenerate from time to time. Or someo of them do, anyway. I think I have picked plants multiple times, but I'm not sure.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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April 19, 2004, 01:21
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#364
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King
Local Time: 11:28
Local Date: November 2, 2010
Join Date: Feb 2004
Location: between madness & oblivion
Posts: 2,063
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Yeah me too.Taht's why I asked. I know my friend Derek got a mod where you can create your own house, and he ahs a trap door to a secret room underneath his house with infinite of every type of plant, and mineral, or something like that.
__________________
Lysistrata: It comes down to this: Only we women can save Greece.
Kalonike: Only we women? Poor Greece!
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April 19, 2004, 01:30
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#365
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King
Local Time: 02:28
Local Date: November 3, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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I wouldn't know whether they regenerate yearly (My major character hasn't quite made it to 350-odd days yet) but they definitely don't reproduce monthly, or at least not every plant does.
I've made a few expeditions to fort Frostmoth lately and repeatedly checked a few of the more plentiful locales to no effect.
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April 19, 2004, 03:43
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#366
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King
Local Time: 11:28
Local Date: November 2, 2010
Join Date: Feb 2004
Location: between madness & oblivion
Posts: 2,063
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I know they don't do monthly, I've tried that. I went back to Seyda Neen, after screwing around in Balmora and Vivec for a while, IIRC about 2 1/2 to 3 months maybe, and there still were no new plants. Which ot me kind odistressed. I don't want ot end up ahving to buy all of my freaking herbs and such.
__________________
Lysistrata: It comes down to this: Only we women can save Greece.
Kalonike: Only we women? Poor Greece!
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April 19, 2004, 09:07
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#367
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King
Local Time: 13:28
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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I am always picking plants for alchemical purposes, and have yet needed to resort to buying them.
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April 19, 2004, 10:43
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#368
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Local Time: 20:28
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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I am positive plants regenerate over time. One of my chars is a hard-core alchemist, and she often takes from the same plant. It takes a time for plants to regenrate though, and I'm not sure how long it is.
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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April 19, 2004, 12:03
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#369
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Emperor
Local Time: 14:28
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Germantown, Maryland
Posts: 3,470
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Buying ingredients isn't that bad. When starting a new character, I bounced from town to town buying ingredients and selling potions to the Creeper. It allowed me to pay for decent equipment and some training before I even did the Seyda Neen missions.
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Do not take anything I say seriously. It's just the Internet. It's not real life.
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April 19, 2004, 14:29
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#370
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Deity
Local Time: 21:28
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Plants to regenerate, 3 months, IIRC.
And yeah, making money with potions is easy .
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 19, 2004, 23:27
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#371
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Prince
Local Time: 09:28
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Alaska
Posts: 315
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Quote:
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Originally posted by Solver
Minor hint: in Test of Pattern, look forthe Dwemer machines and switches on them, and observe what they do...
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Thanks, I had over looked them .
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April 20, 2004, 02:42
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#372
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King
Local Time: 11:28
Local Date: November 2, 2010
Join Date: Feb 2004
Location: between madness & oblivion
Posts: 2,063
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Buying ingredients isn't that bad. When starting a new character, I bounced from town to town buying ingredients and selling potions to the Creeper. It allowed me to pay for decent equipment and some training before I even did the Seyda Neen missions.
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What potions did you sell to the little s***
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Plants to regenerate, 3 months, IIRC.
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Thanks. It's good htta htey made it 3 months. That seesm to be about the time it would take in real life.
__________________
Lysistrata: It comes down to this: Only we women can save Greece.
Kalonike: Only we women? Poor Greece!
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April 20, 2004, 04:43
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#373
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Local Time: 05:28
Local Date: November 3, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Any potions you can make will sell well.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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April 20, 2004, 09:34
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#374
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Local Time: 05:28
Local Date: November 3, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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What are some good spells to use against enemies that are tough?
I'm in Mournhold(?) at the moment and a guy dressed completely in ebony armour decided that I must die. I am of course wearing high ordinator armour that I "borrowed" from someone previously guarding a shop. Despite that, I found it very difficult to kill the guy and needed many a potions just to stay alive. His armour wasn't even better than my current.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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April 20, 2004, 10:29
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#375
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Deity
Local Time: 21:28
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Skanky, that guy, Ganeor, has ridicilous luck, and that's why you can barely hit him.
Generally, if you're a wizard in Mounrhold, you're more or less screwed, mainly because the enemies you face over there have very good magic resistance or even the ability to reflect spells.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 20, 2004, 11:41
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#376
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Local Time: 05:28
Local Date: November 3, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Thats alright, I'm primarily fighter. I just thought magic might be easier because fighting has me struggling.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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April 20, 2004, 13:51
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#377
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Deity
Local Time: 21:28
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Not in Mounrhold. It has some kick-ass weapons available, too.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 20, 2004, 16:17
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#378
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King
Local Time: 13:28
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by Solver
Skanky, that guy, Ganeor, has ridicilous luck, and that's why you can barely hit him.
