June 22, 2004, 16:53
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#241
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Princess
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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/me oders her foils bombard away! Yeay!
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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June 22, 2004, 18:02
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#242
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Deity
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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One reason the more I like seafactions. Mineral costs are plenty, but the flexibility is potentially way bigger!!
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He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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June 22, 2004, 18:04
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#243
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Princess
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Would you be my coach in the pirate game Geo? : please :
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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June 22, 2004, 18:27
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#244
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Deity
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Mmmm...
/me ponders a bit...
It will be my plaisure, M'lady. Hohoho andabottleofrum... *hic*
This said, liking seafactions and being able to play them effectively in MP are two different things, but I give it my best.
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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June 22, 2004, 20:57
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#245
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Emperor
Local Time: 04:35
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Quote:
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Besides that plasma cutter, the whole Hive navy had no armor on it's ships, impact cruisers could sink them all with 2 shots on long range fire.
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How many times do I have to say this.
Bombard doesn't use armor!
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June 22, 2004, 21:03
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#246
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Deity
Local Time: 20:35
Local Date: November 2, 2010
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Posts: 12,956
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I know that, Kody. That's why all the vessels I saw were bombarded from two tiles away. Off course if PEACE/Hive also would have had impact guns on their ships at that time...
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He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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June 22, 2004, 21:10
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#247
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Emperor
Local Time: 04:35
Local Date: November 3, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Hrmm I told them not to use armor on the ships, nobody listened ofcourse.
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June 23, 2004, 06:46
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#248
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Deity
Local Time: 20:35
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Armor on ships makes sense if you expect enemy noodles/choppers, especially when AAA is discovered.
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He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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June 23, 2004, 07:03
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#249
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Emperor
Local Time: 04:35
Local Date: November 3, 2010
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I would like to point out that when the ship was made the cycon didn't have choppers and AAA was still a fair way away. +3 armor without AAA isn't very useful against +6 weapons.
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June 23, 2004, 07:17
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#250
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Deity
Local Time: 20:35
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I would like to point out that at that time CyCon didn't had +6 weapons.
So for a direct attack this +3 armor would do some good.
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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June 23, 2004, 07:18
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#251
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King
Local Time: 18:35
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Feeling wild
Posts: 2,714
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And its extremely expensive pre-fusion...
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June 23, 2004, 10:03
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#252
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Princess
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Alright alright, I think I built that +3 armor ship ok? But I somehow remember I tried to change armor value and it didn't change its cost! So why couldn't I get +3 armor for free even if it doesn't do much? Of course I could have been wrong. It was simply because I didn't understand anything about bombardment at the time (still not sure I understand it now).
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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June 23, 2004, 10:08
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#253
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Princess
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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June 23, 2004, 10:36
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#254
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Deity
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Quote:
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Originally posted by HongHu
Alright alright, I think I built that +3 armor ship ok? But I somehow remember I tried to change armor value and it didn't change its cost! So why couldn't I get +3 armor for free even if it doesn't do much? Of course I could have been wrong. It was simply because I didn't understand anything about bombardment at the time (still not sure I understand it now).
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its easy
Direct attack is weapon versus armour
Bombard is weapon versus weapon
Yet another reason why being a seapower is tough-- Only a best-best has much survival chance and even then its not great. Thats why I have generally advocated a navy of cheap best weapon ships. When survivability is low, the only recourse is suerior numbers so you are doing the attacking
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