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Old March 7, 2004, 23:24   #61
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Nobody voted, so it didn't get launched.
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Old March 8, 2004, 00:31   #62
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Quote:
Originally posted by Skanky Burns
My vote is to nuke Spikie and finish him off.
Thats news to me, then.
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Old March 8, 2004, 00:36   #63
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That was for the turn before last, not this one.
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Old March 8, 2004, 03:25   #64
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Bugger. Well my vote is to nuke Spikie and hope someone else helps kill him off.
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Old March 8, 2004, 04:43   #65
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In breaking news confused terrorists stuff up even their simple task.
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Old March 8, 2004, 05:26   #66
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Old March 8, 2004, 08:35   #67
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Orders sent. Sorry Spaced, but I HAD to.

-Jam
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Old March 8, 2004, 12:10   #68
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Quote:
Originally posted by Jamski
Orders sent. Sorry Spaced, but I HAD to.

-Jam
This is bad......very bad. You did not HAVE to, or at least you could have cancelled our treaty first. But I guess that this is a game where we find out who we can trust.
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Old March 8, 2004, 12:42   #69
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True that.
But I'll get my revenge. Eventually.

Which reminds me, nuke Spikie.
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Old March 8, 2004, 13:22   #70
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I did have to. I had a treaty with Spike, and I didn't want to lose either. I ASSUMED you would be nuking ADG, therefor I could hit you leaving me in a strong position.

I felt the backstab was worth it for a chance to finally win something.

And I said sorry

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Old March 8, 2004, 13:25   #71
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I had a treaty with everyone in the game, I just timed my hide in the bunker wrong. Should have built the city last turn and hid this one. You realize that now I will stop at nothing to make sure that you are out of it?
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Old March 8, 2004, 13:28   #72
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Of course I will do the same to you.

But you realise that there is no way you can survive next turn unless you hide in the bunker again.

-Jam
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Old March 8, 2004, 13:38   #73
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Quote:
Originally posted by Spaced Cowboy

This is bad......very bad. You did not HAVE to, or at least you could have cancelled our treaty first. But I guess that this is a game where we find out who we can trust.
Naughty Jamski.
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Old March 8, 2004, 13:44   #74
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Quote:
Originally posted by Skanky Burns
True that.
But I'll get my revenge. Eventually.

Which reminds me, nuke Spikie.
Uh, only one of us here broke our treaty on the very first turn of the game.

Skanky no doubt feels justified since we had an open treaty last game which I ended with the final nukes of the game.

Since he obviously decided to break the treaty this time to retaliate, and Jamski also broke a treaty I propose new treaty guidelines.

All treaties are made for a set number of turns and void at the end of those turns unless renewed, again for a set number of turns. If someone breaks such a treaty it should be posted here for all to see and behave towards that person in current and future games as they see fit.
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Old March 8, 2004, 14:06   #75
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Isn't that essentially what we are already doing?
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Old March 8, 2004, 14:10   #76
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Well duh. I am saying that 'tacit agreements' and open-ended treaties should be avoided, or you can't feel aggrieved (like you clearly are) when they are broken, because ultimately they will always be broken.

If people break the turns based treaty without it being renounced because the game progressed quickly then they are scum and should be reviled by all nuclear powers.

That's my take anyway.
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Old March 8, 2004, 16:21   #77
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Yes, but the whole game revolves around backstabbing.

-Jam
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Old March 8, 2004, 18:38   #78
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Perhaps, but our treaty stated we would not attack until we were the only ones left. I still see other players, so the right thing to do would be to send me a pm that the treaty will be cancelled after 1 turn, or is now void. Then an attack does not break protocol.

Anyway, we know who can be trusted. Note that I did not attack you, nor did I have intetions of doing so.
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Old March 8, 2004, 18:40   #79
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I'ts just a shame that you built a city

-Jam
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Old March 8, 2004, 18:51   #80
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And it is a shame that all of yours will be reduced to rubble. Can't you even remember to send a spy in to spudge the orders?
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Old March 8, 2004, 20:01   #81
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I wanted to, but I forgot that we had no starting spy this game.

-Jam
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Old March 9, 2004, 02:24   #82
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Today both of Jamski's remaining cities were destroyed by Spaced Cowboy's revenge, as he launched a pair of nukes at them. At first, when the nukes were spotted, Jamski was not worried, as he had a deflector shield up, but when they arrived, he discovered that it was offline, and his last words before joining the DLR community were completely unprintable.

Meanwhile, both ADG and Doc were working on undisclosed matters, and the DLR, which by now appears to have been taken over by the ghost of Skanky Burns, destroyed the Doc's city of LastedtwoturnslongerthanSkanky.

Total Player Losses:

Doc: 1 city (1 left)
Jamski: 2 cities (WASTED)

Remaining City List:

ADG:
- 4 cities (If, I, Must, Join the game)

Dr. Spike:
- 1 city (I'm)

Spaced Cowboy:
- 1 city (Jamski)
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Old March 9, 2004, 04:18   #83
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Ah.

Perhap's my idea to scare SPaced into using a bunker was misguided

-Jam
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Old March 9, 2004, 05:15   #84
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This could go close
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Old March 9, 2004, 05:44   #85
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Dead leader Jamski votes for Spaced Cowboy.

I think ADG is the clear winner - we was working on a "secret project" this turn.

But IF he nukes them both, and they bth put 2 nukes on him - WE'RE ALL DEAD!

-Jam
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Old March 9, 2004, 05:57   #86
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All over I reckon, with Mr two secret projects over there. I did well considering the disadvantage of the raging Aussie.
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Old March 9, 2004, 07:41   #87
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You only have yourself to blame.

I vote to nuke Spikie btw.
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Old March 9, 2004, 08:47   #88
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Wow... twice as many cities as all my enemies... counted together


Oh, and my peacefully orders have been sent...
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Old March 9, 2004, 10:36   #89
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At this point gents, all treaties are off. Actually, I think that my treaty with Doc is still on (but now cancelled), and my treaty with ADG has expired.

Orders sent.

Oh, Jamski, I was you that should have hid in the bunker, I already used mine. And I told you that....doh!
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Old March 9, 2004, 10:40   #90
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Quote:
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(...) and my treaty with ADG has expired.

We had a treaty?
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