March 2, 2004, 18:37
|
#1
|
Deity
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
It's a shame the civ is destroyed in the regicide options
I was reading up on this last might - if you kill the king the rest of the civ is destroyed.
Wouldn't it be better if the rest of the civ went over to your side? That would be more fun and could save a lot of time.
|
|
|
|
March 2, 2004, 19:16
|
#2
|
Emperor
Local Time: 11:40
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
|
I agree. I find that victory condition rather annoying really. In the Middle Ages scenario, I had finally taken out the French, playing as England, when all of a sudden there were swarms of Settlers from the Castillians and Germans trying to grab the land I had fought hard over. I really wasn't in the mood for fighting two nations at once so I just gave up the game, went into the editor, and got rid of that victory type. I was really enjoying myself up to that point too!
|
|
|
|
March 2, 2004, 20:36
|
#3
|
Deity
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
They could easily option that in a mod - i.e. a kill the king, take the civ option.
Would be useful on large maps.
|
|
|
|
March 2, 2004, 20:40
|
#4
|
Deity
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Then it would not be regicide.
|
|
|
|
March 2, 2004, 20:43
|
#5
|
Warlord
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Jul 2001
Location: UK
Posts: 135
|
It would still be regicide, the king would be dead.
But it won't happen in C3 as we know it, far too easily exploitable by the human since the ai rarely (if ever) moves it's king unit from the capital.
|
|
|
|
March 2, 2004, 21:32
|
#6
|
Deity
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
I dunno, could me historically accurate - Harold dies at Hastings, the Normans take the kingdom, that sort of thing.
|
|
|
|
March 2, 2004, 23:19
|
#7
|
Warlord
Local Time: 06:40
Local Date: November 3, 2010
Join Date: May 2002
Location: New Zealand
Posts: 266
|
It is kinda historically accurate really to get the kingdom after the king is dead. It would also save the brand new land grab thing and reward you for all your hard work in the war.
|
|
|
|
March 3, 2004, 00:11
|
#8
|
King
Local Time: 12:40
Local Date: November 2, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
|
If it worked this way I might actually play Regicide!
|
|
|
|
March 3, 2004, 01:51
|
#9
|
Deity
Local Time: 04:40
Local Date: November 3, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
|
Maybe there's some technical reason they did it like that - I wouldn't mind a view from a Firaxis person.
I actually advocated the regicide option in the lead up to civ 3 but the implementation is a little different from what I hoped.
|
|
|
|
March 3, 2004, 03:28
|
#10
|
Warlord
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 139
|
Well, I think having the kingdom switch to the civ that killed the king would be more beneficial for the AI then for humans, and also remove a tedium from the human.
You can, and probably should, have a settler flood complete with their will be garrisons ready to go. (As this means prolonging the war it can be somewhat difficult in a representative government though.)
|
|
|
|
March 3, 2004, 11:06
|
#11
|
Prince
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 303
|
Quote:
|
Originally posted by Alexander's Horse
I dunno, could me historically accurate - Harold dies at Hastings, the Normans take the kingdom, that sort of thing.
|
They still had to go and *take* the kingdom - it was simply relatively easy for them to do it because most of the English army had been killed at Hastings.
In any case, the Norman conquest wouldn't count as one civ conquering another in Civ terms, because William wasn't acting on behalf of the French government - he was a private individual with his own army acting on his own initiative (=barbarians?). After the Conquest, England was not part of the French empire: it just had a king and a new set of aristocrats who happened to be French. In the same way, Britain didn't become part of the Dutch empire in 1689 after the Glorious Revolution and the invasion of William of Orange. At least I hope not! I don't think clogs look very comfortable.
|
|
|
|
March 3, 2004, 11:42
|
#12
|
Emperor
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
Quote:
|
Originally posted by Plotinus
In the same way, Britain didn't become part of the Dutch empire in 1689 after the Glorious Revolution and the invasion of William of Orange. At least I hope not! I don't think clogs look very comfortable.
|
 No, and I'm sure clogs are difficult to fight in....
__________________
Haven't been here for ages....
|
|
|
|
March 3, 2004, 12:53
|
#13
|
Chieftain
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
|
It'd be nice if it set the nation to permanent anarchy. No building or research, but what was there still is. It'd make it easier to take them over in the long run, but it wouldn't be immediate. There'd be no reinforcements, etc.
I ALMOST was going to say 'have it destroy all their units but leave the cities untaken', but then that'd really weigh in the favor of the Spanish and their Conquistador UU!
Locked into anarchy. Imagine losing your king in such a case. It'd be fun to play! Perhaps anarchy should be allowed to build non-upgradable warriors and nothing else in such a case.
|
|
|
|
March 3, 2004, 15:58
|
#14
|
Emperor
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
|
And how about this for irony:
James Stuart King of Scotland is invited to take the throne in England.
Not only did England NOT become ruled by Scotland, but this lead to Scotland being ruled by England.
Quote:
|
Originally posted by Plotinus
They still had to go and *take* the kingdom - it was simply relatively easy for them to do it because most of the English army had been killed at Hastings.
