Reply
 
Thread Tools
Old March 2, 2004, 18:37   #1
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
It's a shame the civ is destroyed in the regicide options
I was reading up on this last might - if you kill the king the rest of the civ is destroyed.

Wouldn't it be better if the rest of the civ went over to your side? That would be more fun and could save a lot of time.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline   Reply With Quote
Old March 2, 2004, 19:16   #2
Willem
Emperor
 
Willem's Avatar
 
Local Time: 11:40
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
I agree. I find that victory condition rather annoying really. In the Middle Ages scenario, I had finally taken out the French, playing as England, when all of a sudden there were swarms of Settlers from the Castillians and Germans trying to grab the land I had fought hard over. I really wasn't in the mood for fighting two nations at once so I just gave up the game, went into the editor, and got rid of that victory type. I was really enjoying myself up to that point too!
Willem is offline   Reply With Quote
Old March 2, 2004, 20:36   #3
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
They could easily option that in a mod - i.e. a kill the king, take the civ option.

Would be useful on large maps.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline   Reply With Quote
Old March 2, 2004, 20:40   #4
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Then it would not be regicide.
vmxa1 is offline   Reply With Quote
Old March 2, 2004, 20:43   #5
thesilentone
Warlord
 
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Jul 2001
Location: UK
Posts: 135
It would still be regicide, the king would be dead.

But it won't happen in C3 as we know it, far too easily exploitable by the human since the ai rarely (if ever) moves it's king unit from the capital.
thesilentone is offline   Reply With Quote
Old March 2, 2004, 21:32   #6
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
I dunno, could me historically accurate - Harold dies at Hastings, the Normans take the kingdom, that sort of thing.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline   Reply With Quote
Old March 2, 2004, 23:19   #7
Flip McWho
Warlord
 
Local Time: 06:40
Local Date: November 3, 2010
Join Date: May 2002
Location: New Zealand
Posts: 266
It is kinda historically accurate really to get the kingdom after the king is dead. It would also save the brand new land grab thing and reward you for all your hard work in the war.
Flip McWho is offline   Reply With Quote
Old March 3, 2004, 00:11   #8
Fosse
Alpha Centauri PBEMCivilization IV: MultiplayerC4WDG Stratega
King
 
Local Time: 12:40
Local Date: November 2, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
If it worked this way I might actually play Regicide!
Fosse is offline   Reply With Quote
Old March 3, 2004, 01:51   #9
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
Maybe there's some technical reason they did it like that - I wouldn't mind a view from a Firaxis person.

I actually advocated the regicide option in the lead up to civ 3 but the implementation is a little different from what I hoped.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline   Reply With Quote
Old March 3, 2004, 03:28   #10
lethe
Warlord
 
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 139
Well, I think having the kingdom switch to the civ that killed the king would be more beneficial for the AI then for humans, and also remove a tedium from the human.

You can, and probably should, have a settler flood complete with their will be garrisons ready to go. (As this means prolonging the war it can be somewhat difficult in a representative government though.)
lethe is offline   Reply With Quote
Old March 3, 2004, 11:06   #11
Plotinus
Prince
 
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
Quote:
Originally posted by Alexander's Horse
I dunno, could me historically accurate - Harold dies at Hastings, the Normans take the kingdom, that sort of thing.
They still had to go and *take* the kingdom - it was simply relatively easy for them to do it because most of the English army had been killed at Hastings.

In any case, the Norman conquest wouldn't count as one civ conquering another in Civ terms, because William wasn't acting on behalf of the French government - he was a private individual with his own army acting on his own initiative (=barbarians?). After the Conquest, England was not part of the French empire: it just had a king and a new set of aristocrats who happened to be French. In the same way, Britain didn't become part of the Dutch empire in 1689 after the Glorious Revolution and the invasion of William of Orange. At least I hope not! I don't think clogs look very comfortable.
Plotinus is offline   Reply With Quote
Old March 3, 2004, 11:42   #12
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
Quote:
Originally posted by Plotinus
In the same way, Britain didn't become part of the Dutch empire in 1689 after the Glorious Revolution and the invasion of William of Orange. At least I hope not! I don't think clogs look very comfortable.
No, and I'm sure clogs are difficult to fight in....
__________________
Haven't been here for ages....
Shogun Gunner is offline   Reply With Quote
Old March 3, 2004, 12:53   #13
MqsTout
Chieftain
 
MqsTout's Avatar
 
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
It'd be nice if it set the nation to permanent anarchy. No building or research, but what was there still is. It'd make it easier to take them over in the long run, but it wouldn't be immediate. There'd be no reinforcements, etc.

I ALMOST was going to say 'have it destroy all their units but leave the cities untaken', but then that'd really weigh in the favor of the Spanish and their Conquistador UU!

Locked into anarchy. Imagine losing your king in such a case. It'd be fun to play! Perhaps anarchy should be allowed to build non-upgradable warriors and nothing else in such a case.
MqsTout is offline   Reply With Quote
Old March 3, 2004, 15:58   #14
joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
 
joncnunn's Avatar
 
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
And how about this for irony:

James Stuart King of Scotland is invited to take the throne in England.
Not only did England NOT become ruled by Scotland, but this lead to Scotland being ruled by England.

Quote:
Originally posted by Plotinus

They still had to go and *take* the kingdom - it was simply relatively easy for them to do it because most of the English army had been killed at Hastings.

