February 27, 2004, 10:50
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#1
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Prince
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What future technologies do we want to see in civ4?
Well, it's obvious from the end-time threads that most people are leaning towards a time of about 20 to 30 years after the game is released, and only a few are going for a further date. Almost everything is for that bloody spaceship! I think it's important to have more useful, non-spaceship sciences in the modern age because the time it takes to build research labs and manufacturing plants in every city by that time is the same amount of time needed to end the game, and often people end the tech tree far too early in the game. In short, the modern age doesn't offer much change right now.
Taking into acount that 20 year time so we don't have to extrapolate a few centuries worth of tech, what non-spaceship techs could civ4 have and what would they offer? My thoughts on the near future and present:
The internet tech: prerequisites are Miniturization and Syntheitic fibers. It would allow you to build a Server in any city with a Library and that would increase gold revenue and science. A Research Lab can only then be build in a city with a Server. It could also produce a Wonder with the advance of the Superconducter: The Mainframe which would put a serever in every city on the continent.
The gps tech: prerequisites are Satellites, Synthetic fibers and Internet. The gps (and other personal cadgets soldiers have nowadays like infragoggles, body armour and whatever) has greatly increased the potential of foot units to quordinate in battle, giving an upgraded unit of marines and paratroopers. Or even better a totally new unti to replace marines and paratroopers: the SAS, or Navy Seal, which is a stronger paratrooper/marine combo? This could also be a tech which gives the small wonder of a mobile-phone network, increasing gold revenue in all cities by a percentage?
The Hydrogen-fuel cell tech: Replacing petrol cars with cars run on hydrogen. Prerequisites are robotics and ecology. Gives the possibility of a small wonder, The Hydrogen plant, which can only be consrtucted in a city with some form of Powerplant (solar, hydroelectric or nuclear). Cuts the emmision of pollution from all cities (kind of like the Mass Transit only more so, because lets face it not everybody takes the metro).
The Cloning tech: Uh oh! this is a contriversial one that the fascists and commies are gonna abuse! Prerequisite: genetics (duh) and synthetic fibers. Since this is the near future there isn't gonna be any of that clone-army crap which would need accelerated growth vats and whatnot. This is cloning as we know it today. A building called the cloneing center, which can only be built in a city with a research lab. This cloneing center would increase food reasources of the city (genetically modified foods and cattle cloning). It could also give a Wonder which republics and democracies will not be able to build: the human bla bla bla, which would replace that longetivity vaccine wonder. Lets face it the democracies don't need that leg up, but commies and fascists do!
Any other ideas guys?
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February 27, 2004, 13:30
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#2
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Deity
Local Time: 14:29
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It will be hard to make significant changes to the tech tree and still be accepted by most fans.
Anyway I prefer to find out when I open the box.
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February 27, 2004, 18:26
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#3
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King
Local Time: 12:29
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I like the idea of replacing the Longevity Vaccine. That one has always seemed a little farther away than 2050.
I have no qulams with your list, but cannot really think of anything myself. I have a hard enough time keeping up with current tech!
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February 27, 2004, 20:40
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#4
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Prince
Local Time: 03:29
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Quote:
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Originally posted by vmxa1
It will be hard to make significant changes to the tech tree and still be accepted by most fans.
Anyway I prefer to find out when I open the box.
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Every version of civ, and its clones, has made significant changes to the tech tree.
All I want is for teh tech tree to be boolean, and structured in such a way that it isnt actually possible to "max out" the tech tree.
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February 27, 2004, 23:55
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#5
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Prince
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I like your tech ideas for the most part, although I'm not sure if I like all of your proposed effects... I do like the idea of having 'The Internet' as a tech instead of the way it is now (as a wonder).
One tech that needs to be brought back is the 'Fusion Power' tech from Civs 1 & 2.
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February 28, 2004, 00:01
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#6
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Prince
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You know, we've been 30 years away from fusion power for the last 30 years now. I think "future tech" should be renamed "fusion power".
