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View Poll Results: My favorite size world is
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Tiny, 60x60 tiles
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0 |
0% |
Small, 80x80
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9 |
12.68% |
Standard, 100x100
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20 |
28.17% |
Large, 130x130
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16 |
22.54% |
Huge, 160x160
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21 |
29.58% |
Random, or I really don't care
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5 |
7.04% |
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March 8, 2004, 17:09
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#31
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Prince
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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POLL RESULTS
Here's the results.
PF
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March 8, 2004, 17:18
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#32
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Deity
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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About 40% for std or small. I would not have guessed that. Some very determined players out there it seems.
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March 8, 2004, 17:21
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#33
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Prince
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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I play Large generally although the current game is Huge.
I find the results of the poll surprising as most strategy discussions on these boards are geared toward the standard map.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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March 8, 2004, 21:13
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#34
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Warlord
Local Time: 06:39
Local Date: November 3, 2010
Join Date: May 2002
Location: New Zealand
Posts: 266
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Huge seems to be represented very well. So is standard, standard isn't surprising considering as TheArsenal said most of the discussion here is geared towards the standard map.
By the way your CFan (civ fanatics I presume) graph is missing 0.1%
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March 8, 2004, 22:04
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#35
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Deity
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Rounding errors?
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March 9, 2004, 03:10
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#36
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Deity
Local Time: 04:39
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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the bigger the better
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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March 9, 2004, 10:59
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#37
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Prince
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Quote:
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Originally posted by Flip McWho
By the way your CFan (civ fanatics I presume) graph is missing 0.1%
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You would not want data to the 10 significant figures, here is the actual table to 1 decimal. It's harder to read thus I used pies. And yes,
"poly" is apolyton and "cfan" is civfanatics.
Poly % Cfan % Both %
tiny 0 0.0% 2 2.4% 2 1.6%
small 7 15.2% 4 4.8% 11 8.5%
standard 13 28.3% 27 32.5% 40 31.0%
large 10 21.7% 17 20.5% 27 20.9%
huge 13 28.3% 31 37.3% 44 34.1%
random 3 6.5% 2 2.4% 5 3.9%
Totals 46 100.00% 83 100.00% 129 100.00%
PF
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March 9, 2004, 13:12
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#38
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Settler
Local Time: 18:39
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 10
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Quote:
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Originally posted by Flip McWho
I'm a fan of huge. Though i'll play anything from standard above. Like large quite a lot too, got some nice maps from large. I like huge because of having those extra civs and the room for us all to expand.
While we're on this topic I have a couple of quick questions for anyone that can answer.
1. How do I add all 31 civs to a game? I want to have a game on a huge map with 31 (or whatever the top number of civs is) civs on it.
2. Does the size of the map have anything to do with the ability of the AI? Does a huge map make the AI 'smarter' or is the AI better with a small map?
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Did anyone reply to this question already? If not...
1. Load up scenario editor
2. Check "custom player data" in the scenario menu
3. Select "Scenario Properties" increase the number of players to 31
4. Save the game as 31 civs or something
Then you just click on the civ-content or whatever it is and load the scenario and you can add all 31 civs, you still get to chose the random map properties like normal.
The only problem is it's gonna take ages for the computer to move later on unless you have a real powerful PC.
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March 9, 2004, 14:38
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#39
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Warlord
Local Time: 13:39
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Baltimore
Posts: 146
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I prefer the gameplay of a large or huge map, but the AI really is crippled by the industrial ages. It's just not smart enough to carry out a massive attack on a sprawling opponent, or to defend itself from one. With standard or smaller maps, the AI is better able to sort of brute force itself along. This doesn't really mean larger maps are easier, though. I think the early game is a bit harder, because so much is luck at that point, and with more opponents you're less likely to be a lucky one.
So, my experience is that the beginning game of a large or huge map is fun and challenging, but once you get past it and establish yourself, the AI is a pushover, and the larger map just makes conquering them more tedious. This is of course true with any map size, but is increased by larger maps. I still voted for large, though, because that's what I played my most enjoyable games on, before I had learned to exploit the AI.
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March 9, 2004, 17:23
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#40
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Deity
Local Time: 19:39
Local Date: November 2, 2010
Join Date: Dec 2003
Location: of Spam
Posts: 12,935
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Quote:
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The only problem is it's gonna take ages for the computer to move later on unless you have a real powerful PC.
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 Not unless you kill half of the other AI civs
Fun
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You just wasted six seconds of your life reading this sentence.
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March 10, 2004, 21:18
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#41
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Emperor
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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So:
CFC is full of masochists (large and huge).
And 'poly is adventurous (random).
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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March 13, 2004, 04:40
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#42
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Emperor
Local Time: 13:39
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I believe that bigger = better, so I sacrificed the "tiny" world size and replaced it with "Monstrous": 352x352, 31 flavors, no waiting.
...actually, lot of waiting,  but at least I get some housework and exercise done on the weekends.
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"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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March 13, 2004, 11:59
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#43
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King
Local Time: 21:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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The size, which doesn't take 30 mins. to calculate a turn...
__________________
I've allways wanted to play "Russ Meyer's Civilization"
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March 18, 2004, 09:44
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#44
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Settler
Local Time: 18:39
Local Date: November 2, 2010
Join Date: Nov 2003
Location: Berlin, Germany
Posts: 6
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As huge as possible! I also like recreating history or at least historical rivalries between civilizations with epic conflicts and realistic parameters.
I also tried different modifications, where deserts, mountains, jungles and tundras are more or less no-man's land, as you can't build cities there nor can get enough food. In this way game speed is acceptable on huge maps and CIV has a different flavor. At least you don't have to conquer all those tiny cities at the end of the world.
Mesut
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March 18, 2004, 20:02
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#45
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King
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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just give me a banana
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 20, 2004, 01:20
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#46
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Warlord
Local Time: 06:39
Local Date: November 3, 2010
Join Date: May 2002
Location: New Zealand
Posts: 266
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Quote:
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I prefer the gameplay of a large or huge map, but the AI really is crippled by the industrial ages. It's just not smart enough to carry out a massive attack on a sprawling opponent, or to defend itself from one. With standard or smaller maps, the AI is better able to sort of brute force itself along. This doesn't really mean larger maps are easier, though. I think the early game is a bit harder, because so much is luck at that point, and with more opponents you're less likely to be a lucky one.
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Thats what I meant by AI difficulty at map sizes. Thanks.
Thank you Divvy. Much obliged.
Yeah planet fall I was just giving you a slight bit of crap
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March 20, 2004, 13:31
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#47
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Prince
Local Time: 19:39
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
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I like huge, with few other civs and pangea. I like to build and develop my cities before I roll my Panzers for my Blitzkrieg.
So long....
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