In any case, the Norman conquest wouldn't count as one civ conquering another in Civ terms, because William wasn't acting on behalf of the French government - he was a private individual with his own army acting on his own initiative (=barbarians?). After the Conquest, England was not part of the French empire: it just had a king and a new set of aristocrats who happened to be French. In the same way, Britain didn't become part of the Dutch empire in 1689 after the Glorious Revolution and the invasion of William of Orange. At least I hope not! I don't think clogs look very comfortable.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
joncnunn is offline   Reply With Quote
Old March 3, 2004, 16:10   #15
Krill
lifer
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormC4DG The Mercenary TeamC4WDG The GooniesC4BtSDG TemplarsC4BtSDG ImperioC4BtSDG Rabbits of CaerbannogC4BtSDG Team BananaC4BtSDG Realms BeyondC3CDG Ankh-Morpork
Deity
 
Krill's Avatar
 
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Dec 2003
Location: of Spam
Posts: 12,935
Off-Topic: England has a knack of being invaded and assimilating the invaders, so they become English. Basicaly every new, major house of the royal family has arrived from a different country, for example, The: Stuats, Hanovorians, even the present monarchys' orriginal name is Saxe-Coburg-Gotha (Or something similar)

On topic: Yeah, it would be nice that if you killed the king you took the whole civ, but what about at the start? If you take the a civ right at the start, you can double your size. You could easily win the game before the cavalry with a bit of luck.
__________________
You just wasted six seconds of your life reading this sentence.
Krill is offline   Reply With Quote
Old March 3, 2004, 17:41   #16
Feyd
Chieftain
 
Feyd's Avatar
 
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Apr 2002
Location: THE Small town...the one from the song
Posts: 77
This is a bit impractical (all those buildings are destroyed?), but there's not much that can be done from the programming angle I think because, unlike Civ2, barbarian's can't have cities. Code that in and you'd have an interesting game even after the king dies.

My advice is to turn on the "restart dead players" option because it give the player another King unit (the Heir) in another town.

Anyway, I just play with it now. It actually was a good thing on the Sengoku Conquest because it cleared up land I was wanting to expand into rather quickly and I didn't have to worry about fighting time after time and dealing with the crappy AI placements if I captured a city.

Peace,

Feyd
Feyd is offline   Reply With Quote
Old March 4, 2004, 01:06   #17
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
I hate that there's always at least on city that I can't take because the city is destroyed before the unit that killed the King unit takes the city
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline   Reply With Quote
Old March 5, 2004, 05:58   #18
Jarred
Settler
 
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 25
How about regicide is kill all units and production, leave cities intact for whoever can grab them?
Jarred is offline   Reply With Quote
Old March 5, 2004, 09:15   #19
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
I think the earlier idea of anarchy allowing no production, hence no new units, is a good idea. The defeated country offers limited, leaderless resistance.

The cities are intact for capture. I also don't like the idea that cities crumble into dust because the King dies....
__________________
Haven't been here for ages....
Shogun Gunner is offline   Reply With Quote
Old March 9, 2004, 12:30   #20
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
Anyone remember the civil wars in civ2? If you took the capitol of the strongest civ, his empire split in half. If you got half their empire when you killed the king and the rest just become barbarians or disappeared or whatever.
__________________
Don't eat the yellow snow.
bongo is offline   Reply With Quote
Old March 9, 2004, 13:11   #21
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Yuk. I never liked that feature.

Last edited by vmxa1; March 9, 2004 at 13:45.
vmxa1 is offline   Reply With Quote
Old March 9, 2004, 14:32   #22
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
Actually I liked the civil war feature -- it was a pretty rare occurance. It really doesn't make to much sense from a historical perspective...but that's OT.
__________________
Haven't been here for ages....
Shogun Gunner is offline   Reply With Quote
Old March 10, 2004, 03:53   #23
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
It was fun, it allowed you to catch up on those über-AIs on the higher levels.
__________________
Don't eat the yellow snow.
bongo is offline   Reply With Quote
Old March 10, 2004, 10:56   #24
Switch
Prince
 
Switch's Avatar
 
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
Quote:
Originally posted by Shogun Gunner
I think the earlier idea of anarchy allowing no production, hence no new units, is a good idea. The defeated country offers limited, leaderless resistance.

The cities are intact for capture. I also don't like the idea that cities crumble into dust because the King dies....
I second that idea . Perhaps as an addition, disallow the civ to engage in any diplomacy (who's sending the diplomats? obviously not the leader ), and, while not making it at war with every civ, any civ can attack it without worrying about repercussions (trade-wise, anyways), and all other trade deals are cut off (ie, mpp, lux, etc).
__________________
I AM.CHRISTIAN
Switch is offline   Reply With Quote
Old March 10, 2004, 11:00   #25
hexagonian
The Courts of Candle'Bre
Emperor
 
hexagonian's Avatar
 
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
It's basically a multiplay feature to streamline gameplay.

For single play, play regicide with the provision that the capital is one of the last city taken...
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
hexagonian is offline   Reply With Quote
Old March 11, 2004, 01:42   #26
binyo66
Civilization III Democracy GamePtWDG2 Monkey
Chieftain
 
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
Quote:
Originally posted by Jarred
How about regicide is kill all units and production, leave cities intact for whoever can grab them?
IMO, its not a good idea, most likely human will get the most. Before killing the game, just place a unit next to every city.
binyo66 is offline   Reply With Quote
Old March 11, 2004, 09:39   #27
player1
Emperor
 
player1's Avatar
 
Local Time: 20:40
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
What I would really like is that civ, which loses a king, goes into 20 turns anarchy, with half units in garriosns and all units on open disbanded.
player1 is offline   Reply With Quote
Old March 12, 2004, 02:07   #28
binyo66
Civilization III Democracy GamePtWDG2 Monkey
Chieftain
 
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
That's a good idea. In addition, that civs become barbarians (anyway they dont have leader),n they keep current technology, but slowly advance.
binyo66 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:40.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team