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Old March 4, 2004, 06:29   #31
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/me tries to find his newly built city on his city-list
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Old March 4, 2004, 06:32   #32
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Old March 4, 2004, 11:08   #33
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Old March 4, 2004, 11:39   #34
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Old March 5, 2004, 05:24   #35
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Report for 5th of March 2004
Violence escalated further today, with all but two of the remaining players unleashing nuclear strikes. First, Dr. Spike launched two nukes at Skanky Burns, destroying both scum, the capital, and the newly constructed city of Red. This was follwoed shortly afterward by a third nuke from ADG, who also sent another nuke at Vlad Antlerkov. Vlad, meanwhile, got off two nukes at Dr. Spike, reducing him to 1 city, and was shortly afterwards obliterated by three more nukes from Jamski, who rounded off his turn by further atomising Skanky's remains.

Meanwhile, unnoticed in the confusion, Spaced Cowboy constructed the new city of 'Today'.

And finally, from the ashes of the empires of Hercules, Skanky Burns, and Vlad Antlerkov, a terrorist organisation named DLR (Dead Leaders Reborn) has arisen, claiming to be in possession of a nuclear device.

Total Player Losses:

Dr. Spike: 2 cities (1 left)
Skanky Burns: 3 cities (WASTED)
Vlad Antlerkov: 3 cities (WASTED)

Remaining Cities:

ADG:
- 4 cities (If, I, Must, Join the game)

Dr. Spike:
- 1 city (I'm)

Jamski:
- 2 cities (Bauern, Laufer)

Spaced Cowboy:
- 4 cities (Jamski, Must, Die, Later)

Last edited by GeneralTacticus; March 7, 2004 at 21:51.
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Old March 5, 2004, 06:47   #36
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Oh, and just so that you know: there will be no turn tommorrow, as I will not be here. I'll be back by the day after, though.
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Old March 5, 2004, 06:53   #37
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Vlad you idiot, if you nuke someone you have to try and finish them off, not attack a different person. Dat way lies certain death.
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Old March 5, 2004, 07:06   #38
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Nice, both I attacked is wasted


Oh, and orders have been sent...
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Old March 5, 2004, 07:10   #39
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Actually your nuke to Skanky was superfluous, no matter what the write-up says. Still, better to be sure I guess.
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Old March 5, 2004, 07:11   #40
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Yeah, someone really had it in for Skanky... four nukes, from three people, on two cities? Ouch.
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Old March 5, 2004, 07:12   #41
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But the point was that both players I sent nukes at is wasted, so they can't get angry on me, nomatter if I actually hit them or not
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Old March 5, 2004, 07:12   #42
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Well I attacked for obvious reasons since he sent 5 nukes and a spy my way. ADG is just hard.
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Old March 5, 2004, 07:14   #43
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...and I attacked just to make sure he couldn't come back
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Old March 5, 2004, 07:14   #44
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Quote:
Originally posted by ADG
But the point was that both players I sent nukes at is wasted, so they can't get angry on me, nomatter if I actually hit them or not
Good thinking.
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Old March 5, 2004, 07:46   #45
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Old March 5, 2004, 08:47   #46
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YAY! Skanky pie!


Umm... yeah, Vlad, you had the chance to finish me. But you didn't. THANKS

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Old March 5, 2004, 22:20   #47
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My vote is to nuke Spikie and finish him off.
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Old March 7, 2004, 05:50   #48
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Report for 7th of March 2004
Today was fairly quiet, with ADG inactive, and Jamski and Spaced Cowboy working on secret matters; the only major event of the turn was DLR's nuclear destruction of Dr. Spike's newly-built city of LastedlongerthanSkanky. It is rumoured that some citizens aided them out of a desire to be able to stop saying the extremely long name.

Total Player Losses:

Dr. Spike: 1 city (1 left)

Remaining City List:

ADG:
- 4 cities (If, I, Must, Join the game)

Dr. Spike:
- 1 city (I'm)

Jamski:
- 2 cities (Bauern, Laufer)

Spaced Cowboy:
- 4 cities (Jamski, Must, Die, Later)

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Old March 7, 2004, 07:13   #49
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Old March 7, 2004, 07:53   #50
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Do the terrorists get a nuke with only 1 vote? I thought we said 3.
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Old March 7, 2004, 07:54   #51
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As I recall, we said they couldn't start voting until they had three dead leaders; I don't recall any limitations on the number of votes required to nuke.
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Old March 7, 2004, 07:57   #52
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Yeah... we just needed 3 dead leaders... they didn't all have to vote though...
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Old March 7, 2004, 08:11   #53
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Ok, well not to worry, this game is fuxored anyway, and the only objective was to outlast the traitorous Aussie.

However I thought we said something about not letting the terrorists launch with one vote only.........if not we should have I think.
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Old March 7, 2004, 09:33   #54
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Well, my objective was to prevent the traitorous orc from winning.

Regarding terrorists, there are enough restrictions with them not being able to vote until 3 people are dead - and then not being able to vote when there are only 2 people left. We are lucky for the terrorists to even get a single nuke off. Lucky.

And it is all for you, Spikie.
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Last edited by Skanky Burns; March 7, 2004 at 09:42.
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Old March 7, 2004, 09:59   #55
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Bring it on dead boy.

Sent.
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Old March 7, 2004, 10:00   #56
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I just hope whoever you deflected it to was smart enough to send an additional nuke towards your city.
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Old March 7, 2004, 10:30   #57
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I'm sended.

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Old March 7, 2004, 12:31   #58
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Old March 7, 2004, 21:40   #59
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Report for 8th of March 2004
Today's main event was Jamski's mass nuclear strike against Spaced Cowboy, who was saved from obliteration only by his appropriately named new city of Nuke Fodder, which absorbed one nuke and allowed his capital city of Jamski to survive.

Meanwhile, ADG was working on a secret project, and Doc built the city of LastedtwoturnslongerthanSkanky, which, surprisingly enough, was still standing afterwards.

Total Players Losses:

Spaced Cowboy: 4 cities (1 left)

Remaining City List:

ADG:
- 4 cities (If, I, Must, Join the game)

Dr. Spike:
- 2 cities (I'm, LastedtwoturnslongerthanSkanky)

Jamski:
- 2 cities (Bauern, Laufer)

Spaced Cowboy:
- 1 city (Jamski)
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Old March 7, 2004, 22:00   #60
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The terrorist nuke?
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