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Old March 4, 2004, 10:40   #1
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Here begins the era of the new republic.
Inside the Great hall that he himself ordered constructed, Zedd looks upon the gathered crowd. The appointment of the representative of the new Republic was designed to be a great festival, there many gifts of worth were distributed to the people and games of entertainment were contrived so that all the people were happy. And to his great delight the people held true to their former king and requested that He lead them as the new consul. Also held forward as new leaders of the nation were:
Minister of Trade MrWhereItsAt,
Minister of the guard Bear,
Minister of Science, former advisor to the King, Duke o’ York

And so the years progressed, and here is their tale.

400

420
The Great city of Apolytonia reaches 200,000 (size 6, 1 red face)
Some worked adjustment and we get 3 happy and three content.

440
Now Size 7 we now have 1 peminent red face so Adjust taxes to 20,80,0 and switch 5 workers to scientists. The other two are sent to the Whaling ships and thus research becomes 5 turns with no deficit.

460-500

520
TRADE > MASONRY from banking, horses, medicine, pottery, and warrior code.
Tax adjustment required, new setting is 30,70,0 for 6 turns and a meager profit.

540-580

600
Start the Xin rotation as food stores are exauhsted.
Taxes to 20,50,30 = 1 red face and 10 turns to tech (0 G)
Celts complete Marco’s place

620 Xin once more at 30,70,0
640 20,50,30
660
MASONRY > CONSTRUCTION of bank, horse, math, meds, pottery, and warrior code.
New tax adjustment is 50,50,0 during Xin = 7G and 7 turns, two workers remain on whales.

680
Back to 20,50,30 for non-Xin turns

700
Zuluz build KRC

720
Apolytonia builds first Caravan, beads is the only item that has any demand (Souix) so I choose it. Continue the camel breeding.

740 & 760

780 Persian city of Persepolis builds oracle

800 Zulus start Leo’s workshop

820 taxes at 50,50 and with the Xin we will have CONSTRUCTION next turn.

I stop here so that a new tech path can be voted on, I suggest pottery and then seafaring for a harbor.

Strange boats bearing white flags (celts) were spotted briefly to the west as they passed within sight of our island.

Ministers, take it away.
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Old March 4, 2004, 10:41   #2
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For your enjoyment.....
THE SAVE
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Old March 4, 2004, 11:16   #3
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Hey!
We're making more progress now, and a couple more techs are in the library.
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Old March 4, 2004, 15:28   #4
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all hail the new republic!



anyway, my civ2 is bollocked and won't work. can someone please post the city screen?

i promise i will fix it ASAP. and this won't affect my very important guard duties. oh no.
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Old March 4, 2004, 21:20   #5
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Alright! All we need now is contact, a ship and a place to go and I can start work...
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Old March 5, 2004, 05:26   #6
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Was it a Celtic trireme that passed?
I know the AI don't sink, but still.... It'd give us a good idea of where to look for new land.
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Old March 5, 2004, 17:34   #7
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So... We are building Oracle, we are not using the mined square, and we have a couple of Warriors that we are supporting with shields that could better be used for production and were built only to trade in for shields. We haven't any gold in the Treasury to buy the Wonder (or whatever we are building it to change to).

This doesn't seem like a path to victory to me. Are we building Oracle with some expectation of switching production to some useful Wonder we will be able to build soon?
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Old March 5, 2004, 18:02   #8
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Quote:
So... We are building Oracle, we are not using the mined square, and we have a couple of Warriors that we are supporting with shields that could better be used for production and were built only to trade in for shields
Are you looking at the right save

We WERE building camels, or at least supposed to be unless it got switched while I was playing with the Xin process. I will check the save to confirm.

All but 2 warriors and a archer were disbanded and according to previous posts i thought the idea was to keep a couple warriors in case of an AI landing and assault. reguardless we have 7 shields every other turn (non-Xin) and 3 while xinning. I didn't try to change this because i am compelled by even numbers.

Also we have some income but only 2-3G per turn IIRC. The focus has been on science so that we can once again become a celebrating republic, which with a harbor and aquaduct would be easy.

I admit there could be more cash for the cauffers but only at the expense of science, and believe me, every turn I moved sliders and workers to get science down 1 more turn or to squeze out one more gold. Research took priority, though we never researched at a deficit.

All in all i felt it was a good turnset, but if you disagree..... IMPEACH THE MANIAC
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Old March 5, 2004, 18:04   #9
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Also could someone post the city screen for bear? i leaft the screen shots at home and of course it is the weekend so i won't be back until monday.


And Yes Duke, it was a Celtic Trireme. seemed to move from west to north east. I tried to get a screen shot but wasn't quick enough. This was before the change to size 7.
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Old March 5, 2004, 20:55   #10
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I am looking at the right save. I did not mention Caravans. And you didn't explain why we are building Oracle.
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Old March 6, 2004, 01:39   #11
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Quote:
Originally posted by cavebear
I am looking at the right save. I did not mention Caravans. And you didn't explain why we are building Oracle.
i have to agree with Zedd here- are you looking at the right save? 820 AD? we are building caravans, and in a Xin turn it would seem. and with 71 gold, have enough to rush a trireme if we wanted to.

and i do agree with cavebear - why do we still have 3 supported military units? the 2 warriors would be better spent on shields - that would be 5 at the time of disbanding, plus 1 additional shield each round per warrior. if we want leo's. i suppose we could disband the archer.
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Old March 6, 2004, 08:59   #12
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I gotta agree with everyone, you're looking at the wrong save cb. Mine shows Caravans being built.

And my current orders are simple - wht the new Caravan build Gems, as it is demanded in two cities, whereas Gold (the only other choice) is not. Check this right before the Caravan is built however, as this can change.
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Old March 6, 2004, 10:47   #13
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Thank you kindly for posting the city screen.