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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February 28, 2004, 09:06
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#7
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Prince
Local Time: 19:29
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Well, fusion power is definately something I want in there. I can't beleive I forgot it. Even if we have been waiting 30 years for it, if you can have a spaceship to alpha centauri then you can have a fusion reactor along with fusion bombs and fusion mobile phones... (wait, what did I say? )
what do you mean lazjar with boolean?
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February 28, 2004, 09:26
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#8
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King
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I really hope they ditch 'integrated defense'. What a terrible excuse for a final tech. Bring back fusion power!
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February 28, 2004, 12:01
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#9
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Prince
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without intergrated defence how do we stop nukes?
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February 28, 2004, 12:08
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#10
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Emperor
Local Time: 03:29
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Quote:
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Originally posted by aahz_capone
Well, fusion power is definately something I want in there. I can't beleive I forgot it. Even if we have been waiting 30 years for it, if you can have a spaceship to alpha centauri then you can have a fusion reactor along with fusion bombs and fusion mobile phones... (wait, what did I say? )
what do you mean lazjar with boolean?
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Boolean refers to the and/or/not type logic used by search engines. This would allow for a far less linear tech tree in civ.
jon.
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February 28, 2004, 12:09
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#11
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Emperor
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Quote:
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Originally posted by aahz_capone
without intergrated defence how do we stop nukes?
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You don't.
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February 28, 2004, 12:28
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#12
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Prince
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hey, I'm all for boolean (now that I am no longer an ignorant fart)!
Not stopping nukes? um....
well, seeing as the US is now working on an sdi thingy I don't see it as unrealistic, but maybe it should be a wonder. And anyways, nukes should be expanded to include lowyeald tactical warheads for battlefield use.
How this for a new modern technology:
The optic fiber tech. prerequisites is synthetic fiber. what could we do with this?
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February 28, 2004, 16:56
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#13
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King
Local Time: 02:29
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I think that the permitted techs should be the ones that we can say have a fairly chance to get out and running. Now, which ones would that be? I guess we'd need to know what are the techs researched out there.
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February 28, 2004, 19:24
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#14
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Emperor
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Quote:
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Originally posted by aahz_capone
Not stopping nukes? um....
well, seeing as the US is now working on an sdi thingy I don't see it as unrealistic, but maybe it should be a wonder.
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Nevermind that there's no indication that the US system will actually work (and every indication that it won't), and plenty of signs that it will just lead to an arms race that will make it quickly obsolete (if something that doesn't work in the first place can be made obsolete...).
jon.
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February 28, 2004, 20:51
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#15
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King
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It'd never work against a determined superpower; they'd just use countermeasures, like MIRVs. It's supposed to defend against 'rogue states'; which don't exist in civ.
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February 28, 2004, 21:38
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#16
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Prince
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As we all know, rogue states don't use ballistic missiles though. They use aircraft.
If I were a rogue nation, and I had a nuclear explosive device, and I wanted to use it against the USA (I'm not to all three before you ask), the last method I would consider for delivering it is at the end of an ICBM. Far too easy to spot. But this is getting too political.
SDI defence is an established part of civ lore, so it wouldn't be right to remove it. It is also futuristic - Star Wars and SW2 programmes aren't SDI as civ would consider it.
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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February 29, 2004, 01:38
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#17
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Prince
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lajzar is right. SDI has been part of Civ since the beginning. I don't care how improbable it is in real life, it should be in Civ 4. Plus, I think there has to be some sort of defence against nukes.
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February 29, 2004, 04:16
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#18
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King
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I there a Star Wars technology in the Civ games? that would be cool, kinda like in the end of Akira! Oooh, or maybe you can get that great monolith from 2001: A space odyssey! Thta would be too cool, but it wouldn't make much sense though.
__________________
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Kalonike: Only we women? Poor Greece!
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February 29, 2004, 04:37
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#19
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Prince
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There isn't, and if you mean Star Wars as in the movies, I sincerely hope there never will be. The Civ paradigm breaks when you move it into space imho.
When I mentioned Star Wars, I was referring to the official name given to Reagan's original SDI programme.
