Quote:
|
Originally posted by Theseus
* Roads and rivers: Commerce is exchangeable for tech research. So, in addition to Arrian's comments re growth, you need to maximize gpt.
|
I became a road/river fiend in Civ2 Deity, and that carries over to my Civ3 style.
Quote:
|
* Exploration: Have you seen all the commentary re Scouts and Curraughs (including 'suicides')? Being an early tech broker due to contact advantages is very powerful.
|
AU501 was a powerful lesson in this! (Seafaring? What seafaring?)
Quote:
|
* Tech leads: Do NOT research what the advisor suggest... learn what is maximally tradeable to the AI civs. Gaining a branch tech lead (do you understand that concept?) is invaluable, especially for the several tech 'chokepoints' or 'corridors'.
|
I keep seeing "branch lead" and I have more-or-less assumed that I understand it in context, but I don't feel that I *really* understand it, especially any subtleties. Can someone elaborate or point me to a thread that explains this?
Quote:
|
* Extortion: *
|
I must not be building big enough forces; I don't remember being able to extort anything of real value. OTOH I usually have a tech lead, and *they* usually don't have any money.