Anyway, what is this suggestion that we disband my ELITE archers?! they have commited their entire lives to serving our fair nation, and now you want to throw them on the streets?!

I think we should disband both the warriors for the production shields. Disband them when we need to get something else - I don't think we should waste disbanding them just to get a caravan more quickly.
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Old March 6, 2004, 11:27   #14
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Quote:
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Thank you kindly for posting the city screen.


Anyway, what is this suggestion that we disband my ELITE archers?! they have commited their entire lives to serving our fair nation, and now you want to throw them on the streets?!
the suggestion about the archers was for those who would either prefer not to have any support, or for those who might want to try for Leo's and upgrade the warrior to a musketeer (long way down the road at this rate) all the while maintaining support of just 1 unit (and disbanding the archer would give more shields than a warrior). for the record, i think we should keep the archer and lose the warriors.


Quote:
Originally posted by Bear
I think we should disband both the warriors for the production shields. Disband them when we need to get something else - I don't think we should waste disbanding them just to get a caravan more quickly.
each round we wait, we lose 2 more shields that could be used for production. with as many rounds that we have spent supporting them in republic, we could have had more production simply disbanding them outside the city. that said, we don't have to disband both this round. if we wanted to rush the caravan, we could finish the gems caravan this round and still have 8 gp (12 after the round) and a warrior to disband towards the next caravan (or other build) next round.
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Old March 6, 2004, 15:52   #15
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Oh crumb cakes! I *am* looking at the wrong save (380 AD). I'll just smack myself around for a bit...
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Old March 8, 2004, 09:45   #16
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My most humble apologies for holding on to the old warriors unit. I had the impression from the last discussion no that topic that we would hold on to them for some defense against an AI invasion, and to escort the settlers when we were ready to land on other shores. IMO the use of the settlers is the biggest waste, although it IS a NON I personally would prefer a size 8 city and the extra 3 beakers, or three shields if set to work the mines.
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Old March 10, 2004, 23:11   #17
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Are there going to be any polls by Ministers or anything for Citizens to respond to?
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Old March 11, 2004, 05:20   #18
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Not from Science. We met the first target (Trade), and should now be going for navigation, so we can escape this god-forsaken rock.
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Old March 11, 2004, 12:25   #19
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What?! And make the people think they have power round here?!


Hold on.. if they think that they do.. we can control them! A cunning plan!


I'll make a poll
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Old March 11, 2004, 17:11   #20
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I have some questions that i will put together and post in the morning for polls.

I would like to see the ministers create some polls, even if its just a yes or no poll. This game feels a little like a one sided succession game and I am eager for some community participation. I think that other citizens are as well.
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Old March 12, 2004, 22:08   #21
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I agree. I don't think this game is working very well.
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Old March 13, 2004, 10:50   #22
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Its obvious that there is a lack of interest due to the slowness of the game. Whoever made up this rule that we can't leave our island until what-ever-date-it-is should be strung up by his or hers ankles and repeatedly beaten with a banana skin.

I, for one, don't find it very interesting, just living in one city in the middle of an ocean.

I SAY WE CHANGE THIS RULE AND PUT ALL OUR EFFORT INTO FINDING NEW LANDS!! We should just go straight for navigation! Its about time our people were allowed to grow and thrive....!
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Old March 13, 2004, 12:59   #23
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Quote:
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Its obvious that there is a lack of interest due to the slowness of the game.
.
.
.
I, for one, don't find it very interesting, just living in one city in the middle of an ocean.

I SAY WE CHANGE THIS RULE AND PUT ALL OUR EFFORT INTO FINDING NEW LANDS!! We should just go straight for navigation! Its about time our people were allowed to grow and thrive....!
given the lateness of the year, i would venture that we are doing exactly that. and unless one of those passing ships decides to stop by and say hi (and trade techs), we are will still be on our island by 1040 AD. by getting construction, we can build the aquaduct (grow past 8) and the colosseum (celebrate past 7) so that we can actually gain the needed technology anytime soon. we need 2 techs for seafaring (any realistic chance of our triremes not sinking) and 5 for navigation. with our self-imposed goal only 11 turns away, and research currently taking about 8 turns per tech (7 xin, 9 non-xin), i'd say rushing the colosseum and then aquaduct would appear to be paramount along with disbanding what military we have judiciously to expedite that.
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Old March 13, 2004, 15:26   #24
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I don't mind the year restriction of founding a 2nd city. The whole point of that was to make things difficult for ourselves. And we did agree to that, so we shouldn't change it.

I just mean that the change from full democracy (for the citizens) from the start to leadership in the style of the game government seems to have taken away a lot of participation. Having someone serve as Despot at the start (even though that was me) did not serve us well.
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Old March 14, 2004, 02:59   #25
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Quote:
Originally posted by Bear
Its obvious that there is a lack of interest due to the slowness of the game. Whoever made up this rule that we can't leave our island until what-ever-date-it-is should be strung up by his or hers ankles and repeatedly beaten with a banana skin.

I, for one, don't find it very interesting, just living in one city in the middle of an ocean.

I SAY WE CHANGE THIS RULE AND PUT ALL OUR EFFORT INTO FINDING NEW LANDS!! We should just go straight for navigation! Its about time our people were allowed to grow and thrive....!
I vote against changing any rules ... but I don't mind if our current leadership plays a bit more frequently.

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Old March 14, 2004, 14:52   #26
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Ditto!
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Old March 15, 2004, 14:17   #27
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Point taken.

I will play again tonight and post tomorrow.
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Old March 16, 2004, 06:29   #28
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Sorry guys, but there isn't too much some of us can do.
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