March 9, 2004, 11:58
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#31
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King
Local Time: 12:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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Quote:
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if the units had to compete head to head for a place on players' build queues? At an estimated shield value of 60, it would take five crusaders for a player who builds the Knights Templar to break even on cost, and six for the wonder to provide an advantage. From that perspective, the wonder could rarely be regarded as providing more than a small advantage and would sometimes cost considerably more than its benefits can repay.
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But the whole point of comparing them with their offensive (near-)equivalent is, they don't compete for build-queue space. So, by your calculation, if the KT produces 6 Crusaders from completion until the player has a Cavalry force, it would provide a (small) advantage.
Think of it as an automated warrior-sword upgrade plan - you don't have to touch it once it's built, and when Cavalry come online, you have a comparable slowmover force to accompany/bolster your mounted force, either to add a second front, take border towns, garrison captured towns(instead of tying up your valuable fastmovers) or guard your cannons.
Of course, that particular scenario is more useful for someone that uses combined arms, actually builds cannon, or prefers to use all available build-queues for fast-moving offense and doesn't have garrisons to send along.
So in my mind, a troop-producing wonder that costs the same as many of the big Ancient wonders and half as much as the "big" MA wonders that produces units with a (nearly) equivalent attack value to Cavalry seems very worth it, especially if your calculation about only needing to produce 6+ Crusaders in time for a Cavalry offensive is well within the realm of likelihood for the average completion time to the average Cav offensive. That's 30 turns, very easily doable taking the top branch, though I'm not sure about the bottom branch.
On another tangent, if we inverted the stats, making this a defensively strong 3-5-1 unit, would that make it more worthwhile? I'm not sure that's a good idea, as being able to have a 5-attack unit before Muskets sounds like a nice little bonus anyway. I wouldn't think you'd need many of them to have them "make a difference". We shouldn't, IMO, have them "make a difference" the way a UU can - Samurai(the reason I didn't suggest normalizing the stats to 4-4-1), Riders, Musketeers, all should be naturally more of an influence, whether owned by the human or the AI, than any contemporary unit, especially "freebies". Yes, I know they are not truly free. Essentially you pay shields up front and receive a unit annuity. As long as you get the "freebie" 5 times before (IMO) Rifles, you don't lose out on those shields you invested in freeing up your build queue. So "free" = "freely produced", I guess.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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March 9, 2004, 13:18
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#32
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Prince
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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3/5/1/fort would make for an awesome unit in the right circumstances... interesting to think about.
i'd still like them upgrading to guerrillas, though.
oh, and what are the au values for musketmen and riflemen, again?
__________________
it's just my opinion. can you dig it?
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March 9, 2004, 17:30
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#33
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Firaxis Games Software Engineer
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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OK, amended proposal under consideration:
1. Yes/No: Increase frequency to 1 per 4 turns and reduce shield value to 50.
2. Yes/No: If 1. results in a 'no', Crusaders upgrade to Guerilla.
By the way, if anyone else from the AU mod panel wants to formulate proposals for consideration and initiate the voting, please do so. I'm only doing this because nobody else does.
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March 9, 2004, 20:05
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#34
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Emperor
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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One option y'all seem to have neglected in these discussions is to make wonder-built units not require support costs.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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March 10, 2004, 21:40
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#35
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Emperor
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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N
Y
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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March 16, 2004, 08:21
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#36
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Firaxis Games Software Engineer
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Time to vote!
My votes:
- No: Increase frequency to 1 per 4 turns and reduce shield value to 50.
- Yes: If 1. results in a 'no', Crusaders upgrade to Guerilla.
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March 16, 2004, 11:51
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#37
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Emperor
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
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1. No
2. Yes
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March 16, 2004, 12:07
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#38
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King
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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1. No
2. Yes
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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March 16, 2004, 13:41
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#39
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King
Local Time: 19:39
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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1: NO
2: NO
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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March 16, 2004, 14:03
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#40
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Prince
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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1. Nes
2. Yo
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March 16, 2004, 17:34
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#41
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Prince
Local Time: 18:39
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
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1,2: Yes.
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March 18, 2004, 00:52
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#42
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King
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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I have played with the Knights Templar as a Small Wonder for a while now. I have also made the Crusader upgradeable to Guerilla and able to build barricades as well as forts.
I mention this because I absolutely love these mods. The only flaw I have with it is that the AI does not build fortifications. Having all (or at least most) of the Civ's be able to produce the Crusader makes the game much more balanced and enjoyable.
as for my vote:
1) N
2) Y
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 18, 2004, 12:41
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#43
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Emperor
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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1. No.
2. No.
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And her eyes have all the seeming of a demon's that is dreaming...
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March 18, 2004, 23:38
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#44
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Emperor
Local Time: 14:39
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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My vote stands:
N
Y
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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