In any case, the Norman conquest wouldn't count as one civ conquering another in Civ terms, because William wasn't acting on behalf of the French government - he was a private individual with his own army acting on his own initiative (=barbarians?). After the Conquest, England was not part of the French empire: it just had a king and a new set of aristocrats who happened to be French. In the same way, Britain didn't become part of the Dutch empire in 1689 after the Glorious Revolution and the invasion of William of Orange. At least I hope not! I don't think clogs look very comfortable.
|
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
|
|
|
|
March 3, 2004, 16:10
|
#15
|
Deity
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Dec 2003
Location: of Spam
Posts: 12,935
|
Off-Topic: England has a knack of being invaded and assimilating the invaders, so they become English. Basicaly every new, major house of the royal family has arrived from a different country, for example, The: Stuats, Hanovorians, even the present monarchys' orriginal name is Saxe-Coburg-Gotha (Or something similar)
On topic: Yeah, it would be nice that if you killed the king you took the whole civ, but what about at the start? If you take the a civ right at the start, you can double your size. You could easily win the game before the cavalry with a bit of luck.
__________________
You just wasted six seconds of your life reading this sentence.
|
|
|
|
March 3, 2004, 17:41
|
#16
|
Chieftain
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Apr 2002
Location: THE Small town...the one from the song
Posts: 77
|
This is a bit impractical (all those buildings are destroyed?), but there's not much that can be done from the programming angle I think because, unlike Civ2, barbarian's can't have cities. Code that in and you'd have an interesting game even after the king dies.
My advice is to turn on the "restart dead players" option because it give the player another King unit (the Heir) in another town.
Anyway, I just play with it now. It actually was a good thing on the Sengoku Conquest because it cleared up land I was wanting to expand into rather quickly and I didn't have to worry about fighting time after time and dealing with the crappy AI placements if I captured a city.
Peace,
Feyd
|
|
|
|
March 4, 2004, 01:06
|
#17
|
Deity
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
|
I hate that there's always at least on city that I can't take because the city is destroyed before the unit that killed the King unit takes the city
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
March 5, 2004, 05:58
|
#18
|
Settler
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 25
|
How about regicide is kill all units and production, leave cities intact for whoever can grab them?
|
|
|
|
March 5, 2004, 09:15
|
#19
|
Emperor
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
I think the earlier idea of anarchy allowing no production, hence no new units, is a good idea. The defeated country offers limited, leaderless resistance.
The cities are intact for capture. I also don't like the idea that cities crumble into dust because the King dies....
__________________
Haven't been here for ages....
|
|
|
|
March 9, 2004, 12:30
|
#20
|
Emperor
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
Anyone remember the civil wars in civ2? If you took the capitol of the strongest civ, his empire split in half. If you got half their empire when you killed the king and the rest just become barbarians or disappeared or whatever.
__________________
Don't eat the yellow snow.
|
|
|
|
March 9, 2004, 13:11
|
#21
|
Deity
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Yuk. I never liked that feature.
Last edited by vmxa1; March 9, 2004 at 13:45.
|
|
|
|
March 9, 2004, 14:32
|
#22
|
Emperor
Local Time: 14:40
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
Actually I liked the civil war feature -- it was a pretty rare occurance. It really doesn't make to much sense from a historical perspective...but that's OT.
__________________
Haven't been here for ages....
|
|
|
|
March 10, 2004, 03:53
|
#23
|
Emperor
Local Time: 19:40
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
It was fun, it allowed you to catch up on those über-AIs on the higher levels.
__________________
Don't eat the yellow snow.
|
|
|
|
March 10, 2004, 10:56
|
#24
|
Prince
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
|
Quote:
|
Originally posted by Shogun Gunner
I think the earlier idea of anarchy allowing no production, hence no new units, is a good idea. The defeated country offers limited, leaderless resistance.
The cities are intact for capture. I also don't like the idea that cities crumble into dust because the King dies....
|
I second that idea  . Perhaps as an addition, disallow the civ to engage in any diplomacy (who's sending the diplomats? obviously not the leader  ), and, while not making it at war with every civ, any civ can attack it without worrying about repercussions (trade-wise, anyways), and all other trade deals are cut off (ie, mpp, lux, etc).
__________________
I AM.CHRISTIAN
|
|
|
|
March 10, 2004, 11:00
|
#25
|
Emperor
Local Time: 13:40
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
|
It's basically a multiplay feature to streamline gameplay.
For single play, play regicide with the provision that the capital is one of the last city taken...
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
|
|
|
|
March 11, 2004, 01:42
|
#26
|
Chieftain
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
|
Quote:
|
Originally posted by Jarred
How about regicide is kill all units and production, leave cities intact for whoever can grab them?
|
IMO, its not a good idea, most likely human will get the most. Before killing the game, just place a unit next to every city.
|
|
|
|
March 11, 2004, 09:39
|
#27
|
Emperor
Local Time: 20:40
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
What I would really like is that civ, which loses a king, goes into 20 turns anarchy, with half units in garriosns and all units on open disbanded.
|
|
|
|
March 12, 2004, 02:07
|
#28
|
Chieftain
Local Time: 18:40
Local Date: November 2, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
|
That's a good idea. In addition, that civs become barbarians (anyway they dont have leader),n they keep current technology, but slowly advance.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 14:40.
|
|