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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February 29, 2004, 05:41
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#20
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Warlord
Local Time: 10:29
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Quote:
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Originally posted by lajzar
You know, we've been 30 years away from fusion power for the last 30 years now. I think "future tech" should be renamed "fusion power".
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Hey, that'd be pretty funny. It could go like this:
Fusion Power 50% (We're halfway there!)
Fusion Power 75% (3/4s now!)
Fusion Power 87% (Almost made it!)
Fusion Power 94% (Almost!)
Fusion Power 97% (Almost!)
Fusion Power 99% (Closer!)
Fusion Power 99.5% (Next time I'm sure of it!)
Fusion Power 99.75% (Wait for it!)
Fusion Power 99.87% (etc.)
Heh.
[ok]
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February 29, 2004, 07:33
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#21
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Prince
Local Time: 19:29
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Quote:
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Originally posted by lajzar
As we all know, rogue states don't use ballistic missiles though. They use aircraft.
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Except for North Korea, of course, which is in the habit of lobbing missiles at Japan. Fortunately, it keeps missing.
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February 29, 2004, 11:30
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#22
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King
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I believe that some people went dogmatic: SDI always were there, SDI always should stay.
SDI may have been adapted in Civ 1-2-3, but it does't mean that our present knowledge it still is.
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February 29, 2004, 13:29
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#23
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Emperor
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Quote:
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Originally posted by Trifna
I believe that some people went dogmatic: SDI always were there, SDI always should stay.
SDI may have been adapted in Civ 1-2-3, but it does't mean that our present knowledge it still is.
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February 29, 2004, 16:36
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#24
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Prince
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There's a reason for being dogmatic. It's kind of a comfort to know that certain things in the game will be the same, even if other things have changed. This includes SDI (aka "Star Wars"). I like how SDI was implemented as a small wonder in Civ 3. I was kinda disappointed when Civ 3 had no 'Fusion Power' or Elvis though.
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March 1, 2004, 00:01
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#25
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Warlord
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How about units with SDI capability...i.e. a Delta Clipper? Also, I'd like to see a Superconducting Supercollider small wonder.
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March 1, 2004, 04:07
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#26
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Prince
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I think SMAC had an interesting system. SDI defences were satellites. Each one had only a 50% chance of stopping a missile, but you could build as many as you like. Of course, each one could only be used once a turn, making teh defences vulnerable to swamping with multiple attacks.
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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March 1, 2004, 14:14
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#27
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Prince
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Maybe it's about time for a poll?
__________________
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
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March 1, 2004, 22:48
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#28
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King
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lajzar, thanks for bringing up the SMAC satallites! SDI could be well handled this way I think. Perhaps this sort of "space game" could be well done in Civ 4 as well.
I hate the "space layer" of CtP fame and want no such thing in Civ. But the possibility to build SDI satallites, spy sats, and even research or commercial sats (boosts to research and commerce, of course) would be really fun. The costs need to be high enough and the results balanced so that the late game doesn't become "build nothing but satallites until you can buy the spaceship," but it seems like a fun idea.
Ceratinly better than building "SDI" in all of your cities, anyway.
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March 2, 2004, 04:15
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#29
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Prince
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Yeah, defintely no space layer. I'm not against layers per se, but each layer should be fully rounded. That means it should have terrain and the possibility for building cities.
So, undersea makes sense. Subterranean makes sense. Heck, in that context even Hollow Earth and Magic Myrror make sense. But unless you are going for a magical race that builds cities in the clouds, a stratosphere layer is silly (they are better ways to do high altitude aircraft), and a space layer is even sillier(not even clouds for terrain).
If we are going to implement sea cities, undersea cities should be undersea. Perhaps we could also have floating cities as a prelude to undersea cities.
But I favour the basic game having as little futuristic tech as possible, or at least an option for players to exclude those from individual epic games (kind of like a "What tech level do you want the game to end" selector, similar to all the other selections made when setting up the game).
__________________
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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March 2, 2004, 22:23
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#30
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King
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NO SEA CITIES!!!!!
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