Generally, if you're a wizard in Mounrhold, you're more or less screwed, mainly because the enemies you face over there have very good magic resistance or even the ability to reflect spells.
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Tribunal and Bloodmoon are Warrior based. Solver said it best. I should also note that anyone that didn't invest in Acrobatics and Athletics by the time you get to the end of the Tribunal Main Quest you are truely screwed. So what if you're decked out in Daedric Armor and weilding The Tools, if you can't run from that spiked wheel... you better have made a prior save.
Besides, the level you need to be to finish the main quests for those two XPs should high enough that even Mage should by that time invest some time in Combat skills (considering that you most likely finished the Vvardenfell main quest).
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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April 20, 2004, 16:20
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#379
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King
Local Time: 13:28
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Originally posted by Skanky Burns
Thats alright, I'm primarily fighter. I just thought magic might be easier because fighting has me struggling.
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I agree. Mark/Recall, Intervention, and Water Walking spells make Vvardenell way to easy to move around. Of course it was best way to get away and do as much as I can before the game crashed. But my therapist has told me to not get into that.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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April 20, 2004, 16:46
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#380
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King
Local Time: 18:28
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
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I like the Mournhold museum... My records for items is only around 5 or so, though . What items have you guys traded in that aren't on the purchase list?
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Last edited by MattH; April 20, 2004 at 18:05.
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April 20, 2004, 17:39
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#381
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King
Local Time: 13:28
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Mournhold Museum?
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April 20, 2004, 18:05
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#382
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King
Local Time: 18:28
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
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Oops, yeah - Museum. It's one of the buildings in the residential quarter. You can sell certain legendary items for half their value (the ~$100000, 75,000 etc. items you don't know what to do with). They are displayed on nice little podiums.
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cIV list: cheats
Now watch this drive!
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April 20, 2004, 19:08
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#383
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King
Local Time: 13:28
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Is this in the vanilla Morrowind, or the expansion?
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April 20, 2004, 19:33
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#384
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Local Time: 20:28
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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That must be the Mournhold museum. I haven't seen any other museum, especially one that is scripted to welcome artefacts.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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April 20, 2004, 20:00
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#385
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King
Local Time: 18:28
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
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Quote:
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Originally posted by MattH
I like the Mournhold museum...
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...As I said.
Mournhold is featured in the Tribunal expansion.
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cIV list: cheats
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April 20, 2004, 21:19
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#386
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King
Local Time: 02:28
Local Date: November 3, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Quote:
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Originally posted by Skanky Burns
Thats alright, I'm primarily fighter. I just thought magic might be easier because fighting has me struggling.
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Mournhold is, generally, just a bit tougher than Vvardenfell. Just wait until you encounter one of the elite "named" ordinators ...
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Originally posted by Thrawn05
I should also note that anyone that didn't invest in Acrobatics and Athletics by the time you get to the end of the Tribunal Main Quest you are truely screwed. So what if you're decked out in Daedric Armor and weilding The Tools, if you can't run from that spiked wheel... you better have made a prior save.
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A jump spell or enchanted item works much better - if you can find one. You only need a few points to be able to jump a very long way. The big problem is that you can't really control it if the effect value is too high.
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April 20, 2004, 22:00
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#387
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King
Local Time: 13:28
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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I just spent 20 minutes going across the continent to find that mudcrab merchant, and he only has 10,000 gold! $#@%@
Where do I go to get rid of 100,000 items? Or do I have to keep them as souvenirs?
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April 20, 2004, 22:41
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#388
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King
Local Time: 18:28
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
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You have to pump the mudcrab. Do this by selling him multiple (10+) 10,000 items (IIRC, the ebony club is plentiful and $10,000 a pop). After each low(er) value item, rest for 24 hours to regen his cash. When you have a lot of cash and no items left, buy back all your $10,000 items. This will give Crabby the cash you need to sell high value stuff.
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cIV list: cheats
Now watch this drive!
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April 21, 2004, 00:44
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#389
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Local Time: 05:28
Local Date: November 3, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I set the mark? spell right next to mudcrab, so whenever I want to sell stuff to him I just use a recall spell and I am right next to him. I have also dumped all the stuff I want to sell to him there, around 400,000 worth. That'll take a while to get rid of.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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April 21, 2004, 03:03
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#390
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Prince
Local Time: 20:28
Local Date: November 2, 2010
Join Date: May 2002
Location: Amsterdam
Posts: 539
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Quote:
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Originally posted by MattH
You have to pump the mudcrab. Do this by selling him multiple (10+) 10,000 items (IIRC, the ebony club is plentiful and $10,000 a pop). After each low(er) value item, rest for 24 hours to regen his cash. When you have a lot of cash and no items left, buy back all your $10,000 items. This will give Crabby the cash you need to sell high value stuff.
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And o what fun we have
I would say: keep them as souvenirs.
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